Nevanos Posted March 2, 2015 Hah, of course you'd do something for this map. Good job Eris! 0 Share this post Link to post
Walter confetti Posted March 6, 2015 DOOM: The Combat Zone uv-speed in 0:44 (secret exit)uvspeed-walt-dmcomb.zip 0 Share this post Link to post
Never_Again Posted March 6, 2015 walter, demos on vanilla WADs should be recorded with vanilla complevels. You don't need to bother with command-line switches, either - just use a frontend. Secondly, 0.44 is 44/100 of a second. Your run is a little slower than that. ;) Anyway, here's a -complevel 3 Pacifist (secret exit) in 0:43combatz-e1m1-p-043s_na.zip 0 Share this post Link to post
Walter confetti Posted March 6, 2015 Never_Again said:walter, demos on vanilla WADs should be recorded with vanilla complevels. You don't need to bother with command-line switches, either - just use a frontend. Secondly, 0.44 is 44/100 of a second. Your run is a little slower than that. ;) uhm, yeah, i forgot to do it with complevel, sorry about that... 0 Share this post Link to post
vdgg Posted March 7, 2015 Wicked Be The Ways of Men by ReX Claussen: HNTR Max in 12:18 HMP Max in 12:37 UV Max in 13:39 (for those who don't know the map: it is a gorgeous-looking big base with the following twist: main skill levels (HNTR,HMP,UV) have different starting locations, key locations, weapon locations and also many monsters are different).wic7lmp.zip 0 Share this post Link to post
Rez Posted March 7, 2015 vdgg said:Wicked Be The Ways of Men by ReX Claussen: (for those who don't know the map: it is a gorgeous-looking big base with the following twist: main skill levels (HNTR,HMP,UV) have different starting locations, key locations, weapon locations and also many monsters are different). Hadn't realised that! Thanks for the excuse to replay it! 0 Share this post Link to post
vdgg Posted March 8, 2015 Eye of the Beholder by Jon Landis (kmxexii's review / download) E2M1 UV Max in 3:52eob1-352.zip 0 Share this post Link to post
Andrea Rovenski Posted March 13, 2015 Oblivion by Stormwalker E1M1 demos. Speed in 0:07 Max in 2:14obliv01demos.zip 0 Share this post Link to post
Never_Again Posted March 17, 2015 Thanks for doing a John Landis map and the Heroes E1M8 demo plug, vdgg. BTW, I did the original standalone version of !POIS!.WAD in 2010. If you liked those maps, check out the last two WADs by Zan-zan-zawa-veia. I did Hexasketch last December and wasn't of too high an opinion of it. His latest is simply insane, though, both in the puzzle and in the action departments. Until today I didn't think a UV run of the kind he asked for was even possible, and then suddenly ... <drumroll> ... a major sequence breaker! SMINKY2.WAD by Zan-zan-zawa-veia: · HNTR Max in 19:40 · HNTR Speed + 100% Secrets in 4:35 · UV Pacifist (easy exit) in 0:18 · UV Pacifist (hard exit) in 0:55 This last one is it.sminky2_na.zip 0 Share this post Link to post
didierbertrand Posted March 20, 2015 basowast nm100 in 01:39basowasts139.zip 0 Share this post Link to post
vdgg Posted March 21, 2015 Never_Again said:Thanks for doing a John Landis map and the Heroes E1M8 demo plug, vdgg. BTW, I did the original standalone version of !POIS!.WAD in 2010.Obviously, I didn't know about pois.wad. My lame way of dealing with 4 switches room shows that clearly... 0 Share this post Link to post
