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dew

Miscellaneous demos (part 3)

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13 hours ago, NaturalTvventy said:

3x3

 

Map08 UV Max in 3:02

 

3x308-302.zip

Please use a complevel when recording/submitting demos. In this case it looks like 3x3 was designed for BOOM so you'll need "-complevel 9"

 

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Fruit Salad

Map04 UV Max/Reality in 1:33.37

fs04m133reality.zip

 

@Grain of Salt

Spoiler

Why you have to make the maps so mean!?

Spoiler

I want more!

 

Seriously though, I almost got Map02... Sadly, just one more BFG shot will make it way more reliable... but still it has a chance. Map03 seems possible, but the trap for the RL is... not reliable at all.

 

 

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Suddenly lots of salad demos!!

 

1 hour ago, GarrettChan said:

Map03 seems possible, but the trap for the RL is... not reliable at all.

 

Yeah I do not envy you if you're trying to do that in reality. Also the chaingunners in the second area.....

 

Great demos all round, you maniacs

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Fruit Salad

Map02 UV Max/Reality in 1:14.67

fs02m114reality.zip

 

Finally got a reasonably well situation and seized the chance. If this map had 5 BFG shots instead of 4... I would be much easier. 4 is barely enough as you'll get stuck some times during the whole fight for sure.

 

52 minutes ago, Grain of Salt said:

Also the chaingunners in the second area.....

Surprisingly, that's not a big deal as there are enough shells to waste. I can be really conservative and miss a lot and I am still good.

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Magic Doom E1M1 Nomo 18

 

mde1m1nomo-18.zip

 

Description: I checked out Magic Doom some time ago, a nice .wad with crazy colors, enemy and weapon mods, and some cool maps.  I started out by practicing a nomo run of E1M1 just to get a feel for the map for later UV and UV max runs.  I managed to get 18.09 with some clever zig zagging but I really need to squeeze some subtle optimizations or hit a couple of stretches at SR50 to get it down into the 17 range.  It doesn't appear there is any way to skip the lift that is worth it so that is probably always going to be a bottleneck.

 

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