Degree23 Posted October 26, 2014 Chillax, as most people know I think, is essentially a bunch of ripped maps with a stupidly high amount of monsters put in virtually impossible-to-survive scenarios and with rarely enough ammo. What I'd like to know is if people know where the original maps come from? After searching around and Googling a bit, I've found where some of them come from, and it looks like some maps may not have been stolen (like Map 30 which spells out the WAD name) but I'd be interested in playing through the original maps to see how the maps were originally intended to be played. If anyone can add to the list below, please do! Map 1: Phmlspd Map 1 Map 2: Phmlspd Map 2 Map 3: Phmlspd Map 3 Map 4: Phmlspd Map 4 Map 5: Phmlspd Map 5 Map 6: Phmlspd Map 6 Map 7: Phmlspd Map 7 Map 8: Phmlspd Map 8 Map 9: Phmlspd Map 9 Map 10: Phmlspd Map 10 Map 11: Phmlspd Map 11 Map 12: Phmlspd Map 12 Map 13: Phmlspd Map 13 Map 14: Phmlspd Map 14 Map 15: Macabre3 Map 1 Map 16: Macabre3 Map 4 Map 17: Macabre3 Map 32 Map 18: Macabre3 Map 5 Map 19: speed17 Map 5 Map 20: finfer2 Map 1 Map 21: helcv Map 1 Map 22: Doom 64 Level 19 Map 23: Operation Suicide Map 1 Map 24: KMega1 Map 18 Map 25: Doom 64 Level 31 Map 26: Map 27: Map 28: Doom 64 Levels 13/17/21 put together, with start area based on this map. Map 29: Blood Pentagram Map 1 Map 30: The rooms spell "CHILLAX". (See the note below) Map 31: Map 32: Map 33: KMega1 Map 12 Map 34: KMega1 Map 10 Map 35: KMega1 Map 17 Map 36: Scary Mike Map 1 Map 37: Crestfallen Map 1 Map 38: KMega1 Map 11 Map 39: Map 40: Map 41: Map 42: Doom 64 Level 24 Map 43: Map 44: jthbeta3 Map 22 Map 45: jthbeta3 Map 09 Map 46: Macabre3 Map 4 Map 47: Vile Flesh Map 1&32 MAP30 is an original map with a layout spelling CHILLAX, but each letter is based on a room from a previous map in the WAD. Some of these are more obvious than others C = MAP15, though the flesh tunnels in the south of this map are very dark, so this one isn't very noticeable. H = MAP05, the start area: Many imps attacking through bars I = MAP24, no perfect match, but seems to resemble this map the most L1 = MAP25, the long walkways L2 = MAP28, huge open area at blue key. Easy to miss as this is a much smaller space, but note the wooden plinths with the impaled corpses A = MAP21, the easternmost section of this map is very similar, even the shape is very similar X = MAP29, the same dark grey bricks and orange SHAWN textures from the end of that map are here. Much of this information came Eris Falling's post here, though this thread is linked from a few places so I've put the information into this post. 1 Share this post Link to post
tourniquet Posted October 26, 2014 good luck figuring out, Map17 is Map 32 of Macabre3 thats all i can add... 0 Share this post Link to post
Du Mhan Yhu Posted October 26, 2014 MAP01 to MAP14: Phmlspd.wad (obscure thing, hard to find) MAP15 to MAP18: Macabre3.wad (Albeit he did edit the map designs a fair bit, and MAP18 has more details) MAP19: still trying to find it. MAP20: finfer2.wad (another obscure hard to find thing, very different from original) MAP21: helcv.wad MAP22: Doom 64 "The Spiral" MAP23 and MAP24: don't know either of these. MAP25: Doom 64 "In the Void", except without the fog. MAP26-37: Don't know these. MAP38: KMega1.wad, Map 11. MAP39 to MAP43: Don't know these. MAP44: jthbeta3.wad, Map 22. MAP45: Not HR2 Map 09, it's actually jthbeta3.wad, Map 09 (which in itself is a reference to HR2 Map 09) MAP46: Macabre.wad (hard to find) MAP47: Vile Flesh, Map 01 and Map 32 spliced together. From https://zandronum.com/forum/archive/index.php?thread-5137.html There was another thread somewhere but I can't find it. 0 Share this post Link to post
Pure Hellspawn Posted October 27, 2014 one of the levels is off of Sunder's The Cage if I'm not mistaken. 1 Share this post Link to post
Phml Posted October 29, 2014 I believe Map19 is a random GRB map he posted on Wads&Mods a while back. Positive I remember the layout, if nothing else. 0 Share this post Link to post
Degree23 Posted December 31, 2014 I asked GRB about that map but he said he didn't recognise it immediately so it may not be one of his. Thanks anyway though.Pure Hellspawn said:one of the levels is off of Sunder's The Cage if I'm not mistaken. The Cage is a development of Macabre Map 5 I believe, but the Chillax map is from the Macabre version. Thanks for that list Du Mhan Yhu. I hadn't come across that thread before though I'm not sure how I missed it. I updated the first post though the list is only as complete as the one in Du Mhan Yhu's post. Looks like a chunk of them may be "original" maps then, or one map WADs that are hard to track down unless someone happens to recognise them. 0 Share this post Link to post
MajorRawne Posted December 31, 2014 PHML's maps were certainly popular with whoever did this. I wonder how he feels about it? It's guaranteed his maps live forever, even if in infamy! 0 Share this post Link to post
Gez Posted December 31, 2014 Chillax started as an edit of phmlspd with hundreds of additional monsters crammed in every room, and more maps tacked on at the end. Phml objected to it keeping the same name his own work, so it was renamed "Chillax" in a rather passive-aggressive compliance move. 0 Share this post Link to post
MajorRawne Posted December 31, 2014 That's interesting. It's a shame the difficulty went so far overboard, maybe someone should release a toned down version? 0 Share this post Link to post
kmxexii Posted December 31, 2014 MajorRawne said:That's interesting. It's a shame the difficulty went so far overboard, maybe someone should release a toned down version? like phmlspd? 0 Share this post Link to post
