Death Egg Posted November 2, 2014 I've been wondering about this for a project I'm working on. Specifically, I was wondering about Chex Quests, but it's pretty much just a modified Doom's TEXTURE1, TEXTURE2 and PNAMES. I'd like to know what Freedoom did involving this, I know that it uses the original Doom palette and colormap and considers that under public domain. Would putting those three files under copyleft license be some sort of issue? If so, what route should I take to get replace them? 0 Share this post Link to post
chungy Posted November 2, 2014 Freedoom generates these from scratch by running a preprocessor on the buildcfg.txt file, it does not copy Doom's at all. It's rather extensively documented here: https://github.com/freedoom/freedoom/blob/master/BUILD-SYSTEM.adoc 0 Share this post Link to post
Catoptromancy Posted November 2, 2014 You can use the build process or just use the final lmps. The license is compatible with probably everything, just give credit. 0 Share this post Link to post