Tango Posted April 9, 2016 I feel the same way about the flats, but otherwise every shot of that project I've seen looks really lovely :) 0 Share this post Link to post
A.Gamma Posted April 9, 2016 I made some speedmaps. They were both made in about 3 days, here are the layouts. 0 Share this post Link to post
yakfak Posted April 9, 2016 https://www.dropbox.com/s/8kv52nwyzsgbym9/doom43.bmp?dl=1 er yeah 0 Share this post Link to post
Knas Posted April 9, 2016 A.Gamma said:I made some speedmaps. They were both made in about 3 days, here are the layouts. Looks very awesome. 0 Share this post Link to post
Walter confetti Posted April 9, 2016 Bring back a old Doom unfinished map for editing, and replaced it for Heretic: (Doom map, pretty much incomplete) (Heretic map layout, still incomplete again) Wich one is better? Also, a screenshot from the Heretic version: EDIT: Another thing i'm working on, this time for the texture extravaganza project: 0 Share this post Link to post
Fuzzball Posted April 10, 2016 Messing about with stock textures at almost 5am in the morning because I have no idea what I'm doing anymore. Blue lock texture makes for some nice bordering! Anybody wanna use these ideas for décor? Go for it! Would love to see it used!! 1 Share this post Link to post
scifista42 Posted April 10, 2016 FuzzballFox said:http://i.imgur.com/8HFhGp4.png Blue lock texture makes for some nice bordering! http://i.imgur.com/cfm4M6C.png Interesting! It doesn't look all that good in the second screenshot, but nicely in the first one! 0 Share this post Link to post
vadrig4r Posted April 10, 2016 walter confalonieri said:Bring back a old Doom unfinished map for editing, and replaced it for Heretic: http://i.imgur.com/IyRQhDZ.png (Doom map, pretty much incomplete) http://i.imgur.com/3M6C6xA.png (Heretic map layout, still incomplete again) Wich one is better? Also, a screenshot from the Heretic version: http://i.imgur.com/XkuVn0w.png EDIT: Another thing i'm working on, this time for the texture extravaganza project: http://i.imgur.com/aigncIL.png Heretic map looks intriguing, classic. 0 Share this post Link to post
Gez Posted April 10, 2016 The outdoor scene looks too bright for Heretic's gloomy sky. And the shadow below the wooden beams should be even darker for greater contrast. 0 Share this post Link to post
Walter confetti Posted April 10, 2016 Ok, i'll keep on the heretic version of the map, thanks for feedback! 0 Share this post Link to post
Medis Posted April 10, 2016 I'll post my old "bonus" map from my old ZDA project, screenshot would not give the whole feel of the map so I decided to put vid here instead, it has zero weigh and hopefully will not violate anything. 0 Share this post Link to post
NeedHealth Posted April 10, 2016 The music weighted down and violated my ears. Plonki, plonki, plonki. Apart from that and the doors that clips through the drapery it looks pretty cool. The elongated French balcony showing the outdoors was a nice touch. Actually the outdoor parts @10:17 for some reason reminds me of Ghosts'n'Goblins for the Arcade. 0 Share this post Link to post
Fuzzball Posted April 10, 2016 scifista42 said:Interesting! It doesn't look all that good in the second screenshot, but nicely in the first one! Yeah the splits in all of the lights midway kinda look off...perhaps in smaller bits it would look better...time to experiment! 0 Share this post Link to post
Medis Posted April 10, 2016 NeedHealth said:The music weighted down and violated my ears. Plonki, plonki, plonki. Yeah, later on I decided to put there track-list with more silent and soft music such as the one soundtrack from steak-scene from Madagascar 1 ... or *place-based* soundtrack... There is a huge hallway with balcony... I planned rooms to be here... they are hidden in map without doors yet, that hall was originaly inspired from mlp series and was known as "hall of elements" it was far from what I wanted it to be, but i though that music "Gallery Theme" (u can find it on YT) would fit nicely here... NeedHealth said:Apart from that and the doors that clips through the drapery it looks pretty cool. Minor bug, I always messed it whenever I pressed "a" to auto-allign all walls xD NeedHealth said:The elongated French balcony showing the outdoors was a nice touch. Actually the outdoor parts @10:17 for some reason reminds me of Ghosts'n'Goblins for the Arcade. The whole map is pure imagination with no-inspiration. I was thinking/dreaming of map ... And it started with... Hey, what If I woke up mid-night in blue castle with epic view on Valley with river across it? I attempted to realize it, at least a bit. I wanted the Castle to be huge with much more floors, there is also nice castle garden, the forest or "jungle" as someone says was made "in hurry" i wanted there to be some more buildings and a lot of closed paths with much more enviroment, I hardly push myself to continue due lack of time and lazyness heh 0 Share this post Link to post
DMPhobos Posted April 10, 2016 Here are some screens from the power plant map im making for Darkmoon. Progress is slow, but steady Im planing to polish more the light of each zone, but im pleased how is turning out 0 Share this post Link to post
Medis Posted April 10, 2016 Doom heaven ? Bonus level? This was "challenge accepted" test-wad demonstrating "sky" in software render... 0 Share this post Link to post
esselfortium Posted April 10, 2016 Ribbiks said:^^ fabulous. run with it :D Seconded. That looks wonderful, Medis! 0 Share this post Link to post
valkiriforce Posted April 10, 2016 That definitely reminds me of that bonus level in Super Mario 64 where you had to land on separate clouds with trees on them. Looks pretty amazing so far! 0 Share this post Link to post
Tango Posted April 10, 2016 Medis said:I'll post my old "bonus" map from my old ZDA project, screenshot would not give the whole feel of the map so I decided to put vid here instead, it has zero weigh and hopefully will not violate anything. That looks so cool :D Some of the visuals look a little out of place/non-Doomy I think, but it looks like a really cool environment all the same. Is there a download link anywhere? 0 Share this post Link to post
Blastfrog Posted April 11, 2016 How are you getting the cloudy soft-edged effect? Sprites? 0 Share this post Link to post
Avoozl Posted April 11, 2016 Medis said:http://s16.postimg.org/w97maxcv9/Coop_20151001_195816.jpg Doom heaven ? Bonus level? This was "challenge accepted" test-wad demonstrating "sky" in software render...I like it but maybe adding multi-coloured trees would be nice. 0 Share this post Link to post
gemini09 Posted April 11, 2016 The answer to the inevitable question is: "Jiminy Glick". 0 Share this post Link to post
joe-ilya Posted April 11, 2016 Medis said:Doom heaven ? Bonus level? This was "challenge accepted" test-wad demonstrating "sky" in software render... ^I've already seen heaven in doom several times, but not like this magnificent work of art.^ http://vignette2.wikia.nocookie.net/mlp/images/5/55/Cloudsdale1.png/revision/latest?cb=20110821143742 *itches ass* 0 Share this post Link to post
Crapsaccharine Posted April 11, 2016 The true reason they removed infinite actor height. 0 Share this post Link to post
BJBlazko Posted April 14, 2016 @DMPhobos - at first look I was thinking it is Legacy of Suffering. Did you remember it guys ? BTW nice work! http://doomwiki.org/wiki/Legacy_of_Suffering 0 Share this post Link to post