4shockblast Posted November 12, 2016 Grazza said:Your zip only includes the FDAs, and not the Pacifist in 0:08. It's odd that in the FDA you try to get through some right-angle vertices that aren't east-facing. As far as I am aware, that is the only geometry of this type for which void glides have been demonstrated to work. Or has there been a new discovery that I missed? Whoops, fixed. I don't always think about which direction I'm trying void glides or fence glides in FDAs - often I'll just try random corners that look kinda right and go from there. :D The others I tried would not have worked to my knowledge. On an unrelated side note, after opening the map in Doom Builder, I realized that there are two maps in the wad, maps 1 and 3, but it looks like they're just exact copies of each other, heh. 0 Share this post Link to post
koren Posted November 14, 2016 Verada (AKA, Please Consider) UV-max in 6:01 Recorded a couple of weeks ago. Wanted to push under 6 minutes but had a long streak of bad luck and ended up forgetting all about it.verada-601.zip 1 Share this post Link to post
vdgg Posted November 28, 2016 Null Space by Russell Pearson UV Max in 16:32. I think it was a famous WAD back when it was released, for its visuals. While I'm not super attracted, I felt sorry for my a bit too harsh /idgames review, as the level plays pretty well if you know where the weapons are.nul-1632.zip 0 Share this post Link to post
vdgg Posted November 28, 2016 Odessa 3 by Bob Evans UV Max in 5:39, I really liked this map! Very simple from the author of super obscure progression maps.ode3-539.zip 0 Share this post Link to post
baja blast rd. Posted November 28, 2016 Solid forty-minute improvement. 0 Share this post Link to post
vdgg Posted November 30, 2016 rdwpa said:Solid forty-minute improvement.Well, Rich was killing monsters one by one and didn't use BFG at all, so I didn't even mention that. Sheer Poison UV Max in 32:21. Aaaaaawesome map!! Seemed impossible for me at first, but after a while I knew it was a matter of time to crack it. First exit.shp-3221.zip 1 Share this post Link to post
joe-ilya Posted December 4, 2016 Malinku's (R.I.P) Xmas Tech Base UV-max in 2:31 (Beat the author's own record by two and a half minutes)xtb-01231.zip 0 Share this post Link to post
vdgg Posted December 7, 2016 The Final Geometry by Rick Lipsey, UV Max 13:21. Just an old classic with extremely non-linear design.geo-1321.zip 0 Share this post Link to post
vdgg Posted December 14, 2016 Odessa 13 UV Max 6:20 Not too long, good gameplay, berserk+SSG action mainly. Odessa 14 UV Max 19:05 I don't think I played this one before, even though it was always accessible. Really good! Good custom textures, good fights, even the wooden maze was cool.odessas.zip 0 Share this post Link to post
vdgg Posted December 21, 2016 Odessa 12 UV Max 8:04 Weird, most of the map optional, I loved the "structure" with the red key. Gather2 (plays back with new.wad): MAP04 UV Max 8:38 One of the best maps from 1995. MAP05 UV Max 3:53 Another good one, with very modern gameplay.odessa_gather_vdgg.zip 0 Share this post Link to post
vdgg Posted December 22, 2016 The Cursed Temple by Paul977 (Jens Nielsen incarnation), UV Max in 10:16cut-1016.zip 0 Share this post Link to post
Keyboard_Doomer Posted December 22, 2016 Getting into the holiday spirit. H2H-Xmas map13 Pacifist in 0:07.97 map13 NM Speed in 0:07.54h2h-xmas_kd.zip 0 Share this post Link to post
Paul977 Posted December 22, 2016 vdgg said:The Cursed Temple by Paul977 (Jens Nielsen incarnation), UV Max in 10:16 Cool demo vdgg :), you are right there still are some misalignments mainly because I was a noob with DB2 at the time and didn't know about auto alignment :/ Also that Gather2 map 05 seems good I have to give it a shot 0 Share this post Link to post
Memfis Posted December 24, 2016 I have a small question on recording etiquette. If a map exists as a separate wad and is also included in a compilation (e.g. Heroes 2), is it preferable that I record on the former or the latter? I think it's kinda neat when it's together with a bunch of other maps on one DSDA page, and some levels are better known as a part of a compilation. But maybe recording on the original is more respectful, if you know what I mean? Also sometimes the version in the compilation has some differences (e.g. compare Jon Landis' !WOW!.WAD to E1M8 of Heroes). 0 Share this post Link to post
dew Posted December 24, 2016 Heh, I don't think there's an established custom for it, because it's such a rare occurrence. It's probably saner for posterior navigation to go with the more organized format and record for the larger mapset. Another interpretation could be that the "later" release is the intended one, that's why the mapper is reusing it, right? But that can create ambiguity, because the earlier release could already have demo activity... I don't think you can get a clear general rule on this, tbh. Go with what makes more sense in every case. 0 Share this post Link to post
Memfis Posted December 29, 2016 Yeah, it's not so simple. I guess you can first check if there are already some demos. If yes, then just follow what the previous recorders did. If not, I would probably prefer playing the compilation version, unless there are some really big differences. 0 Share this post Link to post
dew Posted December 29, 2016 Sure, that's a fairly methodical and sensible approach! Although it wouldn't be complete with a couple of big buts. :) Take Thunderpeak for instance. The pair of maps creates its own small story that is not connected to the rest of Zpack where it was originally released as e1m8/9. Then it was released separately, because it was getting drowned out in the sea of medicority that was Zpack. That may or may not be the real reason, heh. The standalone even got a Cacoward, so it's certainly notorious. Basically in this example I'd say it makes sense to record on both, depending on the player's intent to either run just on Thunderpeak, or do other Zpack maps as well. 0 Share this post Link to post
baja blast rd. Posted December 29, 2016 Doomworld Roulette: Session 2 Map 09 UV-Max in 3:34 lol'd at the imp falling at ~1:00roultt0209-334.zip 0 Share this post Link to post
4shockblast Posted January 8, 2017 THISSUXX Map 06 nomo in 0:00.97.ts06o097.zip 0 Share this post Link to post
baja blast rd. Posted January 13, 2017 Demos for e1m1 of Danne1. Was bored. :D UV-Max in 0:38 NM100 in 0:13 (also pacifist) Pacifist in 0:10danne1_11_stuff (1).zip 0 Share this post Link to post
GoneAway Posted January 13, 2017 Mano Laikas Map 01 Pacifist in 1:06ml01p106.zip 0 Share this post Link to post
GoneAway Posted January 16, 2017 Mano Laikas Map 02 Pacifist in 0:26 Nice little archvile jump.ml02p026.zip 0 Share this post Link to post
GoneAway Posted January 18, 2017 Mano Laikas Map 03 Pacifist in 1:29 This is awful but I couldn't do better, rip.ml03p129.zip 0 Share this post Link to post
baja blast rd. Posted January 28, 2017 Quantum Strike Map 04 UV-Max in 0:21 20-second improvement over current record. ;)qstrike04-021.zip 0 Share this post Link to post
Grazza Posted January 30, 2017 Nitelife by Tom Farmer; Map06 NM Speed in 0:18nl06n018.zip 0 Share this post Link to post