Jaska Posted October 10, 2017 On 9.10.2017 at 8:24 AM, Anidrex_1009 said: An awesome skybox. Is that taken from this album? ;-) 5 Share this post Link to post
Deleted_Account Posted October 10, 2017 Seeing as Halloween is sneaking up on us, I've been playing a lot of Doom 64 this month. Decided to take a bunch of screenshots! I really like the architecture in this game, it helps set the mood. Spoiler 11 Share this post Link to post
nxGangrel Posted October 10, 2017 2 hours ago, Scypek2 said: I made a sprite. And the marine took no falling damage. 1 Share this post Link to post
Lila Feuer Posted October 10, 2017 @Piper Maru Doom 64 is beautiful, plain and simple. 3 Share this post Link to post
Tristan Posted October 10, 2017 @Piper Maru: Regrettably I've never played Doom 64, but I get some strong PSX Final Doom vibes from some of these. Cool stuff 2 Share this post Link to post
Gez Posted October 10, 2017 That's not really surprising; Doom 64 is the result of the process behind PSX Doom taken to its logical conclusion. 3 Share this post Link to post
valkiriforce Posted October 10, 2017 Scythe X, MAP02 Scythe X, MAP04 Japanese Community Project, MAP12 Japanese Community Project, MAP27 22 Share this post Link to post
NeedHealth Posted October 10, 2017 (edited) Looks like crap. e- all of it. 1 Share this post Link to post
Fletcher` Posted October 10, 2017 4 minutes ago, NeedHealth said: Looks like crap. e- all of it. Why? 1 Share this post Link to post
Memfis Posted October 10, 2017 34 minutes ago, valkiriforce said: These key mark cutoffs always bother me so much. :( Even if it kind of makes sense with liquids. 2 Share this post Link to post
Roofi Posted October 10, 2017 (edited) An another litte screen from my map for Tangerine Nightmare. 12 Share this post Link to post
Endless Posted October 10, 2017 26 minutes ago, Roofi said: An another litte screen from my map for Tangerine Nightmare. Is it going to have Tangerine Dream music? Looks really nice! 1 Share this post Link to post
Misty Posted October 11, 2017 Now I can show my map from Pigeon speedmapping session. It was cool experience. I didn't think that I could create something in three hours, but I did it. 10 Share this post Link to post
Philnemba Posted October 11, 2017 Replayed through Scythe on UV but on @printz's Autodoom cooping with 3 bots which took about 2 hours or so to complete. 8 Share this post Link to post
Marlamir Posted October 11, 2017 I got great idea for map from Japanese Community Project, MAP27 screenshot :-) anyway so many eye candy pictures here 0 Share this post Link to post
valkiriforce Posted October 12, 2017 Keyboard_Doomer chaingunning a cacodemon off-camera in Cosa 'e mandinga. 5 Share this post Link to post
bonnie Posted October 12, 2017 spooky car from my pigeon speedmapping map 7 Share this post Link to post
Roofi Posted October 12, 2017 1 hour ago, bonnie said: spooky car from my pigeon speedmapping map Nice , it reminds me of Kama Sutra. :) 0 Share this post Link to post
galileo31dos01 Posted October 12, 2017 33 minutes ago, Memfis said: Spot the doomguy. image Spoiler 1 Share this post Link to post
superchargecacodemons800 Posted October 12, 2017 This is the worst map I've ever designed: Narrow ledges with inescapable poison. 3 Share this post Link to post
NeedHealth Posted October 12, 2017 (edited) There is actually an example of that out in the wild in a mapset, but the name escapes me. They however made the ledges like 16 doombuilder units thick. e - wait I think it is a Moller brothers mapset. 0 Share this post Link to post
superchargecacodemons800 Posted October 13, 2017 (edited) 16 minutes ago, NeedHealth said: There is actually an example of that out in the wild in a mapset, but the name escapes me. They however made the ledges like 16 doombuilder units thick. e - wait I think it is a Moller brothers mapset. In my version, the ledges are 4 DOOM UNITS WIDE! And they are above a poison trench that there is not way back up if you fall off! P.S. I use Doom Builder to make my maps since Doom Builder 2 does not work for some reason 1 Share this post Link to post
NeedHealth Posted October 13, 2017 The Moller brothers manged to make 16 doom units wide bridges enjoyable, however. I expect no less from your attempt, kido. 1 Share this post Link to post
superchargecacodemons800 Posted October 13, 2017 2 minutes ago, NeedHealth said: The Moller brothers manged to make 16 doom units wide bridges enjoyable, however. I expect no less from your attempt, kido. Feel free to download the map from and on that thread, reply with a video of a successfull attempt of the map (YOU playing through the map and successfully getting to the exit, also don't even think about reading the walkthrough, I wanna see if you can find out how to get to the exit)..... 0 Share this post Link to post