Impboy4 Posted February 20, 2016 I have to disagree; the METAL/SUPPORT3 textures work well with separating what is mainly grayscale textures. 0 Share this post Link to post
esselfortium Posted February 20, 2016 Having color contrast is fine, but the art style is mismatched. 0 Share this post Link to post
baja blast rd. Posted February 20, 2016 Marnetmar said:https://clearsite.io/static/isitporn/49c5eb26c202429dac555dc43f1015a5.png 0 Share this post Link to post
HorrorMovieRei Posted February 20, 2016 GZDoom. The map is Putrefier, and the mod is Q2Stuff 0 Share this post Link to post
AlektorophobiA Posted February 20, 2016 Probably GZDoom, the map itself is Putrefier and the model lightning looks flat. EDIT: ninja'd 0 Share this post Link to post
Breezeep Posted February 21, 2016 Guess who's been messing with Stardate 20x7 textures? 0 Share this post Link to post
Avoozl Posted February 21, 2016 HorrorMovieGuy said:Yes folks, this IS doom. http://i.imgur.com/cGACzHS.pngI still love that Quake 2 shotgun. 0 Share this post Link to post
scifista42 Posted February 21, 2016 @Marnetmar: Good view, I like the colors and the "architecture" or however to call these nature-like structures, thing placement feels nice too. 0 Share this post Link to post
AnonimVio Posted February 21, 2016 Trying different mapping styles. 1 shot is from my new (hopefully-will-be-released) wad called PCR. 2 shot is from my Abyssal Speedmapping Session 27 map. (GZDoom makes it look ugly) 0 Share this post Link to post
scifista42 Posted February 21, 2016 Does the green armor in the 2nd screenshot emit a purple dynamic light? Can it be an error in Stardate20x7 that went unnoticed until now? 0 Share this post Link to post
Walter confetti Posted February 21, 2016 Breezeep said:That looks pretty empty TBH Now barely filled with buildings! 0 Share this post Link to post
Yugiboy85 Posted February 21, 2016 Some side map I've been working on for a little while. Don't know where I'm heading with it (actually, I do, but more on that once I release my other map, fortress of misery). Although, I thought I'd still post a few screens of what it looks like so far as I've been picking it up this week end again. https://imgur.com/a/8PaIp Don't worry, I haven't forgotten "fortress of misery", this is mairly a side map. It's not on my main priority. Infact, fortress of misery is almost done but I will admit that I had a little of a mapper's block with it as of recently (mainly the reason why I picked up my side map again). It's even more frustrating as I literally only have the final boss fight to program and that's pretty much it... Hey, I did the room at least: ==> Random door leading to boss room Spoiler ==> Behind said door Spoiler I will see what I do with that checker board wood texture in the second shot. Now that I look at the screenshot, I see that it looks a little off on the surrounding areas (the central circle is fine I guess). 0 Share this post Link to post
Ribbiks Posted February 22, 2016 scifista42 said:Does the green armor in the 2nd screenshot emit a purple dynamic light? Can it be an error in Stardate20x7 that went unnoticed until now? since fixed, along with a few other broken animations and other quirks. you guys were using a first beta after all :p 0 Share this post Link to post
Marnetmar Posted February 22, 2016 walter confalonieri said:Now barely filled with buildings! Sandy Petersen-style architecture doesn't translate very well to Strife tbh. 0 Share this post Link to post
Frisky Posted February 22, 2016 Working on a Doom WAD, here's some screenies of it in Brutal Doom. Spoiler It's a secret to everybody! Marnetmar said:Sandy Petersen-style architecture doesn't translate very well to Strife tbh. It sure as hell does to me. 0 Share this post Link to post
Chezza Posted February 22, 2016 Z0k said:after being in hiatus from mapping i started back to keep working in the project with dmphobos. http://i.imgur.com/rp0c8Td.png http://i.imgur.com/NSkphMS.png still need to work on that control room to add you know some computer panels and some ceiling texture, some boxes cranes and well more boxes These look amazing. Why Don't I see many wads looking like this? Is this the first of its kind? Bloody great stuff. 0 Share this post Link to post
Egregor Posted February 22, 2016 I heard doomworld likes this kind of stuff. 0 Share this post Link to post
Tracer Posted February 22, 2016 rdwpa said:http://i.imgur.com/VXuLCzV.png Because we live in a patriargal world ruled by cis scum and rape culture or something or another. 0 Share this post Link to post
an_mutt Posted February 22, 2016 TraceOfSpades said:Because we live in a patriargal world ruled by cis scum and rape culture or something or another. Let's not do this? Thanks. edit: might as well post a god dang screenshot now!! lmao I haven't worked on this thing for like a month. 0 Share this post Link to post
Dragonfly Posted February 22, 2016 I'm defnitely going to need to try out this kind of technique; pretty inspiring an_mutt. Also I agree with that statement; let's not go there. 0 Share this post Link to post
wallabra Posted February 22, 2016 TraceOfSpades said:Because we live in a patriargal world ruled by cis scum and rape culture or something or another. Nope, it's because 1000 marines fit inside his freky huge ass (and therefore huge intestins). Doomguy Mk 2 once dreamt of killing him from inside, but he ended up being... "digested". That's why nowadays we only have Mk 1, not Mk 2. 0 Share this post Link to post
Yugiboy85 Posted February 22, 2016 Gustavo6046 said:Nope, it's because 1000 marines fit inside his freky huge ass (and therefore huge intestins). Doomguy Mk 2 once dreamt of killing him from inside, but he ended up being... "digested". That's why nowadays we only have Mk 1, not Mk 2. I thought the subject stopped. 0 Share this post Link to post
wallabra Posted February 22, 2016 The_Trigger said:I thought the subject stopped. In Doomworld style! While it was interesting-cool-and-whatnot let's resume our screenshotties. 0 Share this post Link to post
40oz Posted February 22, 2016 Egregor said:I heard doomworld likes this kind of stuff. That looks awesome! :) I think I'm betting the hang of drawing mountains for sky textures. If you guys don't have enough skies I think I'll be able to come up with a sky texture pack with nice horizons such as mountains and cities and stuff. 0 Share this post Link to post
Mechadon Posted February 22, 2016 That looks pretty good 40oz! Much better than the mountains I tried drawing by hand the last time I tried it. The highlights are a bit dirty and maybe the yellow is a bit too...yellow for the browns? I would also try softening up the border between the mid-range browns and the shadows in places too. 0 Share this post Link to post
Wereknight Posted February 22, 2016 Gustavo6046 said:*** Jesus Christ, you awful... 0 Share this post Link to post