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dew

Miscellaneous demos (part 3)

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This SUXX! NM tablefilling, I'm sure new demos for this wad have been much awaited :^).

 

Map 02 in 0:02.34.

Map 04 in 0:00.66.

Map 06 in 0:01.91.

Map 07 in 0:02.91.

Map 08 in 0:04.51.

Map 09 in 0:05.09.

Map 10 in 0:06.63.

Map 11 in 0:01.34.

Map 12 in 0:06.57.

Map 13 in 0:00.57.

Map 14 in 0:03.66.

Map 15 in 0:05.80.

Map 15 in 0:02.09. (secret exit)

Map 16 in 0:05.86.

Map 17 in 0:42.

Map 18 in 0:07.94.

Map 19 in 0:01.91.

Map 20 in 0:09.74.

Map 21 in 0:00.97.

Map 22 in 0:10.

Map 23 in 0:07.77.

Map 24 in 0:07.51.

Map 26 in 0:02.66.

Map 28 in 0:03.31.

Map 29 in 0:01.46.

Map 31 in 0:06.23.

Map 31 in 0:02.17. (secret exit)

Map 32 in 0:11. (not a tablefill since Grazza had already done it :D)

 

Also some random UV-Speeds I recorded that beat existing times (mostly only by tics):

Map 15s in 0:02.09. (Pacifist)

Map 31s in 0:02.11. (Pacifist)

Map 32 in 0:11.

ts02n234.zip

ts04n066.zip

ts06n191.zip

ts07n291.zip

ts08n451.zip

ts09n509.zip

ts10n663.zip

ts11n134.zip

ts12n657.zip

ts13n057.zip

ts14n366.zip

ts15n209s.zip

ts15n580.zip

ts15p209s.zip

ts16n586.zip

ts17n042.zip

ts18n794.zip

ts19n191.zip

ts20n974.zip

ts21n097.zip

ts22n010.zip

ts23n777.zip

ts24n751.zip

ts26n266.zip

ts28n331.zip

ts29n146.zip

ts31n217s.zip

ts31n623.zip

ts31s211.zip

ts32-011.zip

ts32n011.zip

Edited by 4shockblast

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NoSp (some speedmaps I made for nanowadmo)

 

Map04 UV Max in 2:12 NoSp04-212.zip

Map05 UV Max in 1:08 NoSp05-108.zip

Map07 UV Max in 3:38 NoSp07-338.zip

Map21 UV Max in 1:21 NoSp21-121.zip

Map22 UV Max in 1:41 NoSp22-141.zip

Map23 UV Max in 1:32 NoSp23-132.zip

Map26 UV Max in 2:51 NoSp26-251.zip

Map28 UV Max in 3:42 NoSp28-342.zip

Map29 UV Max in 13:32 NoSp29-1332.zip

Map30 UV Max in 9:44 NoSp30-944.zip

 

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As promised, here are the final three UV-Max demos for war_3. I really wanted to push through them, hence the small interval between this and my last post. The only level that lacks a UV-Max is MAP31, as it is impossible to kill everything with such little ammo. I will now try to tackle other categories for the maps, and see what can be done.

 

Map 27 UV-Max in 12:15 - wa327-1215.zip

Map 28 UV-Max in 11:06 - wa328-1106.zip

Map 29 UV-Max in 5:13 - wa329-513.zip

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2 minutes ago, Nine Inch Heels said:

Simple. TAS was bad, runner was better.

Even with normal run you cant beat easy TAS (except he found better way to save time)

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Just now, CrazyDoomguy said:

Even with normal run you cant beat TAS (except he found better way to save time)

TAS is only unbeatable if it's optimal. Your TASes are not optimal, they're spliced runs with questionable routing.

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54 minutes ago, CrazyDoomguy said:

Wtf how you faster than TAS :O

 

On dimensions too

 

Your routing is often slow in complex maps. Compare the piecemeal approach in your Flotsam 03 to the human record. Even in the bilinear map Dimensions 31, you spend more time than needed before entering the final arena, where the humans get right to the chase. Your TASes tend to be their speediest when you can use saves/loads to pursue maniacally aggressive play that a human wouldn't even try. But when you don't, the routing of the human players often allows them faster times.

 

The holes extend past routing though. Your TASes don't optimize individual shots (like a built TAS or a hard-worked segmented TAS would) and sometimes even waste them, so -- when you're not unlocking hyperaggressive strategies the humans can't use -- you're often hitting the same bottlenecks the humans would, dealing roughly the same DPS, and usually not saving time over them.

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1 hour ago, rdwpa said:

 

Your routing is often slow in complex maps. Compare the piecemeal approach in your Flotsam 03 to the human record. Even in the bilinear map Dimensions 31, you spend more time than needed before entering the final arena, where the humans get right to the chase. Your TASes tend to be their speediest when you can use saves/loads to pursue maniacally aggressive play that a human wouldn't even try. But when you don't, the routing of the human players often allows them faster times.

 

The holes extend past routing though. Your TASes don't optimize individual shots (like a built TAS or a hard-worked segmented TAS would) and sometimes even waste them, so -- when you're not unlocking hyperaggressive strategies the humans can't use -- you're often hitting the same bottlenecks the humans would, dealing roughly the same DPS, and usually not saving time over them.

The people have probably watched my videos and found faster way to finish map example flotsam 3 (I waited and tried save ammos (I thought there no enought ammos) but Dubzzz is more self-confident). He did just better way of walk or I have do bad test and analyze.

 

What is a routing? Is a movement with 45 angle? Walk strategy?

Individuals shot? I readed that TAS can set up, that shoting do maximum damage. But I prefer real way

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Even more NoSp demos

 

Map03 UV Max in 2:23 NoSp03-223.zip

Map06 UV Max in 2:48 NoSp06-248.zip

Map10 UV Max in 3:20 NoSp10-320.zip

Map17 UV Max in 2:26 NoSp17-226.zip

Map18 UV Max in 5:13 NoSp18-513.zip

Map31 UV Max in 1:10 NoSp31-110.zip

 

and some nightmare stuff

Map15 NM Speed in 0:12 NoSp15n12.zip

Map21 NM Speed in 0:46 NoSp21n46.zip

Map22 NM Speed in 0:33 NoSp22n33.zip

Map23 NM Speed in 0:55 NoSp23n55.zip

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