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Jaxxoon R

I Found the Long-Lusted-For SNES Doom Soundfont

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Not thoroughly impressed. Maybe it's just SynthFont being dumb, but running D_E1M1 through the soundfont doesn't sound much like the SNES game, even when accounting for obvious differences in reverb and such.

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If that preview is anything to go by, this sounds awesome. It's like the drummer got over his drinking problem.

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Shadow Hog said:

Not thoroughly impressed. Maybe it's just SynthFont being dumb, but running D_E1M1 through the soundfont doesn't sound much like the SNES game, even when accounting for obvious differences in reverb and such.


Well yeah, that's because it's not made for use with MIDI playback, as most SNES game sample soundfonts are. They're made to be sample packs that people can choose instruments from in a DAW of their choice.

I still don't understand the appeal of SNES Doom's music by the way, the instruments sound terrible and muffled compared to other games with rock-oriented soundtracks like the Megaman X series.

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It doesn't sound too bad, it's very... SNES-y. The only version of the original music I liked was the 3DO version. That completely kicked arse.

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I have had this for some time, I talked to the creator about implementing it into a new release of my SNES doom mod. It doesn't match perfectly when used in game, because there were less instruments. Maybe he has updates it? He broke contact and never followed up!

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I did this out of boredom to see how the soundfont fares. It came out decent to good.

Rock and metal songs work pretty nicely with it.

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Jaxxoon R said:

It's a shame it's not optimized for general use, though.

It wouldn't be- there were only so many instruments used.
Entirely possible though to combine some other soundfont instruments from other games into a proper GM set.

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