Alter Posted November 9, 2014 KiiiYiiiKiiiA said:So I did all of the skies, a lot of work on the textures and flats, and massive work on at least half a dozen maps and I don't even rate a mention as a past developer? wtf? Seriously though, Alter, I wish you all the best with this project. You have some quality people helping and I actually think you are the right dude to see this thing through. So get it done already. :) I'm sorry for forgetting you on the past developers list, it wasn't intentional, I'm just dealing withmany things at once (but somehow balancing them), that does result in some short memory issues. As for TNT2 getting done, it WILL be done, but not the moment it's finished, but the moment it's ready to be released and for that, there's lots of work but with everyone from active dev team being active and in constant contact with each other, it's much easier. Also get Revilution done. Meanwhile there's few announcements coming sometime regarding TNT2, there's lots of going on and once there's enough of that done, I will announce it 0 Share this post Link to post
DeathevokatioN Posted November 9, 2014 With the collab I'm doing with Christian... Kyka did add a really interesting secret that I elaborated a bit on... if it's okay with Kyka I'd really like to keep that part of the map, and credit it as a 3 way collab. 0 Share this post Link to post
Devalaous Posted November 9, 2014 I got slightly annoyed at Kyka's lack of mention, but then I realised it was a copy and paste list that had yet to be fully revised. It's probably best for you two to work together near release and find what areas he should be properly credited on (Thanks Kyka for not getting angry, lol) I feel a bit awkward and unwelcome posting in this thread because of the Devilution/Revilution history, but since Kyka already has, it's okay I guess. I'd like to admit that I'm actually pretty glad your take over this project, alter, and that your the only one I'd have liked to see take charge. I also don't hold any ill will toward you if you believed that :) I just ask that Megamur and I get a mention on the credits text as past testers, and Kyka credited for the years of work he put into this before our split. We are planning a really cool thing with our credits that fully credits all the Devilution mappers that worked on our maps :p 0 Share this post Link to post
Tristan Posted November 9, 2014 While the personnel section is being discussed, thought I'd ask: Who is Forty-Three? I've been thinking it was stewboy, but he used to go by forty-two.. 0 Share this post Link to post
Alter Posted November 10, 2014 Ragnor said:I got slightly annoyed at Kyka's lack of mention, but then I realised it was a copy and paste list that had yet to be fully revised. It's probably best for you two to work together near release and find what areas he should be properly credited on (Thanks Kyka for not getting angry, lol) I feel a bit awkward and unwelcome posting in this thread because of the Devilution/Revilution history, but since Kyka already has, it's okay I guess. I'd like to admit that I'm actually pretty glad your take over this project, alter, and that your the only one I'd have liked to see take charge. I also don't hold any ill will toward you if you believed that :) I just ask that Megamur and I get a mention on the credits text as past testers, and Kyka credited for the years of work he put into this before our split. We are planning a really cool thing with our credits that fully credits all the Devilution mappers that worked on our maps :p And done, you two (as in you and megamur) are listed in past developers as testers now. And yeeeah it was just a copy and paste and we are in process of actually giving credit to anyone who worked on it before, although I have no guarantee that will be finalised quickly because of how TNT2 is extensive. As for the split, it happened, words were thrown around but i'm not focusing on the past and i'm focusing on what is now to do instead. For reference, I don't hold grudges against anyone because of the split, I long got over it since the split. Anyway, more screenshots coming sometime soon. 0 Share this post Link to post
elic Posted December 19, 2014 Is the project still active? Also, what happened to that hell map I gave someone else to work on? Was it ever finished? 0 Share this post Link to post
Marcaek Posted January 11, 2015 Just an update to show we're still alive. Progress has been entirely internal so far but it's happening. Shots from a new map26, Kuiper Cliff Spoiler Spoiler Spoiler Spoiler A few from my previous map Spoiler Spoiler Spoiler Spoiler 0 Share this post Link to post
Alter Posted January 12, 2015 Two new shots from Map29 that just got finished. With little help from others in the team to fix some glaring issues :P Spoiler Spoiler 0 Share this post Link to post
StalkerZHS Posted January 12, 2015 Dang, why are you guys testing this on Choclate Doom 1.5.0 when Chocalate Doom version 2.1.0 is out? 0 Share this post Link to post
FearTheReaper Posted January 12, 2015 Because this is branch of Chocolate, Chocorednerlimits not updated that often? 0 Share this post Link to post
Marcaek Posted January 23, 2015 WEEOO WEEOO now hear this We're currently looking for *one* more map from someone who does not currently have one in the WAD. Being a sequel to TNT, the more author representation we can get the better. If you're interested, let us know here and maybe we can get you on board. We'd prefer to have a map that feels like something the Casalis (from Plutonia) could have done, but brought up to modern visual standards. It doesn't have to be a map of the sort, but we really should have more of these. Remakes or substantial homages to existing TNT maps are right out though. If you'd like to do a more visually basic map, someone on the team(or off!) could cover moderinizing the visuals for you. Anyone who is interested in doing visual polish should ask for the texture WAD first, of course. 0 Share this post Link to post
AD_79 Posted January 23, 2015 Marcaek said:We'd prefer to have a map that feels like something the Casalis (from Plutonia) could have done, but brought up to modern visual standards. It doesn't have to be a map of the sort, but we really should have more of these. Hmm, I could have a go at this, if you want. Final Doom TWID isn't getting done any time soon, so might as well, heh. 0 Share this post Link to post
Alter Posted January 23, 2015 AD_79 said:Hmm, I could have a go at this, if you want. Final Doom TWID isn't getting done any time soon, so might as well, heh. Yeah go ahead, i'll give you some extra info you'll need, welcome aboard! 0 Share this post Link to post
T-Rex Posted February 18, 2015 sincity2100 said:Is the project still going Patience, the project will be finished when it does. I'm psyched for this too, but the wait will definitely be worth it. By the time this megawad is released, I'm sure it's likely to be a candidate for a Mordeth award. 0 Share this post Link to post
AD_79 Posted May 9, 2015 Superluigieth1 said:Wow, development for this is slow. Deal with it :^) 0 Share this post Link to post
Marcaek Posted May 9, 2015 I think between the fact that literally everyone still part of the team is working on other projects at the same time might have something to do with that. Internal development has been moving at a steady pace since the split regardless. 0 Share this post Link to post
DeathevokatioN Posted May 13, 2015 Some lovely screenshots here.. damn.... I have such a tiny bit left to do, but I spread myself really thin in terms of projects. I haven't even had time to download and play Valiant yet. 0 Share this post Link to post
Marcaek Posted October 28, 2015 Hello! TNT2 is currently looking for a new font for map names and such. It only makes sense that with all of the other graphical changes we have a new look for text to round it out. Anyone who's interested post here, PM myself or Alter, or consider joining #tnt2 on irc.oftc.net/6667. 0 Share this post Link to post
Bucket Posted October 29, 2015 I can fonts. I would ask for the background graphics for inspiration. 0 Share this post Link to post
Xaser Posted October 29, 2015 Here's the TITLEPIC/INTERPIC combo: Thinking on it, we're also missing an M_DOOM as well (well, we have one but it's kinda "nah")., if one is willing to take a stab at it. Super-thanks for the potential crafting! 0 Share this post Link to post
Firedust Posted October 29, 2015 I am going to be one of those people and ask: can we expect a beta this year at all? :) 0 Share this post Link to post
[LeD]Jake Crusher Posted October 29, 2015 How about adding the glowing eyes to the INTERPIC? Might add sort of a "despair" effect to it... 0 Share this post Link to post