Miscellaneous demos (part 3)

9 minutes ago, GarrettChan said:

As dew said, in this thead, you're encouraged to bump the thread, so no worry about that. I think it's good to put demos accordingly unless there's no such thread.

So... it's best I put it in the appropriate thread, then? (A simple yes or no would be nice, please. :P).

Share this post


Link to post

@Poncho I think the mods would put it in the correct thread for you, but I'm not certain. I did the same thing a couple of times before. 

I'd say just leave your post as is; Andy regularly checks the demo threads for updates. 

Share this post


Link to post

The (mostly unofficial I think) rules are:

1. If there is a thread for demos for the wad or wad series or author you are recording a demo for, place it in that thread, even if the thread is old. These are listed here: link. The thread may not always be fully updated, so it might be good to check through Google search as well.

2. If there is no thread and you suspect the wad will receive adequate demo attention or you intend to make many demos afterwards, it can be appropriate to start a thread.

3. If there is no thread, and you don't think the wad will receive many more demos or you're not certain that it will, place it in one of the appropriate misc. threads (TAS or nomo exist as well). If a thread, in fact, exists, or if a bunch of demos end up being made, and there are enough for a thread, the moderators can move your demo to the appropriate thread or a new thread, so you should just keep your demo in misc until that is done instead of double posting.

Share this post


Link to post

^ What he said. Usually I sort misplaced stuff when I see it or someone prods me, but since you've already reposted it, I've deleted the demo/post from this thread. I'll keep the discussion for educational reasons.

Share this post


Link to post

Some maps of Good Morning Phobos. I don't know why there is no thread for this megawad.

 

All are run in -cl9. Map03 is not Boom compatible and I skip it at the moment.

 

Map01 UV Max in 1:48-gmp01-148.zip

Map02 UV Max in 4:51-gmp02-451.zip

Map04 UV Max in 6:37-gmp04-637.zip

Map05 UV Max in 5:31-gmp05-531.zip

Map06 UV Max in 7:38-gmp06-738.zip

Map07 UV Max in 7:21-gmp07-721.zip

Map08 UV Max in 9:34-gmp08-934.zip

Map09 UV Max in 9:57-gmp09-957.zip

Map10 UV Max in 9:13-gmp10-913.zip

Map11 UV Max in 7:03-gmp11-703.zip

Map12 UV Max in 5:48-gmp12-548.zip

5 people like this

Share this post


Link to post

No demos on TNT: Resistance yet it seems, so I decided to do one on the first map on Nightmare (With 100% Secrets) in 0:46. Might consider doing UV-Max runs on all of 8 maps eventually.

res01n100s-046.zip

Edited by GuyNamedErick
Updated with link to WAD.
4 people like this

Share this post


Link to post
On 2018/1/13 at 7:36 PM, lirui1001 said:

 I don't know why there is no thread for this megawad.

Because YOU didn't make it! So do it. Having a separate thread is also usually a good way to inspire other players to record.

4 people like this

Share this post


Link to post

Paradox (master levels) UV-Pacifist in 10 seconds.

 

Don't watch this garbage, I just run past 3-4 monsters and look at a wall for 6-7 seconds before exiting the map.

parp010.zip

6 people like this

Share this post


Link to post

The Darkening D2ALL UV-Speed in 13:30

dkall-1330.zip

I might push this one below 13 minutes.

Spoiler

I will definitely not do a Darkening 2 run, just saying.

 

Edited by elmle
3 people like this

Share this post


Link to post

The Darkening D2ALL UV-Speed in 12:39

dkall-1239.zip

Could still save a chunk of time throughout the maps so I think sub 12 is doable.

If only map 1 wasn't so annoying...

4 people like this

Share this post


Link to post

...

 

Edited by wintertowns
1 person likes this

Share this post


Link to post
2 hours ago, wintertowns said:

Breach

 

Map01 UV-max in 12:25

breach-1225.zip

 

There's a monster alive at the end, a HK that the vile revived. You can hear it firing as you approach the exit switch.

 

edit: All monsters (excluding souls) should be dead at the point of exit, including revived ones . . . in case you were aware of the monster but not that rule. 

 

Edited by rdwpa

Share this post


Link to post

Hey, I did not know about revived monsters!? I indeed heard the last monster, but thought I was okay anyways... Ok, I'll redo it later. Thanks for taking the time to review it!

Share this post


Link to post

But... but... from Doom Wiki "UV max is a Compet-n speedrunning category. The objective is to finish the level as quickly as possible on Ultra-Violence, killing every monster at least once, except lost souls, and with 100% secrets."

 

"...killing every monster at least once"?

Share this post


Link to post

"at least once" implies that you may kill it two, three, four times or more if it gets revived by an AV :)

the wording is not very good

max/tyson means no enemy should be left alive when you exit

the only grey area is maps with spawners and AVs - best to just not play those maps :p

Edited by rehelekretep
3 people like this

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now