Ancalagon Posted October 3, 2014 Just found this wad (I have been checking forum that much), it's really worth a demopack we should do it 0 Share this post Link to post
j4rio Posted October 3, 2014 TendaMonsta said:Can I be invited if I bring money? Suuuure thing, there's not much stuff left available to buy around these parts though. 0 Share this post Link to post
Demonologist Posted October 3, 2014 Nice daily dose of vitamins, bro. A pharmaceutical delight. 0 Share this post Link to post
Joshy Posted October 4, 2014 Hey guys, be sure not to record for map 10 as a critical fix will be made. 0 Share this post Link to post
WH-Wilou84 Posted October 4, 2014 Joshy said:Hey guys, be sure not to record for map 10 as a critical fix will be made. While you're at it, could you please add DEMO* replacements in the final-final version ? :) Watching these 3 demos is basically the first thing I do when I open up a new wad. 0 Share this post Link to post
Joshy Posted October 4, 2014 [WH]-Wilou84 said: While you're at it, could you please add DEMO* replacements in the final-final version ? :) Watching these 3 demos is basically the first thing I do when I open up a new wad. Oh yes, thanks for the reminder! :) 0 Share this post Link to post
Degree23 Posted October 4, 2014 Nevan said:MAP13 UV-Max in 2:14 I think you missed a monster here? I was playing it back in PRBoom+, which said that 77/78 monsters had been killed, and I'm sure I can hear a fireball fired from somewhere just before you hit the exit switch. 0 Share this post Link to post
Ancalagon Posted October 4, 2014 map11 max in 5:23 So many low hp moments I am amazed I got to the exitrs11-523.zip 0 Share this post Link to post
Andrea Rovenski Posted October 5, 2014 Nice work, nevan. I tried that map out and got a 7 somethin', because I played it really safe. 0 Share this post Link to post
kmc Posted October 5, 2014 Map03 Pacifist in 0:29 uhh yeah i'll do max demos soon, this wad is so good for speed that I keep getting distractedrs03p029.zip 0 Share this post Link to post
GrumpyCat Posted October 5, 2014 Ruined good run at the end but it's best I can get now. Map05 Pacifist 0:39rs05p039.zip 0 Share this post Link to post
GrumpyCat Posted October 5, 2014 Pacifist in 4s is possible too =) Map28 Pacifist 0:04rs28p004.zip 0 Share this post Link to post
4shockblast Posted October 6, 2014 Map 03 Pacifist in 0:26. Boost off a corner onto the manc platform. I couldn't get a direct jump to the platforms to work, but I it might be possible with a good thing-boost.rs03p026.zip 0 Share this post Link to post
jmickle66666666 Posted October 6, 2014 could there be an online spreadsheet with the times for each category on, as we had for the SRL monthly ILs? would be really handy to see what is left to run and quickly check times 0 Share this post Link to post
Joshy Posted October 6, 2014 Hey guys, I've reuploaded a fixed version to idgames. Stay away from Map10, 17 and 21 until the fixed version is up on idgames. You can recognise the latest version by checking out the release date section, it should say '(critical fix updated on 07-10-2014)' next to the original release date. I also checked, Kyle McAwesome's pacifist demo on map10 does not desync thankfully. :) EDIT: proper date is 7-10-2014, not 6-10-2014. EDIT2: Fixed version can be downloaded from idgames now. 0 Share this post Link to post
Joshy Posted October 7, 2014 Cyberdemon531 said:what does this fix? Changelog:Map10- turned sectors 189-190 into lifts so player can’t get stuck anymore. Map17- sector 369- textured sidedef so no HOM in case sector lift is blocked. Map21- added switch and bars setup at west side to replace skippable linedef to trap player in arena. Added 3 crappy demos lumps to play at bootup 0 Share this post Link to post
kmc Posted October 7, 2014 Map17 Pacifist in 0:38 Map21 Pacifist in 0:36resurgepacifists.zip 0 Share this post Link to post
GrumpyCat Posted October 9, 2014 Easily beatable, just morning practice. EDIT: small improvement. Map01 Pacifist 0:15rs01p015.zip 0 Share this post Link to post