The_MártonJános Posted November 22, 2014 Mancubus death and SSG shot alongside. 0 Share this post Link to post
DoomGuy2013 Posted January 3, 2015 The Plasma Gun has a really cool sound. 0 Share this post Link to post
Fuzzball Posted January 3, 2015 DoomGuy2013 said:The Plasma Gun has a really cool sound. Plasma is one of my least favs! D: Tooooo loud but in a way that it just drowns out all other sound...not to mention the clipping... One of my favs has to be the Caco death C: 0 Share this post Link to post
mrthejoshmon Posted January 4, 2015 I love the PSX Plasma sound so much that I actually slapped it into my megawad just so I could hear it during testing. 0 Share this post Link to post
Marnetmar Posted January 4, 2015 Shotgun blast immediately followed by an imp dying. 0 Share this post Link to post
dg93 Posted January 6, 2015 I've always liked the way the chaingunner's weapon sound was actually the shotgun sound when fired. 0 Share this post Link to post
FireFish Posted January 6, 2015 the entire double barrel shotgun its 'shoot, open, load, close' cycle. 0 Share this post Link to post
40oz Posted January 6, 2015 I'm partial to the firebomb sound of the pain elemental dying, especially with the phasing lost soul screech that follows it, both in doom 2 and PSX. 0 Share this post Link to post
General Rainbow Bacon Posted January 6, 2015 The sound of a rocket leaving the launcher, then of a group of zombies getting gibbed, and the arch-vile death sound. 0 Share this post Link to post
fraggle Posted January 6, 2015 All of Doom's weapon sounds are really well done and kind of a testament to Bobby Prince's talent. And they aren't just picked out of sound libraries, either - I found it really interesting that when perkristian redid Doom's sounds in high quality he found that there were a bunch of different sounds mixed together. There was obviously quite a bit of work put into them. Lots of the sounds have extra explosion sounds mixed into them to give them more of a satisfying "boom!". I actually think that when it comes to FPSes, the weapon sounds are an element that's really important to get right - more important than most people realise. When you think about it, they're something you hear over and over again, and part of that feedback loop that makes the game fun to play: press button, hear loud satisfying "boom", watch monster drop dead, repeat. Id's FPSes after Bobby Prince left never had weapons sounds that were as satisfying as Doom's. For a few examples, compare Doom's shotgun with Quake's shotgun, Doom's chaingun vs Doom 3's chaingun, or Doom 2's super shotgun vs. Quake 3's shotgun. The sound effects in Doom 3 in particular were really hollow and disappointing, to the extent that I really wonder if the game would have been a lot more fun if it had decent sounds. Interestingly this is one thing that Valve really got right in the Half Life series. 0 Share this post Link to post
Kore Posted January 6, 2015 The sounds that IoS makes when shooting a cube. I hear it everywhere. 0 Share this post Link to post
LANEGRACABRA Posted January 6, 2015 The fucked up and soul ripping chainsaw cry of a Baron still creeps me out. The quick door sound followed by Vile activation or the massive thuds of Cyber's hooves - panic attack. 0 Share this post Link to post
Joshua Schäferhund Posted January 6, 2015 Shadow Hog said:I've always been fairly fascinated with whatever effect they did to get the Baron of Hell's DeathSound. Something just seems inherently unnatural about it, and I could never place my finger on it. The Baron's death sound always reminded me of an angry bear waking up from it's sleep after getting an object thrown at it. It's hilarious, but it's out of place to me. It sounds more appropriate to me when the sound is reversed in Audacity, as it sounds more like a giant goat-legged beast crying in agony as it crumbles to it's gruesome death. 0 Share this post Link to post
William Blazkowicz Posted January 12, 2015 The gib sounds. Just so satisfying hearing that slurpy/mushy sound when you shoot a barrel in a room filled with demons and back away behind the door. 0 Share this post Link to post
darkreaver Posted January 13, 2015 This thread reminds me; I should make a wav of rapid fire PG and make it my wake up alarm. 0 Share this post Link to post
dg93 Posted January 15, 2015 I almost forgot, I've always thought that the Barron of Hell's roar mixed with the Hell Knight's roar sounds pretty badass. This video @6:27 is exactly what I'm talking about : 0 Share this post Link to post
