Jaxxoon R Posted February 2, 2015 The skinny legs combined with the fat upper body reminds me of Dr. Eggman. 0 Share this post Link to post
Darsycho Posted February 2, 2015 Megalyth said: I'm a sprite artist now :v "I NEED TO LOSE TWENTY MORE POUNDS OR I'LL NEVER BE PRETTY!" 0 Share this post Link to post
Avoozl Posted February 2, 2015 So the Mancubus is really big boned which would make him quite a wide Revenant if he were resurrected as one, the large separation between the legs makes it seem like it would be that way. :P 0 Share this post Link to post
LigH Posted February 2, 2015 Another sample of the "Never Skip Leg Day" meme. >:D 0 Share this post Link to post
Obsidian Posted February 2, 2015 mouldy said:that made me LOL out loud Tell me, how often do you laugh out loud out loud? 0 Share this post Link to post
LigH Posted February 2, 2015 @ Obsidian Believe it or not ... but there are people who really believe that "lol" is a pronounceable word. Just watch Pure Pwnage – Web Series ;) ;) 0 Share this post Link to post
TwinBeast Posted February 2, 2015 Grenade Launcher: I was thinking I'd remove the scopes from the weapons.. they kinda eat a lot of vertical space. And I probably wouldn't make them useable. 0 Share this post Link to post
scifista42 Posted February 2, 2015 Jimi said:Grenade Launcher: http://media.moddb.com/images/games/1/20/19999/grenadelauncher.pngIt doesn't look very different from your machinegun, honestly, even the colour is the same, and I'd see it as a problem if different weapons didn't have distinct enough character. Even though I can see the differences between grenade launcher and machinegun, the guns are interchangable at first sight, which is not so good, IMO. 0 Share this post Link to post
mouldy Posted February 2, 2015 Obsidian said:Tell me, how often do you laugh out loud out loud? Only on special occasions. 0 Share this post Link to post
TwinBeast Posted February 2, 2015 Don't know about the final colors for the weapons, but I think lots of them are going to use this green/grey theme. Anyway, here's non scoped versions of them. 0 Share this post Link to post
Avoozl Posted February 2, 2015 That's a very convincing looking Grenade Launcher Jimi. 0 Share this post Link to post
Guest Unregistered account Posted February 3, 2015 Weird as it sounds, I never liked plain metal Grenade launchers. I thought a weapon that throws another weapon would be ultra high-tech in a future game (e.g. with you being able to see the grenade inside the launcher - and when it's "launched" - through a glass tube in the barrel or some crap) - I don't even know. 0 Share this post Link to post
scifista42 Posted February 3, 2015 Joe667 said:I thought a weapon that throws another weapon would be ultra high-tech in a future gameMake a Machinegun-Launcher, a gun that launches firing machineguns. 0 Share this post Link to post
jmickle66666666 Posted February 3, 2015 looking really cool jimi, can't wait to see where you go with it. scopeless is definitely an improvement 0 Share this post Link to post
TwinBeast Posted February 3, 2015 Thanks. Yea, sure it would have been cool to see the grenades in the revolver thing, but it's too much trouble. You may see them a little bit if I make the weapons reloadable. The grenade launcher fits 8 grenades. The machinegun has a 60 bullet magazine. edit: here's some more.. Flamethrower and Rocket Launcher. Flames slide and rockets are guided. 0 Share this post Link to post
jmickle66666666 Posted February 4, 2015 Jimi: that flamethrower looks nice and more distinct than the other weapons which is cool making more oitns texturesss 0 Share this post Link to post
durian Posted February 4, 2015 Nice - the texture with the criss-cross pattern running along the upper wall is very cool. 0 Share this post Link to post
scifista42 Posted February 4, 2015 Jimi said:Flamethrower and Rocket Launcher. Flames slide and rockets are guided. http://media.moddb.com/images/games/1/20/19999/flamethrower.png http://media.moddb.com/images/games/1/20/19999/rocketlauncher.png Put a simple (but distinct) icon of fire on the upper barrel of Flamethrower, and put a simple icon of a rocket on the upper cover of Rocket Launcher, all for the sake of clarity to the player. Each of the weapons looks so generic that it'd be hard to tell what it does for anybody else than yourself. If you make the icons more subtle rather than striking (while still distinctly recognizable), it shouldn't even feel that cheap. 0 Share this post Link to post
TwinBeast Posted February 4, 2015 jmickle66666666: Cool textures. The orange wall and the ceiling could be used differently. Same for the red wall. They feel more decorative parts. scifista42: I think players will learn quickly what they do. There's also enough ammo to test fire a few shots. Meanwhile in the alien training facility... 0 Share this post Link to post
darkreaver Posted February 5, 2015 How exactly do I make one of these? schwerpunk said:EDIT: may as well post a lightmaps version of my level, just for fun: [img]http://i.imgur.com/eWnfhS0.jpg?1[img] 0 Share this post Link to post
LigH Posted February 5, 2015 They try their best not to make the bored bear in the cage. 0 Share this post Link to post
scalliano Posted February 5, 2015 So THAT'S howDoom'smonster AI works? Intriguing. 0 Share this post Link to post
scifista42 Posted February 5, 2015 Linguica said:http://i.imgur.com/F1SD2jS.png Indeed, intriguing. There is JUST ONE occasion when a random number is involved! I wouldn't guess it, ever. But now that I look at the scheme and imagine a monster walking according to my experience, it makes sense. I see the monsters zigzagging all the time, and keeping direction when going along a wall and reaching a door and NOT going through. Well done, thanks! 0 Share this post Link to post