Degree23 Posted December 31, 2014 MajorRawne said:That's interesting. It's a shame the difficulty went so far overboard, maybe someone should release a toned down version? That was sort of the point of me making this thread; to see how many maps we knew the origins of. The original ones are the "toned down" versions. 0 Share this post Link to post
MajorRawne Posted January 1, 2015 No, I mean ones that are virtually Chillax difficulty except possible to beat, eg more weapons, amended monster deployment etc. I haven't played any of the originals (yet) so I don't know how hard they are. 0 Share this post Link to post
printz Posted January 1, 2015 MajorRawne said:No, I mean ones that are virtually Chillax difficulty except possible to beat, eg more weapons, amended monster deployment etc. I haven't played any of the originals (yet) so I don't know how hard they are. They're better played on coop (survival mode?) with respawning items. 0 Share this post Link to post
CrazyDoomguy Posted January 31, 2017 Map 21 is copied from Hell Cave.WAD 0 Share this post Link to post
Tristan Posted January 31, 2017 CrazyDoomguy said:Map 39 is copied from Pepsi Apocalypse.WAD I think it's the other way around This level, designed by me, is "Pepsi Apocalypse." It is inspired by Level 39 from Chillax nvm I have a more complete list in this post. We did find MAP23 at some point, and I can't find a more up to date version of this list and I've forgotten what it was, heh. I recall we also found the start area of MAP28 - again I don't remember what it was :( EDIT: KD dug up this post for 23 and 28 https://www.doomworld.com/vb/post/1684430 edit 2: oh, it's even in the same thread, rofl 0 Share this post Link to post
General Rainbow Bacon Posted January 31, 2017 Could you post a link to the wad in here so that I can look these over? No idea where to get it. I'll have another look at map 19. 0 Share this post Link to post
Tristan Posted January 31, 2017 Try this, slightly newer version of the WAD. 19 was already identified as speed17 MAP05. 0 Share this post Link to post
Degree23 Posted February 1, 2017 I've updated the first post in this thread with the information in your one Eris. Nice work on finding so many! 0 Share this post Link to post
Tristan Posted February 1, 2017 Well I can't really take all the credit, memfis found MAP36 for example - which led me to 37 :) 0 Share this post Link to post
Death Egg Posted February 1, 2017 Not at the computer so I can't test to find out but I thought there were maps from New Gothic Movement? 0 Share this post Link to post
MoonDaddy Posted March 10, 2018 Just discovered this wad about a month ago and love it. There's an Andross monkey-type end boss with an elevator on Level 30 that I couldn't figger out even after a half hour of going up and down that elevator and shooting rockets at his face, just like the end of Doom II. I signed up for this forum specifically to ask you guys for a hint. How do I do dis? 0 Share this post Link to post
MoonDaddy Posted March 11, 2018 I am having trouble playing this wad locally. I've got chillax-v9.7.3_sf2012_final_xalocin_rev2.wad and chillax-v9.7.2_png_patch.wad and supergun2.wad loaded up nicely (the exact same wads used on the Buddha Fingers server where I play this wad) and it refused to load the fucker. Any ideas, folks? 0 Share this post Link to post
Babos Posted March 13, 2022 I found a version 9.7.4.0 for wad with 67 tracks, but when I downloaded it didn't start. Which version is the latest now? 0 Share this post Link to post
thestarrover Posted March 13, 2022 1 hour ago, Babos said: I found a version 9.7.4.0 for wad with 67 tracks, but when I downloaded it didn't start. Which version is the latest now? Version v9.8c is available HERE (Zero Dawn site) 0 Share this post Link to post
General Rainbow Bacon Posted March 13, 2022 There are 73 maps in this bitch now, nice. Still not enough :P 0 Share this post Link to post
Babos Posted March 13, 2022 That's nothing, though it's pretty old already, this version also has 73 tracks already giving you very rough playing time congratulations. 1.0 when is it expected? Thankyou a download-ot. 0 Share this post Link to post
Ancalagon Posted March 13, 2022 (edited) 4 hours ago, General Rainbow Bacon said: There are 73 maps in this bitch now, nice. Still not enough :P Only the first 40 maps are from the original author, I don't think adding more maps to this wad by random people should even be allowed, plus these later versions have edits to the original maps that make them play in unintended ways. 3 Share this post Link to post
General Rainbow Bacon Posted March 13, 2022 ^Except most of the maps aren't original anyway. So really it's just a compilation of maps that people like to play slaughter in. Maybe there should be some kind of quality control and or order to them as I noticed later ones are sort of disjointed and don't really follow a progression. 0 Share this post Link to post
Ancalagon Posted March 14, 2022 (edited) All the maps used until people started throwing more maps into the wad allowed for modifications in their txt files, and appart from the phml and gazebo maps the rest of the maps (past map19) are so different from their base maps that they might as well be considered original. 1 Share this post Link to post
Babos Posted March 14, 2022 I’ve been looking through the 48’s and there are acquaintances in it, but they’re pretty good. There is also a wad where we start in a small hole every time we start and I guess 35 tracks. With more than 1,000 animals in each orbit, they could be included. Televan with big heads as much as I watched. It also has a 5_ elemental title and 47 tracks, I saw the starting places in the pictures and it would fit smoothly into the hardcore tracks. 0 Share this post Link to post