Memfis Posted July 20, 2017 Blocking the sexiest part with that stupid badge? :( 6 Share this post Link to post
Breezeep Posted July 20, 2017 11 minutes ago, axdoomer said: I like those Steam reviews. Why would you compress such a beautiful image like that? 0 Share this post Link to post
Gothic Box Posted July 20, 2017 6 minutes ago, Breezeep said: Why would you compress such a beautiful image like that? Every JPEG is beautiful. In fact, I think it needs more JPEG. 0 Share this post Link to post
Gutawer Posted July 21, 2017 Finished layout-ing this thing, I think. Now to begin the fun process of thing placement D: Some in-game shots: Spoiler 27 Share this post Link to post
Eradrop Posted July 21, 2017 (edited) 5 Maps already finished, wodering if I should make like 10-11 maps or maybe a full megawad. mmmm... 32 maps of the same style would be boring, right? Edited July 21, 2017 by Eradrop 23 Share this post Link to post
baja blast rd. Posted July 21, 2017 (edited) Was looking through DV2 overheads and found another (m23). Looks like someone just noticed a hand was growing out of their head. The others so far: Spoiler AV m21 Sunlust m16 THT: Threnody m10 Edited July 21, 2017 by rdwpa 8 Share this post Link to post
Memfis Posted July 21, 2017 1 hour ago, Eradrop said: https://www.doomworld.com/uploads/monthly_2017_07/Screenshot_Doom_20170721_112718.png.af7f4e8e7675ccbd063285f941393d6f.png umm, what the hell is that giant head :DDD 1 Share this post Link to post
Tristan Posted July 21, 2017 Easter Island dude's grown a moustache :P 1 Share this post Link to post
Eradrop Posted July 21, 2017 Hehe, I add some new statues to give the player the right feeling :) 0 Share this post Link to post
baja blast rd. Posted July 21, 2017 (edited) Is that a rotationless sprite? The idea of that thing always facing you is quite terrifying. 1 Share this post Link to post
Eradrop Posted July 21, 2017 (edited) Yes,I just replaced the original sprites with new sprites. 0 Share this post Link to post
Uni Posted July 21, 2017 Very cool sprite! It seems to fit the style of the map quite well :) 1 Share this post Link to post
Phade102 Posted July 21, 2017 @Eradrop Your mapping style continues to stun me. Can you possibly explain your mapping techniques? like, where do you start? do you build the map from start to finish, progression wise, or do you just think of ideas before hand? 3 Share this post Link to post
Eradrop Posted July 21, 2017 Well, i see the map from beggining, how it goes and play, and im always begginging from a big room/area. Most of the time, im starting with the main area of the map. 0 Share this post Link to post
EmotionalFelineinaMadstate Posted July 21, 2017 Just now, bonnie said: wall *Unoriginal Trump joke* 0 Share this post Link to post
durian Posted July 21, 2017 Made a little time for this today; finally tidied-up the texturing in this hallway - too much TEKGREN3 before, and generally too busy, all a bit cleaner now. Also implemented a very small amount of baked-lighting, since with regular software rendering some of the shadows were coming out way too dark. That's that for another few months. 16 Share this post Link to post
Memfis Posted July 21, 2017 55 minutes ago, Angry_Cat said: https://www.doomworld.com/uploads/monthly_2017_07/Capture.PNG.8d385490ace73e766a8bddcf296350d6.PNG Decorating practice. But what's the use of a warning sign that you can barely notice? :P 0 Share this post Link to post
NaZa Posted July 21, 2017 20 minutes ago, durian said: Made a little time for this today; finally tidied-up the texturing in this hallway - too much TEKGREN3 before, and generally too busy, all a bit cleaner now. Also implemented a very small amount of baked-lighting, since with regular software rendering some of the shadows were coming out way too dark. That's that for another few months. Minimalistic, yet works wonders. Really well crafted! 1 Share this post Link to post
Dragonfly Posted July 21, 2017 @durian the alignment on the pipes is really nicely done - Good job! :D 1 Share this post Link to post
Psyrus Posted July 21, 2017 On 7/20/2017 at 9:54 AM, Jimmy said: Catching some rays. I admire the stereo, umbrella, and cooler a bit more actually. 0 Share this post Link to post
Phade102 Posted July 21, 2017 2 hours ago, durian said: Made a little time for this today; finally tidied-up the texturing in this hallway - too much TEKGREN3 before, and generally too busy, all a bit cleaner now. Also implemented a very small amount of baked-lighting, since with regular software rendering some of the shadows were coming out way too dark. That's that for another few months. What is...baked lighting? I mean, obviously its the circular lighting, but how is it done exactly? it looks incredible. 1 Share this post Link to post
Gutawer Posted July 21, 2017 21 minutes ago, Phade102 said: What is...baked lighting? Baked lighting means that the lighting is in the texture, rather than applied in-editor. 0 Share this post Link to post
Ichor Posted July 21, 2017 I thought I'd take that black torch in the 667 site and make a few changes to it. 3 Share this post Link to post
Phade102 Posted July 21, 2017 54 minutes ago, Gutawer said: Baked lighting means that the lighting is in the texture, rather than applied in-editor. Ah so correct me if i'm wrong, but hes basically lightened up a texture, made a circular sector and added it? Or is it sort of like dynamic lighting? 0 Share this post Link to post
scifista42 Posted July 21, 2017 (edited) 8 minutes ago, Phade102 said: Ah so correct me if i'm wrong, but hes basically lightened up a texture, made a circular sector and added it? Or is it sort of like dynamic lighting? The former. Or at least on a similar principle as the former, and definitely not the latter. 0 Share this post Link to post