Miscellaneous demos (part 3)

ETERNITY.WAD

All maps UV-Speed in 17:43

eterall-1743.zip

 

NUKEMINE.WAD

All maps UV-Speed in 6:29

nm-629.zip

 

Evshrine.wad

All maps UV-Speed in 4:39

evs-439.zip

 

Some cybercontrol demos: cybercontrol_demos2.zip

MAP01 UV-Speed in 0:19

MAP02 UV-Speed in 0:26

MAP05 UV-Speed in 0:18

MAP06 UV-Speed in 0:54

MAP07 UV-Speed in 1:43 (almost 40 sec slower than my nightmare time)
MAP31 UV-Speed in 1:52

MAP01 UV-Max in 1:41

MAP02 UV-Max in 1:54

MAP03 UV-Max in 2:14

MAP04 UV-Max in 3:42

MAP05 UV-Max in 1:58

MAP06 UV-Max in 5:32

MAP07 UV-Max in 3:54

MAP08 UV-Max in 3:35

MAP09 UV-Max in 3:25

MAP10 UV-Max in 9:51

MAP11 UV-Max in 5:54

MAP12 UV-Max in 4:13

MAP13 UV-Max in 11:53 (misses one unkillable archvile)

MAP31 UV-Max in 5:35

MAP06 NM-Speed in 0:54

MAP07 NM-Speed in 1:09

MAP01 Pacifist in 0:23

MAP02 Pacifist in 0:35

MAP05 Pacifist in 0:51

 

I think I got all of those right...

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Re-did Map 04 of Counterattack (it's addictive);

UV-Max in 19:45

 

(Andy, could my older demo be merged with this one for the next update? Thanks.)

ca04-1945.zip

Edited by TheV1perK1ller
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Map 05 (Final map) of Counterattack.

UV-Max in 10:37

 

May improve on this later on.

ca05-1037.zip

Edited by TheV1perK1ller
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^Andy, sorry that I updated the previous post quite a lot, and I finished all the runs now, so please include those runs if you haven't grabbed them. Thanks a lot.

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On 10/24/2017 at 1:56 AM, GarrettChan said:

I can't get the idea of Map11, and it seems it's not possible to UV Max due to the time limit, so I consider this WAD is finished.

 

UV Max seems possible with a good use of an invulnerability, at least with some luck. Best I could get from a few quick tries was 25 kills, I'm sure a better player could get all 30.

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Hmm, can't even get 20. It's hard to find them in the forest.

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This is the tactic I use. I'm sure the positioning could be improved so you're both closer to the monsters to kill them faster and positioned in a way that they all come to you instead of you having to search for them.

 

EDIT:
Looked at my demo with IDDT (x2). 3 Monsters very close to me, one failed to teleport in. There always seem to be one monster not teleporting in but each time a different one which makes this map possible but even more annoying for UV Max.

 

pigeon11-26kills.zip

Edited by Keyboard_Doomer

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6 hours ago, Keyboard_Doomer said:

This is the tactic I use. I'm sure the positioning could be improved so you're both closer to the monsters to kill them faster and positioned in a way that they all come to you instead of you having to search for them.

 

EDIT:
Looked at my demo with IDDT (x2). 3 Monsters very close to me, one failed to teleport in. There always seem to be one monster not teleporting in but each time a different one which makes this map possible but even more annoying for UV Max.

Yeah, I've considered this, and once again, I paid more attention to the design of the map... I still think the lowering wall costs too much time, and most of the time, at least one monster is stuck behind the teleporter... so I still think it only has a minimal chance to UV Max this map...

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Knee Deep in ZDoom Z1M8 UV-Max in 14:49, done in ZDoom 2.7.1. Video

Is it legible for submission to DSDA with gameplay modifications I've used, including no autoaim, no weapon switch on pickup and vertical mouselook? If so, how can I submit it there? The UV-Max demo currently posted there is nearly twice as long as mine.

z1m8-1449.zip

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By posting it here, you have submitted it, and yes, it is eligible - no reason why it shouldn't be. Checking the info on DSDA and the stickies in this forum should help claify this and other matters.

