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Miscellaneous demos (part 3) [please post in part 4 instead]

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This SUXX! Stroller dump

Map 02 Stroller in 0:04.23

Map 03 Stroller in 0:02.23

Map 04 Stroller in 0:01.54

Map 05 Stroller in 0:05.86

Map 06 Stroller in 0:02.69

Map 07 Stroller in 0:05.94

Map 08 Stroller in 0:09.69

Map 09 Stroller in 0:11

Map 11 Stroller in 0:02.60

Map 12 Stroller in 0:12

Map 13 Stroller in 0:01.06

Map 14 Stroller in 0:08.37 (Also Reality)

Map 15 Stroller in 0:09.91

Map 15s Stroller in 0:05.31

Map 19 Stroller in 0:03.49

Map 20 Stroller in 1:34

Map 21 Stroller in 0:01.97

Map 22 Stroller in 0:36

Map 23 Stroller in 0:12

Map 24 Stroller in 0:16

Map 26 Stroller in 0:18

Map 27 Stroller in 0:23

Map 28 Stroller in 0:08.94

Map 29 Stroller in 0:02.94

Map 30 Stroller in 0:09.40

Map 31 Stroller in 0:21

Map 31s Stroller in 0:05.29

 

Bonus pacifist filler:

Map 20 pacifist in 1:19

 

Bonus tic WR: =)

Map 06 pacifist in 0:01.37

ts02str423.zip

ts03str223.zip

ts04str154.zip

ts05str586.zip

ts06str269.zip

ts07str594.zip

ts08str969.zip

ts09str011.zip

ts11str260.zip

ts12str012.zip

ts13str106.zip

ts14str837.zip

ts15str531s.zip

ts15str991.zip

ts16str994.zip

ts19str349.zip

ts20str134.zip

ts21str197.zip

ts22str036.zip

ts23str012.zip

ts24str016.zip

ts26str018.zip

ts27str023.zip

ts28str894.zip

ts29str294.zip

ts30str940.zip

ts31str021.zip

ts31str529s.zip

ts20p119.zip

ts06p137.zip

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Bloody Rust
MAP02 UV Fast in 3:58.86 (no previous record)


Demo: br2f358.zip
Video: 

Short and brutal - this map is quite unforgiving, especially with fast monsters. The only way to recover health is by picking up 2 soul-spheres, but each of them is located AFTER a series of deadly traps. When routing for this map, I decided to take the front door first: the shortest path to the first soul-sphere. After surviving that, the odds of continuing with more than 100 health through the left door are very high. So I believe taking the front door is the highest survivability route.

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Bloody Rust (Bludrust)
 

Map 01 uv-max 1:59

br01-159.zip

 

Map 02 uv-max 2:57

br02-257.zip

 

Map 03 uv-max 5:06

br03-506.zip


Map 04 uv-max 3:41

br04-341.zip


Map 05 uv-max 9:10

br05-910.zip


Map 06 uv-max 10:39

br06-1039.zip


EDIT:
"Accidently" got this time while attempting movie runs, figured I would attach it here.

Map 01 uv-max 1:51
br01-151.zip

Edited by TheLoneliness

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Some assorted demos I've had lying around:

 

Demonastery UV-max in 13:26

demonastery-1326.zip

 

Doom 64 for Doom II Map 30 UV-pacifist -solo-net in 1:28

d6430psn128.zip

 

Doom 64 for Doom II Map 30 NM-speed -solo-net in 1:28

d6430nsn128.zip

 

Note: The D64D2 demos use v1.4 of the WAD as hosted on /idgames, rather than v1.2 as hosted on DSDA.

Edited by Shepardus : I forgot to put the map number in the d64d2 submissions

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Bloody Rust
MAP04 UV Fast in 3:40.80 (no previous record)


Demo: br4f340.zip
Video: 

Pretty sure this map was NOT designed for UV Fast pistol start. The start of this map is PAIN. So many deaths due to RNG; it's an absolute grind. There isn't a single spot with cover except for the stairs in the far end of the corridor - and even there you slowly get surrounded on both sides by cacos and pain elementals.

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City of Doom by Paul Maurone UV Run in 36:16

 

Spoiler

MAP01 - 1:53.71 ( 1:53)  K:  32/65   I:  0/18   S: 1/3  
MAP02 - 1:51.11 ( 3:44)  K:  19/142  I:  0/39   S: 0/17 
MAP03 - 2:33.80 ( 6:17)  K:  38/96   I:  2/51   S: 2/9  
MAP04 - 1:06.26 ( 7:23)  K:   9/90   I:  0/31   S: 1/6  
MAP05 - 4:28.80 (11:51)  K:  94/132  I: 15/27   S: 2/3  
MAP06 - 4:59.14 (16:50)  K:  85/138  I: 18/77   S: 3/7  
MAP07 - 3:17.69 (20:07)  K:  65/123  I:  9/58   S: 2/9  
MAP08 - 4:15.11 (24:22)  K: 121/218  I: 22/106  S: 1/4  
MAP09 - 2:50.49 (27:12)  K:  45/152  I:  1/27   S: 1/10 
MAP10 - 3:17.23 (30:29)  K:  65/131  I:  0/22   S: 4/8  
MAP11 - 5:47.40 (36:16)  K:  89/172  I:  7/91   S: 3/10 

 

 

cod-3616.zip

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On 3/9/2020 at 7:58 PM, Revved said:

1hbpv1_3

UV Max in 32:27

hbpall-3227.zip

Quote


from the TXT file:

I blame Never_Again for uploading this WAD to the idgames archive and forcing me to play through it.

 

 

Haha, it was a joke, I swear -- the gun was unloaded!

 

I can see how one wouldn't want to go back to it, though. Started FDAing it and gave up less than halfway through, myself. Still, I'm surprised you didn't like the WAD at all. There are some interesting ideas there, e.g. E1M3 is a pretty neat puzzly level. I suppose this is one of those WADs that can be a pain in the ass to record on but kind of fun to watch.

 

Well, at least you got back at me with the demo itself. Watched dozens of yours over the years, some of them (esp. for Armadosia) over and over; and this one was the first one I could not sit through to the end.

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