Jaxxoon R Posted November 1, 2014 Prepare to fight a beautiful and dangerous evil beastie that as in the shape of an object all around more than it is thick. Behold a vicious and evil nature of the wallbeast himself, back from the spookiest finale you can imagine. (music note) Big bad bosses roar and scream, giving you a scare Big bad bosses sneeze and growl, and then you lose your hair Big bad bosses Big bad bosses Big bad Big bad Big bad bosses (music note) Happy Halloween, Doomworld 0 Share this post Link to post
scifista42 Posted November 1, 2014 Easyish, but a nice "simple" scripted fight. Pretty well done, for what it is (but it's still just a kind of IOS without real IOS). You forgot to say the map is GZDoom-only. 0 Share this post Link to post
Xegethra Posted November 1, 2014 Hah, quite a nice boss. I was expecting something like it was out of Knightmare, but really I liked it. I like the way it looks though, nice floaty space platform. 0 Share this post Link to post
NuMetalManiak Posted November 1, 2014 I was more expecting the EvilWall from Final Fantasy IV, and was a bit disappointed. this was quite fun though. 0 Share this post Link to post
Pure Hellspawn Posted November 1, 2014 i guess it's the marble demon boss round 2? 0 Share this post Link to post
Stupid Bunny Posted November 1, 2014 Clever! Fun too, though a bit easy. With a bit more of a learning curve it could make a badass boss. 0 Share this post Link to post
Rumia Posted November 2, 2014 This is pretty neato. Had to adjust my light settings a bit so I could see the thing, but that's the joy of designing for GZDoom I suppose. Also there's rocket pick-ups but seemingly no Rocket Launcher. I mean, a RL wouldn't really be practical to use here but still kind of odd. 0 Share this post Link to post
Jaxxoon R Posted November 4, 2014 Yay! Precious, precious feedback! (Chomp chew growl) I've updated this a bit just now, so there's a new attack and some updates to visuals and minor bugfixes. I've taken a look at that Final Fantasy wall thing, and hey! I remember it from that Brutal Mario mod. It's a neat idea for an eventual second form! Still tweaking the difficulty, though. thoughthoughthoughthough 0 Share this post Link to post
Xegethra Posted November 4, 2014 This could be another form...or something like it. >_> 0 Share this post Link to post
Jaxxoon R Posted November 4, 2014 You want the wall to sit there and speak in unintelligible echoes? Alright then, final form! 0 Share this post Link to post