Tristan Posted January 31, 2017 Looks cool Dragonfly! No screenshot-worthy progress on my dmp map to post here though, which is a shame given that it's the same grey/green colour theme :P 0 Share this post Link to post
termrork Posted February 1, 2017 Linguica said:http://i.imgur.com/UWTI8om.jpg HEH find all the cacos in the picture! :) 0 Share this post Link to post
TwinBeast Posted February 1, 2017 Jayextee: Nice. The blue makes nice little contrasts. Different palette with less colors, more shades. Maybe 8 grey, 4 red and 4 that can be changed for different level themes. Light levels work better, but fewer colors for colored light. Thought background should be more black, easier to see things against it. Still need to have some structures that are not black. Testing some alternative palette here. Grey and red can be tinted a little different. 0 Share this post Link to post
Guest Unregistered account Posted February 1, 2017 Jayextee said:We be vanilla all up in this shit. I love the tall structures and the platforming-looking gameplay setup ~ reminds me of Speed from Plutonia! Jimi: that looks much easier on the eyes already - I like that level, it reminds me of a Lego city! I assume it's just a test setup, but maybe it could be included in the game somehow? Like, as a secret level or somethin'? 0 Share this post Link to post
Byeblothingal 1024 Posted February 1, 2017 antares031 said:Having fun with nuts.wad by adding a bunch of barrels, and a little bit of DeHackEd edit: Spoiler http://puu.sh/tGvg5/127bd1d433.gif So fuckin awesome. Nice thinking, wish I had thought of that. I'm gonna have to make my own & do this. 0 Share this post Link to post
roadworx Posted February 1, 2017 Jimi said:Different palette with less colors, more shades. Maybe 8 grey, 4 red and 4 that can be changed for different level themes. Light levels work better, but fewer colors for colored light. Thought background should be more black, easier to see things against it. Still need to have some structures that are not black. hey, you can see things now! /s but seriously, it looks really good. i can't wait to see the final product :) 0 Share this post Link to post
jmickle66666666 Posted February 2, 2017 @jimi thats a vast improvement imo! 0 Share this post Link to post
NaZa Posted February 2, 2017 My Heretic --> Doom WIP got erased because my PC crashed in the midst of saving the map, so I started fresh. Guess this map now, hint: it's not The Docks! 0 Share this post Link to post
Fuzzball Posted February 2, 2017 Some orbs for somebody- were fun to make, especially the yellow one! 0 Share this post Link to post
Byeblothingal 1024 Posted February 3, 2017 FuzzballFox said:Some orbs for somebody- were fun to make, especially the yellow one! http://i.imgur.com/dq94t1x.gif http://i.imgur.com/izhiWJN.gif Are those sandwich orbs where 1 orb filled with ketchup & the other with mustard? 0 Share this post Link to post
Avoozl Posted February 3, 2017 FuzzballFox said:Some orbs for somebody- were fun to make, especially the yellow one! http://i.imgur.com/dq94t1x.gif http://i.imgur.com/izhiWJN.gifThe red/orange one could be used for some sort of explosion power up which increases either the damage or radius of explosions from player weapons such as the rocket launcher and BFG. 0 Share this post Link to post
Jayextee Posted February 3, 2017 Jimi said:Jayextee: Nice. The blue makes nice little contrasts. Kapanyo said:I love the tall structures and the platforming-looking gameplay setup ~ reminds me of Speed from Plutonia! darkreaver said:Jayextee: awesome stuff! Thanks, guys! I don't generally go for much in the way of detail, even for a modern vanilla-compatible map set, so I appreciate the compliments. As for being Plutonia-esque, I'm using the same style of exit pads in this Ultimate Doom mapset, so... yeah. I'm a fan. :D 0 Share this post Link to post
SilverIce Posted February 3, 2017 DoomLover234 said:Guess this map now, hint: it's not The Docks! Is that Hell's Maw, by any chance? 0 Share this post Link to post
NaZa Posted February 3, 2017 DaIcemann76 said:Is that Hell's Maw, by any chance? Yes, it's Hell's Maw. The reason I'm asking you guys do you recognize the maps is because I want to change the layout and all, but I make sure my map always feels like the original, that you can always tell "ahh, this is Hell's Maw" and such. 0 Share this post Link to post
Angry Saint Posted February 4, 2017 Flesh Interface, part 1 (WIP) Maybe too much tan? 0 Share this post Link to post
scifista42 Posted February 4, 2017 I think there's enough color variety in that area. 0 Share this post Link to post
Memfis Posted February 4, 2017 IMO it's kinda impossible to tell while the lighting is not done yet. It can change everything. 0 Share this post Link to post
dobu gabu maru Posted February 4, 2017 Thank god this project is no longer vanilla compatible! 0 Share this post Link to post
Memfis Posted February 4, 2017 Somehow I feel like it would look a lot more attractive if you left the ceiling as is but changed the floor to something almost or completely flat. That mess on the ground is just unpleasant to look at imo. Unless that's actually the theme of the level (is this that phobia project or something?). 0 Share this post Link to post
tourniquet Posted February 4, 2017 it's the trypophobia community project... 0 Share this post Link to post
dobu gabu maru Posted February 5, 2017 It's for UDINO: "Pandemonium". And all I can say is that I disagree Memfis :P 0 Share this post Link to post