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Stooley

Return To Castle Helvete! (W.I.P) BETA!

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The entry way:

(note: I think the top texture is a load of dung, but I couldn't think of another texture!)

The hallway of the entry way:


More Screens to Come!

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Just judging from the screens it looks like your map needs a bit of height and colour variation: maybe use a bit more green marble? I'm guessing this is one of your first maps, so keep it up!

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Thanks for your reply and criticism.

More of the map, is now different.

In main hallway is now a view to the outside:


Satanic Prayer Alter:


Leader Deran's Trick:


Looking at this last photo, I will change the lower texture!

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It looks a little empty and void of detail (if that is what you are going for then by all means continue), I would personally add some more obstacles (Like the green and red pillars) as well as some corpses and decorations to add some more flavor to the map.

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I added tree's and a gravestone in the open corridor, also a pond of blood (which plays apart in the story) Also added a pentagram in the begining hallway. Here are some more screens.

The river of blood in the torture room:


The dark drop down, (yes you have to walk in the blood):


The Sewer control room (W.I.P):

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"Castle Helvete!" that's the best use of swenglish I've seen :-D why not just call it "Castle Hell", it has a nice ring to it.

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Finaly done the map, but I might need to do some tweaks to it.

New Screens

Manci-brothers Finale:


Leader Deran's Last Trick of The Castle:

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So far, I'll tell you what makes your map ugly and "unprofessional":

-rectangular-ness
-still monochromatic texturing
-seemingly totally random texture choices
-usage of default ceiling height (128)
-flat ceiling
-overally, low height variation
-low light variation within the area of (every) one room
-lack of eye-candy (not that every map needs lots of detail, but yours looks too bland)

As I told you before, it's understandable for beginner's effort. If you keep getting feedback and trying to improve - you should be able to eventually make it (I mean, improve). ;)

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Changed Textures

New Entry Way(Notice Roof Textures):


The pentagram in the main hallway:


Leader Derans Last Trick:


(Its Harder)

Salagatote Hall:

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It's quite a miss, honestly. Everything I said before still applies (messy texturing etc.). The map is far too empty (way too few monsters and things). An atmospheric build-up doesn't work at all in an ugly map like this. Then the real annoyances started: Inescapable pits. Random, and lots of them everywhere. Having to reload the game. Extremely awful and unfun, that is. Many doors don't have lower-unpegged sides. Also I was required to jump, I didn't expect that and didn't really like it. Fights don't pose any challenge and you can just easily run away from monsters, specially that mancubus - overally this is not good, combat should be the focus. Congrats on your first SP mapping attempt, though.

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