vdgg Posted January 5, 2015 10 Sectors MAP24 (Hidden Facets by Qingshuo Wang) UV Max 7:03ts24-703.zip 0 Share this post Link to post
vdgg Posted January 6, 2015 10 Sectors MAP15 (Computer Complex by Paul Berlin) UV Max 11:59ts15-1159.zip 0 Share this post Link to post
vdgg Posted January 10, 2015 10 Sectors MAP12 (A Place of Warship by Kurt Kesler) UV Max 2:15 (corrected level name in .txt)ts12-215.zip 0 Share this post Link to post
vdgg Posted January 12, 2015 The Troopers' Playground MAP08 UV Max 8:18ttp8-818.zip 0 Share this post Link to post
didierbertrand Posted January 15, 2015 waverly uv max in 01:50 and speed in 00:35waverlydemos.zip 0 Share this post Link to post
4shockblast Posted January 16, 2015 The Troopers' Playground Map 9 UV-Max in 0:13.ttp9-013.zip 0 Share this post Link to post
vdgg Posted January 17, 2015 4shockblast said:The Troopers' Playground Map 9 UV-Max in 0:13. MAP05 UV Speed can be below 20 seconds, you want to give it a try? 0 Share this post Link to post
didierbertrand Posted January 17, 2015 angel map 01 uvmax in 01:59angel01-159.zip 0 Share this post Link to post
4shockblast Posted January 18, 2015 vdgg said:MAP05 UV Speed can be below 20 seconds, you want to give it a try? Map 5 Pacifist in 0:13. I searched the other maps for more speed tricks but found nothing that would help much. :/ttp5p013.zip 0 Share this post Link to post
didierbertrand Posted January 24, 2015 hdlsscrs uv max in 02:53 speed in 00:56 kalrac4 uvpacifist in 00:08demo24012015.zip 0 Share this post Link to post
DeletedUser Posted January 31, 2015 Dark Resolution 2008 - MAP06 - UV-Max in 6:57 NOTE: 1 Imp fails to teleport in (Thing 242 in Sector 1271) it's marked as deaf and skips it's teleporter linedef. You can confirm by viewing the area with free roaming camera mode (Hit 0 twice in the bottom right corner of the keyboard) after the trap is triggered. If someone can prove otherwise, I'll be happy to redo this. 1st exit, target was under 7 minutes.dr06-657.zip 0 Share this post Link to post
Memfis Posted January 31, 2015 That bridge is like the coolest 3D object I've ever seen in Doom. Oh, and that imp... I think you can get him to teleport. I suppose the reason it fails for you is because the destination is blocked by another imp (thing 241) that you don't kill. So if you just take care of him beforehand, you should be able to get true 100% kills. 0 Share this post Link to post
didierbertrand Posted January 31, 2015 hi guys can someone tell how to play this wad , for me it's impossible i go through the wall, impossible to take item, etc... thanks 0 Share this post Link to post
scifista42 Posted January 31, 2015 didierbertrand said:hi guys can someone tell how to play this wad , for me it's impossible i go through the wall, impossible to take item, etc... thanks How do you mean "go through the wall, impossible to take item"? It sounds like if you've triggered an All-ghosts bug. 0 Share this post Link to post
didierbertrand Posted January 31, 2015 here is ademo to sho you what i'm talking about port prboom plus 2.5.1.3 cmd line: glboom-plus.exe -complevel 2 -iwad doom2 -file outpost -warp 28 -skill 4 -record [demo]demobug.zip 0 Share this post Link to post
Never_Again Posted January 31, 2015 Hmm, an interesting WAD. Prboom-plus prints this in stdout.txt about it:P_LoadBlockMap: This map uses a large blockmap which may cause no-clipping bugs. Toggle the "Fix clipping problems in large levels" option in the "Compatibility with common mapping errors" menu in order to activate a fix. That fix won't be applied during demo playback or recording. But that's a red herring. The blockmap is apparently OK. The WAD's directory in the wrong order: it has two sound entries (DSSHOTGN and DSPLASMA) between REJECT and BLOCKMAP. Move those sound entries to the end with SLADE or delete them altogether. The built-in DEMO1 then plays back properly and you can record your own. Be sure to mention it in the demo TXT file, so that those who download your demo and this WAD know what to do. Or perhaps Andy could host a fixed version, with a note in the comment field or in the WAD's ZIP file. 0 Share this post Link to post
Demonologist Posted February 5, 2015 Here's a couple of half-assed demos I cooked up to feel a bit more alive. Hellcore 2.0 Map09 Pacifist in 0:55 Map11 UV Max in 7:41 I also meant to record Nightmare's Requiem, but when I played it today for the first time in several years - I thought to myself, what a horrible slog it is, in fact; and I also discovered that at least one secret is unreachable in prb+. Well, screw it then. Influential map for me, no doubt, but in the end it's not worth it.hc20-09-11-dem.zip 0 Share this post Link to post
