Dragonfly Posted October 21, 2015 AD_79 said:http://i.imgur.com/JPGAJy0.png Another shot of the same area, it seems that "red, yellow and purple" is the theme for this. Now to actually make more maps :^) Looking at this shot - it's really nice. Did you simply modify the PLAYPAL colour palette lump to remove blue in favour for purple? Afterglow said:This room would look really great if you completely darken it and shadowcast light through this lattice across the floor. Maybe change the shallow brick to a deeper stone/cobblestone flat. Damn, that would look awesome. I'll have to consider it for sure. 0 Share this post Link to post
DeathevokatioN Posted October 21, 2015 AD_79 said:http://i.imgur.com/JPGAJy0.png Another shot of the same area, it seems that "red, yellow and purple" is the theme for this. Now to actually make more maps :^) This looks great, nice work dude. :) 0 Share this post Link to post
Memfis Posted October 21, 2015 AD_79 said:http://i.imgur.com/JPGAJy0.png Yellow lamp alignment = wtf? 0 Share this post Link to post
AD_79 Posted October 21, 2015 Dragonfly said:Looking at this shot - it's really nice. Did you simply modify the PLAYPAL colour palette lump to remove blue in favour for purple? I actually replaced all the greens and then colour remapped blues in sprites to red, purple, etc. Memfis said:Yellow lamp alignment = wtf? They scroll downwards, it looks better in motion. 0 Share this post Link to post
Marnetmar Posted October 21, 2015 I am are is madeing an map ! ! ! : ) 0 Share this post Link to post
Dragonfly Posted October 21, 2015 Marnetmar said:http://i.imgur.com/XEbTfNR.png I am are is madeing an map ! ! ! : ) ~it are be madeing well, up keep map good ! ! ! 0 Share this post Link to post
Rayziik Posted October 21, 2015 'OminousSetPiece.EXE initialized...' I think for an outdoor area I'm quite happy with it. (image hyperlinked for high-res goodness) 0 Share this post Link to post
Memfis Posted October 21, 2015 Nice, only diagonal flats look wrong. Considered rotating the whole area? Or using flats where diagonal stuff isn't so noticeable. 0 Share this post Link to post
Dave The Daring Posted October 21, 2015 More shots from my ever growing DWMP2015 map. 0 Share this post Link to post
Breezeep Posted October 21, 2015 Marnetmar said:http://i.imgur.com/XEbTfNR.png I am are is madeing an map ! ! ! : ) I like how it looks so far, keep going. 0 Share this post Link to post
Rayziik Posted October 22, 2015 Eris Falling said:Nice. Is this still for the megawad? Yep it sure is. This'll be the 20th map. Memfis said:Nice, only diagonal flats look wrong. Considered rotating the whole area? Or using flats where diagonal stuff isn't so noticeable. Yea I see that, but it's in a spot where the player can't see it anyways. However, rotating this area is probably impossible anyways at this stage of development. 0 Share this post Link to post
FireFish Posted October 22, 2015 Dragonfly said:https://i.gyazo.com/746706f8135e2e0a853a307dc18635fc.png 0 Share this post Link to post
LigH Posted October 22, 2015 AD_79 said:I dunno, just messing around right now, I'm bored! You woke me up, thanks! Now I remember the sci-fi novel by Karl-Heinz Tuschel named "Der purpurne Planet" (The purple planet), located in a system around a star with distinct purple color, mentioning some strange psychological effects on humans used to a rather yellow sun ("purple euphoria" causing complete exhaust). 0 Share this post Link to post
Dragonfly Posted October 22, 2015 Firefish said: LOL. Oh, also Rayzik & Dave The Daring - Nice shots! :D 0 Share this post Link to post
scifista42 Posted October 22, 2015 Dave The Daring said:More shots from my ever growing DWMP2015 map. http://i.imgur.com/1XdsxNC.png http://i.imgur.com/nwYdOHZ.png http://i.imgur.com/lgbH3SG.pngIt could use a lot greater light contrast, otherwise good. @Rayzik: Looks good! The background sky is fitting more than well. I don't really mind the badly rotated flats. Anyway, if you wanted to fix at least some of them without rotating the entire area, you would make/find a rotated version of the flat graphic and use it + adjust position of vertices, and if this wasn't easily possible for some of the flats, you would just use a different, non-tiling flat. 0 Share this post Link to post
