Dragonfly Posted July 11, 2017 (edited) Been working on Skulldash quite intensely over the last couple of days during my night shifts. What's new you ask? Well, there's now a scoring system and a 'continue' system. The 2 screenshots that look similar show the same map with a min% completion vs a 100% completion. I actually set a really damn good time on the 100% run, too! The math behind the scoring system isn't too elaborate as I wanted it to be reasonably self explanatory. You gain score points in three ways - time, tokens, and kills. Each kill gives points based on what you kill (with the final boss being worth a whopping 1 million points currently). You get a range of point for the different types of tokens, and lastly, your time is scored up. Your time is broken down into minutes, seconds and tics (35ths of a second). Each tic is worth 10 points. Each second is worth 420 points (35 tics * 1.2). Each full minute is worth 30,240 points (60 seconds * 1.2) - so ending with 1 minute left (30,240 points) vs. 59 seconds (24,780 points) really pays off! This 'mechanic' was inspired by the way speedrunners value 'sub xx runs', for example, how recently a couple of speedrunners achieved 'sub 1:40' runs in Super Mario 64. Lastly, if you collected all 100% tokens (which usually involves finding 100% secrets in most maps) you're rewarded with a 2x multiplier to your score! High score junkies will shoot for full completions in the quickest time possible. :) Edited July 11, 2017 by Dragonfly : Extra info, formatted better. 5 Share this post Link to post
Phade102 Posted July 11, 2017 @Dragonfly I feel you've really done a great job figuring out how to add a scoring system into the game and not make it just be like wolfenstein3ds where you just go around picking up treasure. you actually have to actively survive while collecting them, and I think thats amazing. 1 Share this post Link to post
Phade102 Posted July 11, 2017 2 hours ago, Memfis said: That looks really cool. Very doomish. 0 Share this post Link to post
PeterMoro Posted July 13, 2017 This is an early photo of the exit area of my map: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dab79 6 Share this post Link to post
antares031 Posted July 13, 2017 Started to make a new slaughter level. 32 Share this post Link to post
dobu gabu maru Posted July 13, 2017 Absolutely gorgeous antares, the dark sky helps make those towers pop. Really curious what the gameplay will be like! 1 Share this post Link to post
Eradrop Posted July 13, 2017 Holly cow ! Thats a very cool level. I hope you will make a little bit movements and not just a big arena, because this style is TERRIFIC 1 Share this post Link to post
Master O Posted July 14, 2017 9 hours ago, antares031 said: Started to make a new slaughter level. Are those Chinese hexagrams in the pool of blood there? https://en.wikipedia.org/wiki/Bagua#Trigrams 1 Share this post Link to post
Tristan Posted July 14, 2017 They look like the flag of South Korea, where antares is from. 1 Share this post Link to post
EmotionalFelineinaMadstate Posted July 14, 2017 Well, i guess this is the best i could do. 3 Share this post Link to post
antares031 Posted July 14, 2017 8 hours ago, Master O said: Are those Chinese hexagrams in the pool of blood there? 7 hours ago, Eris Falling said: They look like the flag of South Korea, where antares is from. Sometimes, you can reference anything around you, just to decorate the floor with symbols. And yes, those are from the flag of my country. 0 Share this post Link to post
Memfis Posted July 14, 2017 8 hours ago, Angry_Cat said: Well, i guess this is the best i could do. Now put a ceiling lamp in the center, make the surroundings a bit darker, and you'll have a nice looking room. 0 Share this post Link to post
EmotionalFelineinaMadstate Posted July 14, 2017 4 hours ago, Memfis said: Now put a ceiling lamp in the center, make the surroundings a bit darker, and you'll have a nice looking room. You can barely see the light radius effect, but i think this is pretty good for now. 4 Share this post Link to post
Phade102 Posted July 14, 2017 1 hour ago, Angry_Cat said: You can barely see the light radius effect, but i think this is pretty good for now. But, have you noticed how much a difference that make? t he room look completely different, and it looks good. But, at the end of the day ask yourself "Is this how I want to the room to look?" 0 Share this post Link to post
Gothic Box Posted July 14, 2017 Two screens of a map I'm working on right now. Still very WIP. 9 Share this post Link to post
Master O Posted July 14, 2017 12 hours ago, antares031 said: Sometimes, you can reference anything around you, just to decorate the floor with symbols. And yes, those are from the flag of my country. South Korean Community Project pls? [/joking] 0 Share this post Link to post
Fuzzball Posted July 14, 2017 (edited) And it wouldn't be complete without a gif right? 16 Share this post Link to post
The_MártonJános Posted July 14, 2017 @FuzzballFox you lovely bastard. :D 0 Share this post Link to post
EmotionalFelineinaMadstate Posted July 14, 2017 (edited) This is a pretty dark map i was making a bit ago, thought i would post it here. 0 Share this post Link to post
galileo31dos01 Posted July 15, 2017 (picture taken from Icarus) Lost souls used as torches is exploitation. 8 Share this post Link to post
Fuzzball Posted July 15, 2017 "You see this? This is where they stuck the pole...right here...you know if I had a body....or arms...and even just floating hands I would be pointing you know!" ..."It's horrible...sat behind bars...you can't even attack...just stare...knowing some...s-some DOOMGUY is going to teleport in and mock you...!" 0 Share this post Link to post
antares031 Posted July 15, 2017 6 hours ago, Master O said: South Korean Community Project pls? [/joking] When there's only one Korea in this world. ;) [/joking] 0 Share this post Link to post
Phade102 Posted July 15, 2017 6 hours ago, galileo31dos01 said: (picture taken from Icarus) Lost souls used as torches is exploitation. #LostSoulLivesMatter 1 Share this post Link to post
NinjaLiquidator Posted July 15, 2017 Progress on my today speedmap (streaming it now :) ): 16 Share this post Link to post
Obsidian Posted July 15, 2017 Nice colour combo, although the orange pillars look a tad muddy. I'm guessing it looks better when it's animated ingame. 1 Share this post Link to post