Never_Again Posted March 22, 2015 Hellcore 2.0 (HC20.WAD) by Darkfyre & Fusion · MAP02 - UV Max in 9:58 (infighting extravaganza) · MAP03 - UV Max in 7:47 (requires map fix, link in TXT) Maybe a Techbase (TECHMAYB.WAD) by ElFuzzo A softcore slaughtermap from 2010 · UV Max in 19:28 The Lost WADz series (TLW_*.WAD) by Jeromy John Visser Seven small oldschool maps from late 1997 - early 1998. Extreme softcore. · TLW_1.WAD - UV Max in 2:10 · TLW_2.WAD - UV Max in 2:01 · TLW_3.WAD - UV Max in 3:10 · TLW_4.WAD - UV Max in 4:37 · TLW_5.WAD - UV Max in 3:57 · TLW_6.WAD - UV Max in 6:23 · TLW_7.WAD - UV Max in 5:04 The Trial (TRIAL.WAD) by HyperSoft Inc. (1999) >From trial.txt: >Description : Try to play and complete this map. Done · a UV Max in 13:44 A Truckers Nightmare! (UAC_CAVE.WAD) by Sam Dickie A 1996 tribute to Doomsday of UAC · a UV Max in 7:11 n_a-misc-mar22-2015.zip 0 Share this post Link to post
vdgg Posted March 23, 2015 1monster.wad, MAP20 (Bony Encounter by Kristian Aro), UV Max 7:241m20-724.zip 0 Share this post Link to post
vdgg Posted March 24, 2015 The Evil Unleashed (TEUTiC): E3M4 in 6:24t3t4-624.zip 0 Share this post Link to post
yakfak Posted March 25, 2015 BCOMPLEX: UV-Max in 5:16 great early level also present in HEROES.WAD; found a better route than used by the demo in that collection!bcom0516.zip 0 Share this post Link to post
Never_Again Posted March 25, 2015 Oh great, I got ZZZV away from mapping and composing into recording. If SMINKY3 comes out in 2016 you can blame me, heh. re: HEROES: compilations are good, and I've done a fair number of them, but it is always nice (if not preferable) to see a demo on the original version. After 11 years I barely remember anything about this level, so it was practically a brand new experience for me. I don't care if anyone can shave off a minute or even two off your run, it does what it set out to do - showing the level from every angle - well, and for me that's the main thing. However, I must take an exception to thisbcomplex-uvm-0516.txt sez: (didn't use any complevel in particular) If you don't use any complevel and haven't edited default_compatibility_level in your Prb+ config you get a -complevel 17 demo. Why is that a bad thing? If I had a dollar for every time I had to explain it ... I'd be broke, so here's a link. To be fair, for a non-vanilla-compat demo yours has reasonable settings rather than blindly following defaults (which are all Boom-Boom-Boom-screw-vanilla-Boom-is-oh-so-much-better). You only missed two: - Use exactly Doom's floor motion behavior - Use exactly Doom's linedef trigger model Well, these are just details. I'm sure that true D1 demo lovers around here will enjpy your run anyway, all three of them. :) 0 Share this post Link to post
yakfak Posted March 25, 2015 Never_Again said:Oh great, I got ZZZV away from mapping and composing into recording. If SMINKY3 comes out in 2016 you can blame me, heh. re: HEROES: compilations are good, and I've done a fair number of them, but it is always nice (if not preferable) to see a demo on the original version. After 11 years I barely remember anything about this level, so it was practically a brand new experience for me. I don't care if anyone can shave off a minute or even two off your run, it does what it set out to do - showing the level from every angle - well, and for me that's the main thing. However, I must take an exception to this If you don't use any complevel and haven't edited default_compatibility_level in your Prb+ config you get a -complevel 17 demo. Why is that a bad thing? If I had a dollar for every time I had to explain it ... I'd be broke, so here's a link. To be fair, for a non-vanilla-compat demo yours has reasonable settings rather than blindly following defaults (which are all Boom-Boom-Boom-screw-vanilla-Boom-is-oh-so-much-better). You only missed two: - Use exactly Doom's floor motion behavior - Use exactly Doom's linedef trigger model Well, these are just details. I'm sure that true D1 demo lovers around here will enjpy your run anyway, all three of them. :) haha don't worry, there's no chance that I'll stop primarily being a musician. but if I do make more demos they'll specifically be on complevel 3, sorry for teh vagueness 0 Share this post Link to post