The_MártonJános Posted January 15, 2015 Speaking of which, I'm freakishly fond of the "multiple shot" sound combination effect, which appears in this video right at 0:25. https://www.youtube.com/watch?v=xyz59XPpmVI EDIT: Fucktard uploader disabled embedding the video. 0 Share this post Link to post
Phendrena Posted January 16, 2015 Picking up the Chainsaw always brings a smile to my face. A very satisfying sound. Dave 0 Share this post Link to post
Avoozl Posted January 16, 2015 Can't go wrong with the weapon pickup cocking sound, even moreso with the N64/PSX version. 0 Share this post Link to post
Da Werecat Posted January 16, 2015 fraggle said:Id's FPSes after Bobby Prince left never had weapons sounds that were as satisfying as Doom's. For a few examples, compare Doom's shotgun with Quake's shotgun, Doom's chaingun vs Doom 3's chaingun, or Doom 2's super shotgun vs. Quake 3's shotgun. I can see your point, but your examples seem rather weird to me. People usually consider Doom's pistol sound rather wimpy and consequently don't like the chaingun very much. On the other hand, Doom 3's chaingun is pretty much the only firearm in that game that doesn't suck sound-wise. Quake 3 has good weapon sounds, the shotgun is no exception. It also should be noted that Quake 3's shotgun = regular shotgun rather than super shotgun, despite the appearance. Quake 1's weak shotgun sound can be explained with the fact that this weapon is the equivalent of pistol - relatively fast and relatively weak medium range weapon available from the start of the game. It actually feels more powerful than the Doom's pistol, and stays useful even with the super shotgun available, although the sound has nothing to do with it. 0 Share this post Link to post
Avoozl Posted January 16, 2015 Da Werecat said:Quake 3 has good weapon sounds, the shotgun is no exception. It also should be noted that Quake 3's shotgun = regular shotgun rather than super shotgun, despite the appearance.Quake 3's Plasma Rifle has a sweet firing sound also, much better than Doom's Plasma Rifle firing sound I would say. 0 Share this post Link to post
ASD Posted January 16, 2015 Cell said:Speaking of which, I'm freakishly fond of the "multiple shot" sound combination effect, which appears in this video right at 0:25. https://www.youtube.com/watch?v=xyz59XPpmVI airplane effect) 0 Share this post Link to post
capodecima Posted January 16, 2015 SSG sound is probably the best also i like machinegun sound and gib sound from Q3, i use both in zandronum. 0 Share this post Link to post
The_MártonJános Posted January 17, 2015 ASD said:airplane effect) Is that called so? Man, one less mistery to have. 0 Share this post Link to post
jdagenet Posted January 17, 2015 Cell said:Speaking of which, I'm freakishly fond of the "multiple shot" sound combination effect, which appears in this video right at 0:25. https://www.youtube.com/watch?v=xyz59XPpmVI EDIT: Fucktard uploader disabled embedding the video. That's known as a Flanger effect. 0 Share this post Link to post
RUSH Posted January 18, 2015 The BOOM of the double barreled shotgun followed by the CLICK-CLICK-CLICK is one of the reasons I love Doom so much. Never gets old, never fails to satisfy. The sound of an arachnotron's brain imploding as it shuts down and dies is just the icing on the cake. Glorious. 0 Share this post Link to post
Tracer Posted February 7, 2015 Doom has a ton of cool sounds. Mine is the death shriek your player makes when he's killed. The normal one, not the "second scream". Fun fact: Rammstein sampled Doomguy's scream in the song "Wollt ihr das bett in flammen seven" along with the sound heard when you pick up a shotgun. Check it out. And just a random question...anybody else ever think that the designers made a mistake with the commandos gun sound? I think they meant to make their chaingun sound like a bunch of pistol firing (as it sounds when you use it) but accidentally loaded the shotgun sound instead. Granted, I prefer the shotgun sound for the chaingun, but I always imagined there was some kind of fuck up with that. 0 Share this post Link to post
Cupboard Posted February 7, 2015 That was not actually a fuck-up. They wanted the commando to be a badass zombie enemy so they made him muscled and gave him a bloody goatee. The id guys thought he sounded a lot beefier with the shotgun sound on loop after trying out both the pistol and shotgun sounds. source: Masters of Doom (I think..) 0 Share this post Link to post
Tracer Posted February 7, 2015 TheCupboard said:The id guys thought he sounded a lot beefier with the shotgun sound on loop after trying out both the pistol and shotgun sounds. source: Masters of Doom (I think..) Ah, thank you for informing me. 0 Share this post Link to post