Dutch Doomer Posted January 24, 2017 Might as well stick with the Underhalls theme, not made alot of progress but still added a few more rooms. I'm struggeling with this map, progress is difficult. Top shot has been re-drawn so many times before. Overall its good looking, but it still need alot more work. See where this map goes. 0 Share this post Link to post
Memfis Posted January 24, 2017 I really like that long LITE light, never seen it used like that before. 0 Share this post Link to post
Dutch Doomer Posted January 24, 2017 I've used it like this before in some of my maps, just making creative use of the stock textures. 0 Share this post Link to post
durian Posted January 25, 2017 Something silly to finish off that room: Spoiler 0 Share this post Link to post
roadworx Posted January 25, 2017 Byeblothingal 1024 said:It's quite abstract compared to my other wads. que 0 Share this post Link to post
esselfortium Posted January 25, 2017 durian said:Something silly to finish off that room: Spoiler https://dl.dropboxusercontent.com/u/28198906/DW/GIF.gif This is mesmerizing, haha 0 Share this post Link to post
floatRand Posted January 25, 2017 durian said:Something silly to finish off that room: Spoiler https://dl.dropboxusercontent.com/u/28198906/DW/GIF.gif Hella cool. Still working on 'Judecca'. The tower looks perhaps slightly goofy. Kinda like those jester hats. Also a webm ( ~9MB ) for those curious about the map. No monsters so far... 1 Share this post Link to post
esselfortium Posted January 25, 2017 floatRand said:Hella cool. http://i.imgur.com/BLCW8LF.jpg Still working on 'Judecca'. The tower looks perhaps slightly goofy. Kinda like those jester hats. Also a webm ( ~9MB ) for those curious about the map. No monsters so far... Holy crap, the imposing scale of that giant gear structure is really evident in the webm. Sets an incredibly intimidating mood. 0 Share this post Link to post
Breezeep Posted January 25, 2017 ^^^^ You're doing good work, floatrand. Also, if you don't mind, may I suggest a better snow texture for you? (right click + save image as) 0 Share this post Link to post
roadworx Posted January 25, 2017 esselfortium said:Holy crap, the imposing scale of that giant gear structure is really evident in the webm. Sets an incredibly intimidating mood. i think the music makes it all the more better, it just has a sort of 'epic adventure' sort-of feel. 0 Share this post Link to post
SaladBadger Posted January 25, 2017 Megastructures are always great and I'd definitely love to see more of them in Doom maps where they fit. 0 Share this post Link to post
Fuzzball Posted January 25, 2017 Messing about with HUD numbers...I dunno :P 0 Share this post Link to post
roadworx Posted January 25, 2017 FuzzballFox said:Messing about with HUD numbers...I dunno :P i actually have a question: would it be possible to make the numbers on the hud look like this? or can you not animate anything in the hud? not a joke, legit question 0 Share this post Link to post
Fuzzball Posted January 25, 2017 Somebody with SBARINFO experience can answer that! :D 0 Share this post Link to post
Fletcher` Posted January 25, 2017 You can define animated graphics with animdefs and use those animations nearly anywhere, so yes, you can animate individual parts on SBARINFO 0 Share this post Link to post
Linguica Posted January 25, 2017 rf` said:You can define animated graphics with animdefs and use those animations nearly anywhere, so yes, you can animate individual parts on SBARINFO oh god 0 Share this post Link to post
Byeblothingal 1024 Posted January 25, 2017 floatRand said:Hella cool. http://i.imgur.com/BLCW8LF.jpg Still working on 'Judecca'. The tower looks perhaps slightly goofy. Kinda like those jester hats. Also a webm ( ~9MB ) for those curious about the map. No monsters so far... That's bad fucking ass. It reminds me of the statue of liberty. 0 Share this post Link to post
Dragonfly Posted January 25, 2017 esselfortium said:Holy crap, the imposing scale of that giant gear structure is really evident in the webm. Sets an incredibly intimidating mood. Thanks for saying this - I missed the webm link last time I read the post. I have to agree too, what an amazing structure! great work floatRand! 0 Share this post Link to post
Psyrus Posted January 25, 2017 durian said:Something silly to finish off that room: <snip> It took me a couple views to notice the use of SW2SKIN. 0 Share this post Link to post
dobu gabu maru Posted January 25, 2017 I might be having a little too much fun in DB 1 Share this post Link to post
NeedHealth Posted January 26, 2017 Wouldn't that be doable with the use of player dummies, conveyor belts and wr-triggers? Probably stating the obvious here, since you probably already thought about that. 0 Share this post Link to post
printz Posted January 26, 2017 Reminds me of the Star Fox (SNES) final boss. Make him shoot projectiles or scenery into you from his mouth. 0 Share this post Link to post
joe-ilya Posted January 26, 2017 Yeah, put a cyberdemon incase the player gets too close. 0 Share this post Link to post
Koko Ricky Posted January 26, 2017 The IOS mouth reminds me of the carnival level in Blood. This is actually a really clever and great idea, it should seriously be elaborated on! 0 Share this post Link to post
Tristan Posted January 26, 2017 "mountaincaco watches u masturbate" NSFW Spoiler 0 Share this post Link to post
Ledillman Posted January 27, 2017 Eris Falling said:NSFW Spoiler http://i.imgur.com/p4oL0ph.png But why 0 Share this post Link to post
Mechadon Posted January 27, 2017 I approve of planet-sized Cacodemons. 0 Share this post Link to post