Clusterone666 Posted October 28, 2014 joe-ilya said:I'll take MAP02 it will be named "Go with the flow" And also MAP01 that will be named "Christmas Morning" EDIT:MAP01: https://www.mediafire.com/?43dlrjj4ia2hpwm I think ZIMMER7 should have these hanging christmas decorations. Alright sounds good i'll place you into the mapslot section. :) Doomhuntress: That sounds like it could actually work, not sure as to what type of level yet, but it should work. :o 0 Share this post Link to post
joe-ilya Posted October 29, 2014 Swap the names between my slots, you got it wrong. 0 Share this post Link to post
Clusterone666 Posted October 29, 2014 joe-ilya said:Swap the names between my slots, you got it wrong. Ah ok i'll change that, my bad on that one. Edit: Done. :) 0 Share this post Link to post
scifista42 Posted October 29, 2014 joe-ilya said:EDIT:MAP01: https://www.mediafire.com/?43dlrjj4ia2hpwm I think ZIMMER7 should have these hanging christmas decorations. Joe-ilya, do you mean it seriously? Is that a Christmas map? Is THAT supposed to be a CHRISTMAS TREE? It looks like a generic 94's HOUSE.WAD more than anything. 0 Share this post Link to post
joe-ilya Posted October 29, 2014 scifista42 said:Joe-ilya, do you mean it seriously? Is that a Christmas map? Is THAT supposed to be a CHRISTMAS TREE? [img]http://i.imgur.com/vfWDjXb.png[img] It looks like a generic 94's HOUSE.WAD more than anything. What's the problem of it being a house? It's how every christmas megawad begins, it's kind of a tradition. Yes, that's the christmas tree, will look better with the hanging decorations slapped onto it. 0 Share this post Link to post
AD_79 Posted October 30, 2014 scifista42 said:Joe-ilya, do you mean it seriously? Is that a Christmas map? Is THAT supposed to be a CHRISTMAS TREE? http://i.imgur.com/vfWDjXb.png It looks like a generic 94's HOUSE.WAD more than anything. joehouse.wad 0 Share this post Link to post
Clusterone666 Posted October 30, 2014 AD_79 said:joehouse.wad The maps will all be better when the textures get finished as we will be able to make it more "Christmasy" than. :) I personally like the house, good starting point, just if you don't mind some critique, I can give it? 0 Share this post Link to post
Shadow Hog Posted November 2, 2014 We should really establish sooner, rather than later, what engine(s) we're targeting with this mod. I'm trying to compile together a few Christmas textures myself, but I'm having a hard time deciding if it should be PNAMES/TEXTURE2 format or ZDoom's TEXTURES format. Plus, I'd love to have some sort of active snowing effect, but that's kind of either ACS or DECORATE territory. (I mean, you could have some sort of texture animation pasted atop a bajillion Middle textures, although I'm not sure if that's better or worse than spawning snow Things here and there where the ceiling is F_SKY1...) 0 Share this post Link to post
joe-ilya Posted November 2, 2014 Tvr's 'revilution' replaced twitching hanging man with rain. 0 Share this post Link to post
Varis Alpha Posted November 2, 2014 come to think of it, i have several cheerful tracks i made some time ago i could submit to the project, but i'll hold on a bit releasing them until the project gets more of a foothold on what port the project should be for and such. if it is for an advanced source-port, i could perhaps even render some of my MIDI files into OGGs... 0 Share this post Link to post
Yuki Senmatsu Posted November 3, 2014 Doomhuntress said:come to think of it, i have several cheerful tracks i made some time ago i could submit to the project, but i'll hold on a bit releasing them until the project gets more of a foothold on what port the project should be for and such. if it is for an advanced source-port, i could perhaps even render some of my MIDI files into OGGs... Midi has to be the way to go due to one of the guidelines, the megawad is for all DOOM ports. 0 Share this post Link to post
Shadow Hog Posted November 3, 2014 So is it a vanilla project? "All source ports" technically includes non-limit-removing ones like Chocolate Doom. Or does it mean all limit-removing ones (and can/should that be extended to Boom-compatible)? 0 Share this post Link to post