 

There is the question of whether the settings you have used make direct comparisons with other demos meaningless, but that's another matter entirely. By the sound of it, you haven't used anything that is too unusual for Zdoom - a genre in which a "level playing field" is a somewhat moot topic for the most part in any case.

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Three randomly chosen WADs, three UV-Max demos.

 

Smoke the Beehive (beehive2.wad) by Rich Carlson UV-Max in 3:13

Hell's Abattoir (hellsaba.wad) by Sean McCarthy UV-Max in 4:28

TheCrypt (thecryp2.wad) by A. Gartland UV-Max in 2:48

 

beehive2.wad = PrBoom+ v2.5.1.4, -complevel 3, E1M2

hellsaba.wad  = GZDoom v2.4.0, MAP01

thecryp2.wad  = PrBoom+ v2.5.1.4, -complevel 2, MAP01

 

stb12-313.zip

hab01-428.zip

thcry2-248.zip

Edited by TheV1perK1ller
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Five more random WADs.

 

Alternative Speed! (altspd.wad) by Przemek Zimny 'alterworldruler'. UV-Max in 2:06

Axe7 (axe7.wad) by Anthony Connor. UV-Max in 8:02

Flay the Obscene - Reversed (flay4rev.wad) by Chris Hansen. UV-Max in 6:23

The Wailing Horde (wailhord.wad) by Chris Hansen. UV-Max in 11:45

Wicked Barons & Spectres (wbns.wad) by Michael Lundy. UV-Max in 3:19

 

Individual demo info:

altspd.wad = PrBoom+ v2.5.1.4, -complevel 3, E1M1

axe7.wad  = PrBoom+ v2.5.1.4, -complevel 2, MAP01

flay4rev.wad = PrBoom+ v2.5.1.4, -complevel 2, MAP01

wailhord.wad = PrBoom+ v2.5.1.4, -complevel 3, E2M1

wbns.wad = PrBoom+ v2.5.1.4, -complevel 3, E4M1

 

Misc Demos.zip

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The Darkening Episode 2

 

map04 UV-max in 4:41

 

Sorry for doing this guys but I forgot I had come up with a small improvement for the final rocket and it was ticking me off a bit too much, so I had one more go at this with immediate success. It's a nothing improvement of 3 seconds but at least I can have peace of mind now :)

 

The 4:41 demo is also included in the zip if someone is interested.

 

map04 max in 4:38

 

d204-438.zip

Edited by Veinen
new demo
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3 hours ago, Veinen said:

The Darkening Episode 2

 

map06 max in 3:26

d206-326.zip

My god, it's been seven years since I recorded this map!! From what I remember (a bit, not much), your routes on both MAP05 and MAP06 are new and superior to existing ones.

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@vdgg Time does fly! The routes indeed turned out a bit different than in the older demos. Definitely a big part of the fun in those two maps was coming up with the routes from scratch, since there are a couple alternatives in both of them. Nice to see my initial ideas worked out well in the end! Anyways, here's the next one:

 

The Darkening Episode 2

 

map07 max in 4:45

 

d207-445.zip

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Well now, I haven't done a maxdemo in forever.  However, Oscillation's map 7 having one of my favorite Megaman X fortress themes of all time got me in the mood to get a UV-Max done for the level.  Time for the demo comes out to 12:25.  Could be a good 30 seconds to a minute faster since I had a fall going for the first warp in the BK building (blaming nerves for that one though, considering the trap afterwards) while the final battle could have also been handled better.  Granted, I died twice at said final battle in previous attempts so I was a bit on edge here (and almost got sent over said edge hard at one point).

oscl07-1225.zip

Edited by Anima Zero
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And Oscillation map 7 UV-Max improved to a 12:06.  Still some hiccups in the BK building and final battle arena, but hey, still 19 seconds faster.  Nothing wrong with that.

 

Oh, and I had three moments where there was very nearly a case of being dealt the X Gonna Give it to Ya card.  Not surprisingly, said moments were triggered by viles.

 

Also, if anyone wants to tell me how close I was to one BK arena vile roasting my ass when either I reached safety in time or my rocket managing to interrupt it, feel free to tell me because I still can't believe I survived that one.

oscl07-1206.zip

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