vdgg Posted March 26, 2015 From "My personal favourite single map wads" thread: PAZUZU (wings of possession) UV Max in 6:34pazu-634.zip 0 Share this post Link to post
yakfak Posted March 28, 2015 CATWALKS.WAD (not on archives, but the textfile says it can be distributed): UV Pacifist in 00:24 IMO there's no real reason to do a max or explorative demo of this level since it's so dark and inscrutable.ctwlk-0024-pacifist.zip 0 Share this post Link to post
didierbertrand Posted March 28, 2015 slime2 uvspeed in 01:05 coffin uvpacifist in 00:04demos28032015.zip 0 Share this post Link to post
The Green Herring Posted March 28, 2015 yakfak said:CATWALKS.WAD (not on archives, but the textfile says it can be distributed): UV Pacifist in 00:24 IMO there's no real reason to do a max or explorative demo of this level since it's so dark and inscrutable. The WAD is on the archives; it's just in a zip file named differently from the WAD itself. I also did a UV max of this level in 2011 (video here), and it was every bit as "fun" as you'd imagine. I had to make a map of the level just to keep track of where the teleporters went. 0 Share this post Link to post
Never_Again Posted March 29, 2015 The Green Herring said:it's just in a zip file named differently from the WAD itself. Thanks to that dumbass Funduke, of course. Why the hell he had to put a WAD named "CATWALK" in a zip named "dmcatw", when there were not (and still aren't) any existing "catwalk" entries to conflict with? There are 160 dm* ZIPs in levels/doom/d-f/, and 139 (!) of them were submitted by him. WADs from all over the alphabet ended up there, good luck trying to sort out this mess now. 0 Share this post Link to post
The Green Herring Posted March 29, 2015 What I'm assuming is that each case of "dm(whatever).zip" was the name of the old zip file the WAD was found in. I'm getting the impression that on BBSes (at least some of them?), Doom and Doom II WADs were named "dm(whatever).zip" and "dm2(whatever).zip" to differentiate them from all the other zip files you could download on them. 0 Share this post Link to post
Never_Again Posted March 29, 2015 The assumption is incorrect. His source was plain old WAD files, often without TXTs. 0 Share this post Link to post
didierbertrand Posted April 3, 2015 jakob's war uv max in 02:22 and pacifist 00:34 lift uvmax in 02:32 liner uvspeed in 00:16 pipeline uvspeed in 00:14 rhe2l3 uvspeed in 00:11 scragadelica uvpacifist in 00:03 yngve1_2 uvmax in 03:48demos03042015.zip 0 Share this post Link to post
4shockblast Posted April 6, 2015 More All Hell runs, I might as well fill up the tables for this wad. Map 1 NM-Speed in 0:18. (Also Pacifist) Map 1 NM100 in 0:29. Map 2 NM-Speed in 0:13. Map 3 UV-Speed in 1:10. Map 4 UV-Max in 4:23. Map 4 UV-Speed in 0:45. Map 5 NM-Speed in 0:19. Edit: Reuploaded with corrected map 4 max textfile.ah_shock2.zip 0 Share this post Link to post
SAV88 Posted April 6, 2015 Two demos for the final level of Doom Commando. Thanks to N_A for thoroughly showcasing this fascinating wad. MAP07 UV Max in 2:14. MAP07 NM100S in 0:44.com7-sav.zip 0 Share this post Link to post
Never_Again Posted April 7, 2015 I'd be willing to showcase anything that would elicit a new SAV88 demo. ;) If you liked Commando, check out Shamus Young's Torment, which presumably was icecreamsoldier's source of inspiration. 0 Share this post Link to post
didierbertrand Posted April 7, 2015 gods uvspeed in 00:59 and max in 03:35 revpho uv max in 08:35 towers uvmax in 04:31demos06042015.zip 0 Share this post Link to post