obake Posted November 3, 2014 Shadow Hog said:So is it a vanilla project? "All source ports" technically includes non-limit-removing ones like Chocolate Doom. Or does it mean all limit-removing ones (and can/should that be extended to Boom-compatible)? I'm a bit confused. I was assuming and will strongly argue this should be a zdoom project, mainly because maps made for vanilla/Boom will still work as intended when run in zdoom, so mappers can create maps in any of these formats. The only downside is that the wad as a whole will have to be run in zdoom, though that shouldn't be too big of an issue, especially since MAPINFO allows individual maps to still play strictly like their original source ports (so vanilla maps can have things like jumping and crouching disabled, etc.) Also, zdoom has been the port I've been using to create map 07, which contains many zdoom-only features :P This is simply my opinion. I'm glad to see that there is a lot of interests going into this project. I'm sure Clusterone666 is glad, too! 0 Share this post Link to post
Clusterone666 Posted November 3, 2014 obake said:I'm a bit confused. I was assuming and will strongly argue this should be a zdoom project, mainly because maps made for vanilla/Boom will still work as intended when run in zdoom, so mappers can create maps in any of these formats. The only downside is that the wad as a whole will have to be run in zdoom, though that shouldn't be too big of an issue, especially since MAPINFO allows individual maps to still play strictly like their original source ports (so vanilla maps can have things like jumping and crouching disabled, etc.) Also, zdoom has been the port I've been using to create map 07, which contains many zdoom-only features :P This is simply my opinion. I'm glad to see that there is a lot of interests going into this project. I'm sure Clusterone666 is glad, too! I was thinking about that as well, I didn't want to make it GZDOOM however, but Zdoom should be fine, i've given that a lot of thought since I started that first post, and well. Zdoom it is, as we will be able to use a little more features and should be easier for the texture artists like Shadow Hog and such. I'll change it right now. And yes i'm extremely happy! I haven't been on in a couple days as it's been a super busy week and my birthday is in two days, but I will be 100% committed thursday and after! Edit: Changed to Zdoom project in outlines section. 0 Share this post Link to post
Clusterone666 Posted November 3, 2014 Also, I can't stress this enough, but I need someone to help me co-run this operation! Since it is my first project and all, I need someone to whip me back into shape if I start to go the wrong way on the rails and all, plus it would help me get my foot in the door for how to do CP's correctly. :) 0 Share this post Link to post
Varis Alpha Posted November 4, 2014 just a heads-up that the Doomworld community is kind-of heavily biased towards community projects that is within either vanilla, limit-removing, or Boom-restraints. not that i disagree with it being a Zdoom project, though, as it'd make effects like snowfall be easier to produce. plus, you can make a shorter episode, and not necessarily a 32-level megawad. i could even do some OGG renders of my tracks if that's the case, something i haven't done too much before. here's some more tracks i have that i could put to the project (which i really want to, actually. being able to put my cheerful stuff into a megawad is very exciting for me.) if anyone thinks they're fair-game for the project, i'll go ahead and touch up the MIDI files. https://dl.dropbox.com/s/yhcqnawqrqnpf41/You%20Are%20Not%20%28What%20You%20Think%20You%20Are%29%20%28Revise%29.mp3?dl=0 https://dl.dropbox.com/s/dap64ar0aav7vtk/Petriform%20-%20Excellent%21%21%20%28Viscra%20Cover%29.mp3?dl=0 https://dl.dropbox.com/s/9kd1ks89ql5jwtd/Choo-Choo%20Train%20Render.mp3?dl=0 0 Share this post Link to post
Clusterone666 Posted November 7, 2014 Doomhuntress said:just a heads-up that the Doomworld community is kind-of heavily biased towards community projects that is within either vanilla, limit-removing, or Boom-restraints. not that i disagree with it being a Zdoom project, though, as it'd make effects like snowfall be easier to produce. plus, you can make a shorter episode, and not necessarily a 32-level megawad. i could even do some OGG renders of my tracks if that's the case, something i haven't done too much before. here's some more tracks i have that i could put to the project (which i really want to, actually. being able to put my cheerful stuff into a megawad is very exciting for me.) if anyone thinks they're fair-game for the project, i'll go ahead and touch up the MIDI files. https://dl.dropbox.com/s/yhcqnawqrqnpf41/You%20Are%20Not%20%28What%20You%20Think%20You%20Are%29%20%28Revise%29.mp3?dl=0 https://dl.dropbox.com/s/dap64ar0aav7vtk/Petriform%20-%20Excellent%21%21%20%28Viscra%20Cover%29.mp3?dl=0 https://dl.dropbox.com/s/9kd1ks89ql5jwtd/Choo-Choo%20Train%20Render.mp3?dl=0 Sorry for such a late reply, twas busy. :P But the first one "You are not": I like this one! Petriform: Love it! That would fit perfectly, I think you sent that one a little while back too? Choo-Choo Train: I like it, but not as much as the other two :o But again, it's up to the other people as well for the music, not just me, but I enjoy them! 0 Share this post Link to post