Never_Again Posted February 5, 2015 Ha! One HC2.0 demo in 2007 (not sure if it counts as a speedrun or a skaterun) and another in 2011; and now we got four more on the same day. If you record on a WAD like that you're definitely alive. BC_SP_01.WAD by Busted Corpse: - UV Max/Reality in one-two-three (heh) 1:23 A paltry my-first-map WAD with a killer title ("Oh look! Another Military Base! Joy!") that is almost longer than the map itself. The idea is nearly non-existent but executed well. Hellcore 2.0 (HC20.WAD) by Darkfyre & Fusion: - MAP01 UV Max in 9:28 - Pacifist (!) in 2:12 Can you say "moar HC2 demos"? People who record on non-demo-friendly WADs are cool. PM1523 by Patrick Martin: - MAP20 UV Speed in 0:43 - MAP23 UV Speed in 0:48 The old farts among you may find the name familiar. Yes, he's one of the authors of The Talosian Incident. Is his solo effort anything like that unforgettable WAD? See the demos, read the TXT and find out. RETURN01.WAD (Return to Phobos) by Michael Kelsey: - E1M8 NM Speed in 2:18 Eight Barons, ten rockets and a couple of boxes bullets and shells in a race against Nightmare respawns. A new take on Grazza's original idea. SHRIKE.WAD by Carlos Dwa: - UV Max in 8:57 - UV Speed in 2:15 Bizarre oldschool goodness from 1995. Features a fun Archies & Teleporters game. WASTE1.WAD by Chris Hansen (wooo!): - UV Max in 4:28 A small action-filled map. With the author's name like that it must be good, right? And it is. XAOS.WAD by John Bly: - MAP01-MAP10 UV Speed + 100% Secrets Movie in 12:41 More golden oldies, this time a whole episode packed with various ideas. Wildly inconsistent. As for the demo category: think "NM100S Lite". ;) n_a-misc-feb05-2015.zip 0 Share this post Link to post
DeletedUser Posted February 6, 2015 Memfis said:That bridge is like the coolest 3D object I've ever seen in Doom. Oh, and that imp... I think you can get him to teleport. I suppose the reason it fails for you is because the destination is blocked by another imp (thing 241) that you don't kill. So if you just take care of him beforehand, you should be able to get true 100% kills. Thanks for the observation Memfis! =D Still bogus map design though -.- By the way is their going to be another FDA Demo contest this year? 0 Share this post Link to post
Andrea Rovenski Posted February 8, 2015 The Ultimate Torment and Torture Skill 1, Commando Class in 30:39 (All episodes in one go) YouTube versionutnt-3039.zip 0 Share this post Link to post
didierbertrand Posted February 9, 2015 outpost uv sped in 01:58outpost-158.zip 0 Share this post Link to post
Andrea Rovenski Posted February 9, 2015 The Ultimate Torment and Torture Skill 1, Commando Class in 26:36 (All episodes in one go) This run uses the alternate ending and a much faster Episode 3 route. YouTube versionutnt-2636.zip 0 Share this post Link to post
4shockblast Posted February 10, 2015 Incineration E3M1 UV-Max in 1:42. Pacifist in 0:25. Nomo in 0:22.71.incie3m1.zip 0 Share this post Link to post
didierbertrand Posted February 11, 2015 ks2 uv speed in 00:07 9rig666 nm movie in 0:15demos11022015.zip 0 Share this post Link to post
didierbertrand Posted February 17, 2015 bridge all map in nightmare map 01 in 01:07 map 02 in 02:07 map 03 in 00:27 map 04 in 00:24 map 05 in 00:23 map 06 in 00:11 map 07 in 00:08 map 08 in 00:14bridgedemos.zip 0 Share this post Link to post
vdgg Posted February 17, 2015 didierbertrand said:bridgeOh no THIS WAD!?! Edit: pls state next time you didn't use bridge.deh, it's super easy without it. 0 Share this post Link to post
vdgg Posted February 22, 2015 Insertion MAP03 UV Max in 5:57 MAP08 UV Max in 8:35in03_08.zip 0 Share this post Link to post
didierbertrand Posted February 27, 2015 dai-boms map 01 in 01:42 and map 02 in 02:11 spmpepi uvspeed movie in 01:26demos27022015.zip 0 Share this post Link to post
Never_Again Posted February 28, 2015 Doom Commando (COMMANDO.WAD) by icecreamsoldier A modern seven-level WAD with oldschool gameplay that might be a precursor to D2RELOAD - compare the design, the authors' names and the stories in the TXTs. Could this really be eschdoom's debut? · MAP01 - UV Max in 8:11 · MAP02 - UV Max in 3:22 · MAP03 - UV Max in 4:09 · MAP04 - UV Max in 4:53 · MAP05 - UV Max in 3:06 · MAP06 - UV Max in 4:31 · MAP07 - UV Max in 3:27 ▪ MAP01-MAP07 - UV Speed in 9:19 Quest for the Red Key (QRK.WAD) by John Nelle A collection of four levels in "good old doom2 trash style", to quote Hitherto. If this description doesn't get you all hot and sweaty you can add "a newfag" to your resumé. · MAP01 - UV Max in 5:30 · MAP02 - UV Max in 5:52 · MAP03 - UV Max in 4:16 · MAP04 - UV Max in 6:43 ▪ MAP01-MAP04 - UV Speed in 6:15n_a-misc-feb27-2015.zip 0 Share this post Link to post