Miscellaneous demos (part 3)

If Ancalagon can record a demo, so can I.

Since it is still Christmas and New Year celebrations, here is H2H-Xmas MAP12 in 6:36.

Very fun slaughtermap.
Somehow, Grazza stated that this map had a record time of 8:03, but I could not find that demo anywhere. Moreover, I hereby kindly ask for this wad to have its own thread, so people can record more demos in this very nice wad.

xm12-636.zip

Share this post


Link to post
Rizera said:

Somehow, Grazza stated that this map had a record time of 8:03, but I could not find that demo anywhere.

From the txt of my demo-pack:

Four of the maps were used in the "H2HMud International Doomers Competition" in 1995. ... To see the winning demos, download 1st-lmps.zip (from http://www.doomworld.com/idgames/index.php?file=lmps/H2HMud/1st-lmps.zip), but note that these demos will not play back OK with the Xmas wad (even if you change the map numbers with LMPC) - presumably there was a node rebuild. The wad to use to watch them is H2HMudFE (link: http://www.doomworld.com/idgames/index.php?file=lmps/H2HMud/H2HMudFE.zip)

Share this post


Link to post

Bauhaus full UV Max movie (26:57)

MAP01 -  2:23.54 ( 2:23)  K:  53/53   I:  2/2    S: 0/0 
MAP02 -  5:51.00 ( 8:14)  K: 104/104  I: 15/15   S: 5/5 
MAP03 -  6:04.71 (14:18)  K: 136/136  I: 36/52   S: 2/2 
MAP04 - 12:39.37 (26:57)  K: 275/275  I: 78/126  S: 0/0 

bau-2657.zip

Share this post


Link to post
vdgg said:

MAP05 UV Speed can be below 20 seconds, you want to give it a try?


Map 5 Pacifist in 0:13.

I searched the other maps for more speed tricks but found nothing that would help much. :/

ttp5p013.zip

Share this post


Link to post

Dark Resolution 2008 - MAP06 - UV-Max in 6:57

NOTE: 1 Imp fails to teleport in (Thing 242 in Sector 1271) it's marked as deaf and skips it's teleporter linedef. You can confirm by viewing the area with free roaming camera mode (Hit 0 twice in the bottom right corner of the keyboard) after the trap is triggered.

If someone can prove otherwise, I'll be happy to redo this.

1st exit, target was under 7 minutes.

dr06-657.zip

Share this post


Link to post

That bridge is like the coolest 3D object I've ever seen in Doom. Oh, and that imp... I think you can get him to teleport. I suppose the reason it fails for you is because the destination is blocked by another imp (thing 241) that you don't kill. So if you just take care of him beforehand, you should be able to get true 100% kills.

Share this post


Link to post

hi guys
can someone tell how to play this wad , for me it's impossible i go through the wall, impossible to take item, etc... thanks

Share this post


Link to post
didierbertrand said:

hi guys
can someone tell how to play this wad , for me it's impossible i go through the wall, impossible to take item, etc... thanks

How do you mean "go through the wall, impossible to take item"? It sounds like if you've triggered an All-ghosts bug.

Share this post


Link to post

here is ademo to sho you what i'm talking about
port prboom plus 2.5.1.3
cmd line: glboom-plus.exe -complevel 2 -iwad doom2 -file outpost -warp 28 -skill 4 -record [demo]

demobug.zip

Share this post


Link to post

Hmm, an interesting WAD. Prboom-plus prints this in stdout.txt about it:

P_LoadBlockMap: This map uses a large blockmap which may cause no-clipping bugs. Toggle the "Fix clipping problems in large levels" option in the "Compatibility with common mapping errors" menu in order to activate a fix. That fix won't be applied during demo playback or recording.

But that's a red herring. The blockmap is apparently OK. The WAD's directory in the wrong order: it has two sound entries (DSSHOTGN and DSPLASMA) between REJECT and BLOCKMAP.

Move those sound entries to the end with SLADE or delete them altogether. The built-in DEMO1 then plays back properly and you can record your own.

Be sure to mention it in the demo TXT file, so that those who download your demo and this WAD know what to do. Or perhaps Andy could host a fixed version, with a note in the comment field or in the WAD's ZIP file.

Share this post


Link to post

Here's a couple of half-assed demos I cooked up to feel a bit more alive.

Hellcore 2.0
Map09 Pacifist in 0:55
Map11 UV Max in 7:41

I also meant to record Nightmare's Requiem, but when I played it today for the first time in several years - I thought to myself, what a horrible slog it is, in fact; and I also discovered that at least one secret is unreachable in prb+. Well, screw it then. Influential map for me, no doubt, but in the end it's not worth it.

hc20-09-11-dem.zip

Share this post


Link to post

Ha! One HC2.0 demo in 2007 (not sure if it counts as a speedrun or a skaterun) and another in 2011; and now we got four more on the same day. If you record on a WAD like that you're definitely alive.

  • BC_SP_01.WAD by Busted Corpse:
    - UV Max/Reality in one-two-three (heh) 1:23
    A paltry my-first-map WAD with a killer title ("Oh look! Another Military Base! Joy!") that is almost longer than the map itself. The idea is nearly non-existent but executed well.
  • Hellcore 2.0 (HC20.WAD) by Darkfyre & Fusion:
    - MAP01 UV Max in 9:28
    - Pacifist (!) in 2:12
    Can you say "moar HC2 demos"? People who record on non-demo-friendly WADs are cool.
  • PM1523 by Patrick Martin:
    - MAP20 UV Speed in 0:43
    - MAP23 UV Speed in 0:48
    The old farts among you may find the name familiar. Yes, he's one of the authors of The Talosian Incident. Is his solo effort anything like that unforgettable WAD? See the demos, read the TXT and find out.
  • RETURN01.WAD (Return to Phobos) by Michael Kelsey:
    - E1M8 NM Speed in 2:18
    Eight Barons, ten rockets and a couple of boxes bullets and shells in a race against Nightmare respawns. A new take on Grazza's original idea.
  • SHRIKE.WAD by Carlos Dwa:
    - UV Max in 8:57
    - UV Speed in 2:15
    Bizarre oldschool goodness from 1995. Features a fun Archies & Teleporters game.
  • WASTE1.WAD by Chris Hansen (wooo!):
    - UV Max in 4:28
    A small action-filled map. With the author's name like that it must be good, right? And it is.
  • XAOS.WAD by John Bly:
    - MAP01-MAP10 UV Speed + 100% Secrets Movie in 12:41
    More golden oldies, this time a whole episode packed with various ideas. Wildly inconsistent.
    As for the demo category: think "NM100S Lite". ;)

n_a-misc-feb05-2015.zip

Share this post


Link to post
Memfis said:

That bridge is like the coolest 3D object I've ever seen in Doom. Oh, and that imp... I think you can get him to teleport. I suppose the reason it fails for you is because the destination is blocked by another imp (thing 241) that you don't kill. So if you just take care of him beforehand, you should be able to get true 100% kills.


Thanks for the observation Memfis! =D

Still bogus map design though -.-

By the way is their going to be another FDA Demo contest this year?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now