durian Posted November 10, 2014 Just popping in with yet another name suggestion: Whispers Of Santa 0 Share this post Link to post
mouldy Posted November 10, 2014 durian said:Just popping in with yet another name suggestion: Whispers Of Santa Whiskers of Santa 0 Share this post Link to post
joe-ilya Posted November 10, 2014 I don't see any progress in this thread. One map and some MIDIs is all this has so far. Good job on these MIDIs, huntress. 0 Share this post Link to post
Clusterone666 Posted November 10, 2014 joe-ilya said:I don't see any progress in this thread. One map and some MIDIs is all this has so far. Good job on these MIDIs, huntress. That's because Obake is working on the textures at the moment. :) The maps are coming later. 0 Share this post Link to post
Varis Alpha Posted November 11, 2014 right-o then. give me some time, and i'll whip out a bunch of cheerful MIDIs. 0 Share this post Link to post
Yuki Senmatsu Posted November 11, 2014 I'm in a WIP on making Fatso into a Evil Santa. Adding hat. Only thing left to do. 0 Share this post Link to post
Clusterone666 Posted November 11, 2014 Omegalore said:I'm in a WIP on making Fatso into a Evil Santa. Adding hat. Only thing left to do. You're doing DECORATE objects? Are you doing textures as well or no? But i'll add you to contributors real quick. :) 0 Share this post Link to post
Yuki Senmatsu Posted November 11, 2014 Clusterone666 said:You're doing DECORATE objects? Are you doing textures as well or no? But i'll add you to contributors real quick. :) Well, just a sprite remodel. The only DECORATE thing he will have is his fireballs. It does ice damage. 0 Share this post Link to post
Clusterone666 Posted November 11, 2014 Omegalore said:Well, just a sprite remodel. The only DECORATE thing he will have is his fireballs. It does ice damage. So what under contributions should I put you under? 0 Share this post Link to post
Varis Alpha Posted November 11, 2014 so here are MIDIs of all the songs i showed you before. https://www.dropbox.com/s/10n23at1hxn8bbb/Choo-Choo%20Train%20%28MIDI%20Vers.%29.mid?dl=0 https://www.dropbox.com/s/mydni1abvqvl8ep/Excellent%21%21%20%28Cover%29.mid?dl=0 https://www.dropbox.com/s/m5ulbg90osvcyv2/You%20Are%20Not%20%28What%20You%20Think%20You%20Are%29%20%28Revise%29.mid?dl=0 https://www.dropbox.com/s/covebrau5xx9pub/Christmas%20Carol%20%28Revise%29.mid?dl=0 0 Share this post Link to post
Clusterone666 Posted November 12, 2014 Doomhuntress said:so here are MIDIs of all the songs i showed you before. https://www.dropbox.com/s/10n23at1hxn8bbb/Choo-Choo%20Train%20%28MIDI%20Vers.%29.mid?dl=0 https://www.dropbox.com/s/mydni1abvqvl8ep/Excellent%21%21%20%28Cover%29.mid?dl=0 https://www.dropbox.com/s/m5ulbg90osvcyv2/You%20Are%20Not%20%28What%20You%20Think%20You%20Are%29%20%28Revise%29.mid?dl=0 https://www.dropbox.com/s/covebrau5xx9pub/Christmas%20Carol%20%28Revise%29.mid?dl=0 Ok cool, i'll download them and save them. :) 0 Share this post Link to post
obake Posted November 14, 2014 A new switch texture, hot out of the oven! http://www.mediafire.com/download/onm93f4hdgx70on/cswiw.wad+-+Shortcut.zip I was going to upload this along with a preview picture hours ago, but today has not been good. Mainly, Slade 3 completely crashed and I've been busy trying to get the ding-dang thing to work, with no success. Anyways, I hope you enjoy. :) 0 Share this post Link to post
Yuki Senmatsu Posted November 15, 2014 Clusterone666 said:So what under contributions should I put you under? Sorry for late reply. I was too focused on the Mancubus sprite and Xmas wad I was enhancing. Finally got him done. Took me a day and a half to make. TBH, I don't really know. Anyway, here's the sprite. Best I can do. Editors used, GMImageEditor and SLADE 3 for coat of red. There is still some brown in his coat just a fair warning. https://www.dropbox.com/s/iopwq5xxvdra0x6/Mancubus%20Claus.wad?dl=0 0 Share this post Link to post