dobu gabu maru Posted March 11, 2017 Da Werecat said:Of a seven-day binge? Not consecutively, but I am trying to finish it in under 14 days (used to be 7 but that ain't happenin') 0 Share this post Link to post
Deleted_Account Posted March 12, 2017 Just sharing a screenshot. I think I'm starting to get comfortable with Doombuilder. 1 Share this post Link to post
esselfortium Posted March 12, 2017 Jaxxoon R said:There's only one sector in this shot. Woah, is GZDoom getting light/shadowmaps or something? 1 Share this post Link to post
SFoZ911 Posted March 12, 2017 Trying to make something that feels classic like MM1/MM2/Requiem/Strain thing for DMP2017. I find it very hard to restrain myself from being very strict about alignment and matching flat/textures but I want to capture the classic feel as much as I can and try to keep things rough on purpose. 4 Share this post Link to post
dobu gabu maru Posted March 12, 2017 Day 4. Had to switch to extended nodes. 2 Share this post Link to post
RjY Posted March 12, 2017 SFoZ911 said:http://i.imgur.com/lU1di6l.png Trying to make something that feels classic like MM1/MM2/Requiem/Strain thing for DMP2017. You have done such a good job at emulating the classics that you have accidentally recreated the start of OCTAGON.WAD almost exactly :) This is as it appears in WADPAK1a (where it replaces an E3M6 map and has a red sky; the standalone has the E1 sky) 2 Share this post Link to post
roadworx Posted March 13, 2017 RjY said:You have done such a good job at emulating the classics that you have accidentally recreated the start of OCTAGON.WAD almost exactly :) http://i.imgur.com/XaxkNhc.png This is as it appears in WADPAK1a (where it replaces an E3M6 map and has a red sky; the standalone has the E1 sky) well, i guess he did a really good job at emulating them, huh? 0 Share this post Link to post
axdoomer Posted March 13, 2017 I've been trying to fix the tutti-frutti bug by myself and so I set the maximum texture column size from 128 to 8 in R_DrawColumn to ses what it would do. The result was pretty laughable. Yep, that's a Cacodemon. EDIT: Even worse: Draw the walls on the left of the screen and draw the visplanes on the right. 9 Share this post Link to post
Xaser Posted March 13, 2017 @axdoom1: this is glorious. Please upload a build (and name it "DDDD"). The world deserves this. 2 Share this post Link to post
Byeblothingal 1024 Posted March 13, 2017 axdoom1 said:I've been trying to fix the tutti-frutti bug by myself and so I set the maximum texture column size from 128 to 8 in R_DrawColumn to ses what it would do. The result was pretty laughable. https://i.imgur.com/qUzaAszl.png https://i.imgur.com/lxg6N84l.png https://i.imgur.com/BiAimM4l.png https://i.imgur.com/rVEQ67ol.png https://i.imgur.com/W85FOx9l.png Yep, that's a Cacodemon. https://i.imgur.com/4xxwfk9l.png https://i.imgur.com/Ii4XjD9l.png EDIT: Even worse: Draw the walls on the left of the screen and draw the visplanes on the right. https://i.imgur.com/Cdnh2Chl.png So it effects everything EXCEPT the ceiling & floor? 0 Share this post Link to post
Blastfrog Posted March 13, 2017 Byeblothingal 1024 said:So it effects everything EXCEPT the ceiling & floor?Yes, because those are the only images not composed of columns. 0 Share this post Link to post
SFoZ911 Posted March 13, 2017 RjY said:You have done such a good job at emulating the classics that you have accidentally recreated the start of OCTAGON.WAD almost exactly :) http://i.imgur.com/XaxkNhc.png This is as it appears in WADPAK1a (where it replaces an E3M6 map and has a red sky; the standalone has the E1 sky) Oh no! It's even got red sky too. Maybe I'll change it up a bit so it won't be too much the same out of respect to the original author. Thanks for the link RjY, I would love to play classics to get more ideas. 0 Share this post Link to post
dobu gabu maru Posted March 13, 2017 axdoom1 said:I've been trying to fix the tutti-frutti bug by myself and so I set the maximum texture column size from 128 to 8 in R_DrawColumn to ses what it would do. Paging Marcaek—I believe 50 Shades has found its spiritual successor. 0 Share this post Link to post
Gez Posted March 13, 2017 axdoom1 said:I've been trying to fix the tutti-frutti bug by myself and so I set the maximum texture column size from 128 to 8 in R_DrawColumn to ses what it would do. The result was pretty laughable. https://i.imgur.com/qUzaAszl.png https://i.imgur.com/lxg6N84l.png https://i.imgur.com/BiAimM4l.png https://i.imgur.com/rVEQ67ol.png https://i.imgur.com/W85FOx9l.png Yep, that's a Cacodemon. https://i.imgur.com/4xxwfk9l.png https://i.imgur.com/Ii4XjD9l.png EDIT: Even worse: Draw the walls on the left of the screen and draw the visplanes on the right. https://i.imgur.com/Cdnh2Chl.png Even better than DOOD. 0 Share this post Link to post
baja blast rd. Posted March 13, 2017 (edited) Some custom textures I made a couple months ago. Edited March 14, 2017 by rdwpa 1 Share this post Link to post
Angry Saint Posted March 13, 2017 When your base is invaded by hellish flesh, and you can't remove it because it is too sticky 0 Share this post Link to post
Crunchynut44 Posted March 14, 2017 I have always found it almost whimsical that this simple 2D layout, in such a basic form, is one of the most revered and imitated levels in gaming history! 0 Share this post Link to post
pavera Posted March 15, 2017 On 3/13/2017 at 1:13 AM, axdoom1 said: I've been trying to fix the tutti-frutti bug by myself and so I set the maximum texture column size from 128 to 8 in R_DrawColumn to ses what it would do. The result was pretty laughable. This is the greatest thing I have ever seen. 1 Share this post Link to post
40oz Posted March 15, 2017 On 3/13/2017 at 11:39 AM, rdwpa said: Some custom textures I made a couple months ago. Is that Zooey Deschanel? 0 Share this post Link to post
Yugiboy85 Posted March 15, 2017 On 13/03/2017 at 4:39 PM, rdwpa said: Some custom textures I made a couple months ago. I'll get the elephant out of the room, who is the chick? :D Otherwise, looks cool :) 1 Share this post Link to post