Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Grazza

Post Your Doom Picture (Part 2)

Recommended Posts

But do such wooden cubicles with beds and built-in computers exist in real world apartments?

Share this post


Link to post

@scifista42

b55970c7579dd14f0ed8275c0d4a37b4--laptop

Not exactly built-in, and I'm unsure if it's a cubicle, but heh this is cool. Wish I could do that all night - school is by the morning :(

*no that is not me, everyone knows who I am, right? youtube gustavo rehermann

Share this post


Link to post
Quote

https://doomwiki.org/wiki/Barrel

Damage inflicted by an exploding barrel is attributed to the last actor damaging the barrel without actually blowing it up. This requires a barrel to survive at least one hit, before being able to cause infighting. Destroying an undamaged barrel with one hit does not set the inflictor/target field of the barrel's mobj, and as such it does not propagate responsibility. This also makes it possible to deliberately set off a barrel previously damaged by a monster: this will cause retaliation against said monster, not the one actually destroying the barrel. If done correctly, this can lead to infighting even between monsters of the same type – for example, if an imp takes damage from an exploding barrel previously damaged by another imp's fireball, it will attack and the two will fight to the bitter end. Their fireballs still do no damage, but once they get into melee range they will claw each other to death.

 

Share this post


Link to post

Your resolution is low enough to be considered that of a smart phone.

Share this post


Link to post

That's one big-ass smartphone. I remember the time when mobile phones were getting smaller and smaller, and look what's happening now.

 

Share this post


Link to post

Last one for now, I tried it on a friend's Apple II monitor.

 

WEVxNLX.jpg

 

6 hours ago, Gez said:

In hindsight, the CRT phone was a bad idea.

Tell me about it, I had tinnitus for weeks after using one!

Edited by Blastfrog

Share this post


Link to post
9 hours ago, lupinx-Kassman said:

Even scientists researching thousands of miles below the flesh of a demongod need a place to sleep!

 

BwfEudo.gif

 

Getting this to animate in vanilla doom was a lot of fun =P.

If I saw that in a 90's PWAD back then I would've been freaked out, wondering how the hell was this even remotely possible.
 

7 hours ago, galileo31dos01 said:

doom03.png.036e5904ec7d7f4619c09efcc4e4a658.png

(picture taken from Eviltech)

 

Bruiser brothers about to hug each other, this is brotherly love everybody.

(?)

I got two Barons to do exactly just that in TNT map Baron's Den (no irony intended?) at the end with the explosive barrels, I was pleasantly surprised at the results. Used GZDoom.

Share this post


Link to post
14 hours ago, cyan0s1s said:

I got two Barons to do exactly just that in TNT map Baron's Den (no irony intended?) at the end with the explosive barrels, I was pleasantly surprised at the results. Used GZDoom.

Isn't it a weird show? I do think it's a little weird to see them in that situation

Share this post


Link to post
4 minutes ago, Bauul said:

Messing around with the old IKBlue Quake texture pack.  Gives a nice vibe in Doom I think.

That looks quite good man. Some ancient-themed maps are great...

Share this post


Link to post
6 hours ago, Bauul said:

Screenshot_Doom_20170824_161952.png

 

Messing around with the old IKBlue Quake texture pack.  Gives a nice vibe in Doom I think.

Beautiful.

 

I've understood how the special effect "ray of light from window" is done...

Share this post


Link to post
9 hours ago, Angry Saint said:

Beautiful.

 

I've understood how the special effect "ray of light from window" is done...

PNG Texture with faded opacity- very simple!

Edit: Made one that's a bit more than just a solid gradient~! :)

 

RAY2.png

Edited by Fuzzball

Share this post


Link to post
16 minutes ago, Fuzzball said:

PNG Texture with faded opacity- very simple!

Yep. Kudos to @Dragonfly for the specific texture I'm using.

 

One thing to note: make sure to only put the texture on one side of the linedefs (in the above picture it's on the back). If you put it on both, it can look like you're hanging drapes from the window.

Share this post


Link to post
1 minute ago, Eradrop said:

Still broken?

Nope, the only thing broken now is my soul at those beautiful pictures. I'll be over here, cuddling an arch vile.

Share this post


Link to post
1 hour ago, Eradrop said:

Screenshot_Doom_20170825_223343.png.25b4b76db47cf93f9fb3b211688bfc6d.png

 

I love how the fence texture is silhouetted against the sky.

Share this post


Link to post
Guest Unregistered account
On 24/08/2017 at 9:49 PM, Kore said:

Messing around with the rendering code is too darn fun. I think I'll refrain from posting any more pictures though.

Uh, mind explaining what's actually happening here in-engine?

I love stuff like this.

Share this post


Link to post
On 8/24/2017 at 4:49 PM, Kore said:

Messing around with the rendering code is too darn fun. I think I'll refrain from posting any more pictures though.

 

 

I'm curious about the changes that you did to the code to achieve this one.

Share this post


Link to post
Guest
This topic is now closed to further replies.
×