raymoohawk Posted March 12, 2015 first rotation of the raycubus done, kinda, it has some gross anatomical errors, but its a start 0 Share this post Link to post
raymoohawk Posted March 12, 2015 joe-ilya said:...and this is a big butt. courtesy of doomnukem 1 Share this post Link to post
RottKing Posted March 13, 2015 experimenting with some vertical city stuff 0 Share this post Link to post
tourniquet Posted March 13, 2015 ^ Oh wow i really like it. This looks very dreary, monotonous and depressing but at the same time kinda beautiful. 0 Share this post Link to post
scifista42 Posted March 13, 2015 RottKing said:http://imgur.com/T6mWash http://imgur.com/5xdrRFe experimenting with some vertical city stuff Great pics, RottKing. I like your mapping because you don't need a lot of detail to make impressive scenes. 0 Share this post Link to post
peach freak Posted March 13, 2015 This is my map of an entire rendition of Resident Evil 2: http://i.imgur.com/bTTzDJu.png Here's a close-up of the police station, if you can recognize any rooms: http://i.imgur.com/QDeSajH.png And the lab, the final part of the game: http://i.imgur.com/kyOSeVo.png Obviously, it isn't 100% accurate due to Doom's limitations, but I fit everything in the map that I possibly could. 0 Share this post Link to post
raymoohawk Posted March 13, 2015 first rotation kinda done, i still need to fix inconsistencies in shading 0 Share this post Link to post
Z0k Posted March 13, 2015 Not so much change compared with the last one i posted but actually i like how the outside area its going on this map, almost done here and now going to build another base around there (mostly where i took screen on the second shot) 1)http://i.imgur.com/u2rBfrv.png 2)http://i.imgur.com/1jP1bYz.png 0 Share this post Link to post
scifista42 Posted March 14, 2015 @Stromfuchs: Great detailing, nice and coherent colour theme. I just hope that your maps won't consist merely of crawling hallways. That would be boring. The more interesting and memorable architecture you have, the better. :) 0 Share this post Link to post
Stromfuchs Posted March 14, 2015 Worry not, I gonna make outdoor areas as well. Map on the linked pictures going to have some too. Also trying to have bigger rooms to have space for bigger battles. So it's not just hallways everywhere. 0 Share this post Link to post
Avoozl Posted March 14, 2015 I'm really liking those shots and the weapon sprites, however which weapon is the one with the wires showing supposed to be? 0 Share this post Link to post
Stromfuchs Posted March 14, 2015 Avoozl said:I'm really liking those shots and the weapon sprites, however which weapon is the one with the wires showing supposed to be? Well it's called Mass Driver (friend made it and gave the name) and basically a really strong railgun replacing the BFG. 0 Share this post Link to post
Memfis Posted March 14, 2015 Hmm, I noticed that whenever I look at your screenshots, my eyes instantly fixate just on the yellow hazard stripes and that's all I see. Everything else feels like background that doesn't matter much. I don't know, maybe it's just me but I feel like they steal the show too much. Maybe try using some different design elements that would stand out? Or less gray. o,o 0 Share this post Link to post
scifista42 Posted March 14, 2015 Memfis said:Hmm, I noticed that whenever I look at your screenshots, my eyes instantly fixate just on the yellow hazard stripes and that's all I see. Everything else feels like background that doesn't matter much.I feel similarly, but I don't consider it a bad thing, in fact I think that it can be a good thing. When I look away from the stripes, I can see very nice detail. I can imagine that in the game, my primary attention might be attracted by the stripes, but I'd (at least) semi-consciously perceive the visual greatness of the rest of the architecture, and that'd be enough to make me feel good about the map regarding its visuals. 0 Share this post Link to post
RNGPSY Posted March 14, 2015 Stromfuchs said:Well it's called Mass Driver (friend made it and gave the name) and basically a really strong railgun replacing the BFG. im thinking i should make it have altfire, that is a sleek BFG blast. right now its pretty much just a really loud railgun copy lol. just need to get the balance right 0 Share this post Link to post
VGA Posted March 14, 2015 Delicious tech bases with new assets. Inject it into my veins directly please. 0 Share this post Link to post
raymoohawk Posted March 15, 2015 a monster im working on for freedoom, inspired by vaders terminator. working on this guy has been a royal pain in the ass. ill probably replace the shoulder cannon with something better looking do you guys think i should try to add reflections on the metal parts kind of how the cyberdemon has? 0 Share this post Link to post
Avoozl Posted March 15, 2015 raymoohawk said:do you guys think i should try to add reflections on the metal parts kind of how the cyberdemon has? I would say go for it. 0 Share this post Link to post
FireFish Posted March 15, 2015 raymoohawk said:a monster im working on for freedoom, inspired by vaders terminator. working on this guy has been a royal pain in the ass. ill probably replace the shoulder cannon with something better looking http://i1372.photobucket.com/albums/ag334/raymoohawk/octaminator10_zpsjrf67dgu.gif do you guys think i should try to add reflections on the metal parts kind of how the cyberdemon has? I know about people putting effort and will into making the old freedoom sprites... But this seriously beats the living hell out of its current monsters. (°_°) 0 Share this post Link to post
Stromfuchs Posted March 15, 2015 Been watching the progress of those monsters, and I have to say really good work with them so far. I could use them on my map. 0 Share this post Link to post
Z0k Posted March 15, 2015 i was about to dish map03 because i didnt liked at first how this zone was done, but after some retouch i like it a lot http://i.imgur.com/eL5jn4i.png 0 Share this post Link to post