Havoc Crow Posted October 22, 2015 Screenshots from a map in progress. The architecture is basically done, all that's left is to implement actual gameplay... http://i.imgur.com/wlvlrIG.png http://i.imgur.com/7PwOV0g.png http://i.imgur.com/U501ndZ.png 0 Share this post Link to post
Dave The Daring Posted October 22, 2015 scifista42 said:It could use a lot greater light contrast, otherwise good. The light and shadow sectors are all laid down, I'm just waiting until the entire layout is finished before I set the actual brightness for each sector, as I want to get a consistent light and shadow effect across the whole map. My Nova 2 map was criticised for not having consistent lighting levels (too bright in some areas and too dark in others), so I want to make sure it's done properly this time. 0 Share this post Link to post
Blastfrog Posted October 22, 2015 Experimenting with different palettes for different environments: 0 Share this post Link to post
Rayziik Posted October 22, 2015 scifista42 said:@Rayzik: Looks good! The background sky is fitting more than well. I don't really mind the badly rotated flats. Anyway, if you wanted to fix at least some of them without rotating the entire area, you would make/find a rotated version of the flat graphic and use it + adjust position of vertices, and if this wasn't easily possible for some of the flats, you would just use a different, non-tiling flat. I thought about that too, but I went ahead and changed it to the black marble floor texture anyways. 0 Share this post Link to post
Jaxxoon R Posted October 22, 2015 Sodaholic said:Experimenting with different palettes for different environments: http://i.imgur.com/P3cnqfw.png Hmm, interesting. The color of the rifle almost makes it look like it's reflecting the sky. 0 Share this post Link to post
Dragonfly Posted October 22, 2015 Hey all! So, you've seen countless screenshots of Skulldash in this thread. It's finally time for you to play it! I've just posted a thread so whenever you're ready, go check it out! Here, have one last treetop screenshot. :) 0 Share this post Link to post
Tristan Posted October 23, 2015 Nice lift here... Also, just by chance, these two obituaries came up within seconds of each other :P 0 Share this post Link to post
Blastfrog Posted October 23, 2015 Not quite Doom related, but close enough, I suppose. This is the shotgun from Zero Tolerance, spiffied up by me. 0 Share this post Link to post
FireFish Posted October 23, 2015 Messing around with the color pallete. I kind of like this one.. everything looks dead. 0 Share this post Link to post
Dragonfly Posted October 23, 2015 Sodaholic said:Not quite Doom related, but close enough, I suppose. This is the shotgun from Zero Tolerance, spiffied up by me. http://i.imgur.com/RyMNEAr.png Lookin' good! FireFish said:Messing around with the color pallete. I kind of like this one.. everything looks dead. http://i.imgur.com/lJo9JGD.png http://i.imgur.com/ndQEuYq.png http://i.imgur.com/P5Z0mi8.png I love how the monsters look, I don't like the fireballs at all though. Perhaps change the actual balls to be a new colour, purple perhaps? :D 0 Share this post Link to post
FireFish Posted October 23, 2015 joe-ilya said:http://i.imgur.com/9YCDVNb.png Joe is having a drink, dont get to drunk though. ;p edit ;Dragonfly said:I love how the monsters look, I don't like the fireballs at all though. Perhaps change the actual balls to be a new colour, purple perhaps? :D I would have to remap or manually recolor the balls to do that. For now i am (at times) adjusting the pallete. 0 Share this post Link to post
Dragonfly Posted October 23, 2015 I've always hated how those pickups aren't straight. I guess I've got some kind of OCD. 0 Share this post Link to post
Avoozl Posted October 23, 2015 joe-ilya said:http://i.imgur.com/9YCDVNb.pngImplement a drunk mode which slows your character down and makes the screen strobe in a fuzzy way, and it gets worse the more you pick up a unit of beer. 0 Share this post Link to post