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invictius

most realistic toilets?

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We've all seen older wads (uac_dead comes to mind) where a toilet it made up of textures and sidedefs etc, and it's taller than the player. Any non-sprite toilets in wads that you've ever noticed?

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32in24-13 map45 by Nautilus has an unprecedentedly detailed toilet.

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Map 1 of BTSX Episode 1 is probably the most realistic toilet I've ever encountered in a doom wad.

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In TimeOfDeath's Doomworld Mega Project 2013 map you have to deal with a giant clogged toilet, it's quite a sight to see.

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invictius said:

We've all seen older wads (uac_dead comes to mind) where a toilet it made up of textures and sidedefs etc, and it's taller than the player. Any non-sprite toilets in wads that you've ever noticed?

Kappes Buur said:

Check out Gene-Tech: Before the Storm
http://forum.zdoom.org/viewtopic.php?f=19&t=46718

[edit]
IMG

I think invictius meant sector toilets; and that toilet sprites, but also toilet textures (ala Duke3D), toilet voxels and toilet 3D models should be excluded as well.

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Now if only there was a mod which adds crouch and when you activate the toilet it makes one of Doom Guys pain sounds.

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I remember playing a wad from 90's that had urinals with a switch next to them that you could flush. I think it used a SR lift lower wait raise action to make the wall of the bowl come down (with lower unpegging to make it not look like it was moving) and SFALL texture behind it to represent the water running.

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This thread made me realize I've made far too many toilets in Doom..

Old toilet in UAC rebellion, circa 2008:
http://i.imgur.com/6oGKqwS.png

Huge, completely huge.

Revenge of the 90's toiled, 2012 - I had time to change my toilet making ways, yet I didn't:
http://i.imgur.com/fDduXpe.png

Same deal, big enough for a king..

Later on in the first Doomkid's Deathmatch, I used a texture from Duke3d, but I thought it looked all flat and shitty (huhuh)
http://i.imgur.com/ylPu1ZS.png

Maybe I shoulda made it a sprite insead of a texture.

I think I sorta got it right in Doomkid DM 3, though - Small short sectors:
http://i.imgur.com/yL90Y1K.png

Still a little too tall, bt basically right. Doomguy is a midget, anyway.

I chose to take screenshots of the ones that weren't filled with shit to show that they actually do exist in doom maps.

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40oz said:

I remember playing a wad from 90's that had urinals with a switch next to them that you could flush. I think it used a SR lift lower wait raise action to make the wall of the bowl come down (with lower unpegging to make it not look like it was moving) and SFALL texture behind it to represent the water running.


That is f'n genius.

NEIS e3m7 has toilets. Let's take a tour.

Bathroom entrances...

https://drive.google.com/file/d/0B9n9YNu8ulsmOXM3ZTBUc0d2MzA/view?usp=sharing

Toilet with water...

https://drive.google.com/file/d/0B9n9YNu8ulsmQTB1MFRmWG5pbGs/view?usp=sharing

Group urinal...

https://drive.google.com/file/d/0B9n9YNu8ulsmdDFJWWVoaW42Y2M/view?usp=sharing

Toilet packed with poop...

https://drive.google.com/file/d/0B9n9YNu8ulsmOE1LWWR0blVQdVE/view?usp=sharing

Toilet packed with guts...

https://drive.google.com/file/d/0B9n9YNu8ulsmN0huSzZBeFZZMDQ/view?usp=sharing

Toilet filled with blood...

https://drive.google.com/file/d/0B9n9YNu8ulsmMFJHOV8xWjRXOTA/view?usp=sharing

Gotta have toilets.

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Someone else mentioned Going Down's toilets, but they're far too large. Toilets should not come up to Doomguy's chest (even if that's where his eyes are). I think the ones NaturalTvventy posted are the perfect size, though.

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I never thought I'd be the type to try making a toilet in Doombuilder, but working on my latest map I realized a restroom would fit right in. I think it turned out pretty good for using stock textures.



(Note the TP roll to the left.)

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CorSair said:

Fitting for a landwhale (or it's just matter of perspective.)

I think it is just a matter of perspective. Count the pixels. :P (it's not very big)

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