superchargecacodemons800 Posted October 13, 2017 18 minutes ago, NeedHealth said: I'll get back to you. I also am still working on my first megawad, where I already made Map24 "The Chasm Resurrection" but I am still working on Map02 "Holly". 0 Share this post Link to post
Dragonfly Posted October 13, 2017 Now that I've finished posting daily screenshots (well, almost daily. Life gets in the way sometimes I suppose! :P) over at the Skulldash thread, I decided to put all the screenshots into one large collective image in a randomised order. There's only 3 screenshots per map here! (If you want to see these images larger, click here) Skulldash: Expanded Edition is set to release on the 22nd of October! Check out the website for more info and a countdown until the release. :) 9 Share this post Link to post
superchargecacodemons800 Posted October 13, 2017 Computer room in And Hell Followed With UAC. 7 Share this post Link to post
valkiriforce Posted October 14, 2017 Doom II Unleashed, MAP26 Eternally Yours, MAP10 Endgame, MAP07 Scythe, MAP18 15 Share this post Link to post
Dragonfly Posted October 14, 2017 This is a quick gif of me playing on @Remmirath's re-imagining of E1M3 for Skulldash, but I felt the need to share because of that oh-so-satisfying triple kill! 12 Share this post Link to post
RjY Posted October 14, 2017 6 hours ago, valkiriforce said: Scythe, MAP18 I think this one would have been better in -nomonsters; the spider failing to loop correctly somewhat spoils it. Alternatively the gif needs a number of frames that is the lowest common multiple of the lengths of the spider and portal loop. Although that could make the file huge. Example where I took enough frames to have both teleporter and liquid flat animations loop smoothly (from btsx_e1 thread). 7 Share this post Link to post
scifista42 Posted October 14, 2017 6 hours ago, Dragonfly said: triple kill The shotgun guy at the front might have actually been killed or at least partly injured by the shotgun guy on the right side behind him. 2 Share this post Link to post
Lila Feuer Posted October 14, 2017 10 hours ago, superchargecacodemons799 said: Computer room in And Hell Followed With UAC. This really shows just how colorful the first Doom was. Compared to all the brown and grey in the sequel. 3 Share this post Link to post
Dragonfly Posted October 14, 2017 1 hour ago, scifista42 said: The shotgun guy at the front might have actually been killed or at least partly injured by the shotgun guy on the right side behind him. Upon reflection it does look like the shotgun guy at the front was damaged first. Still, at the time it was a very satisfying moment. :) 2 Share this post Link to post
valkiriforce Posted October 14, 2017 9 hours ago, RjY said: I think this one would have been better in -nomonsters; the spider failing to loop correctly somewhat spoils it. Alternatively the gif needs a number of frames that is the lowest common multiple of the lengths of the spider and portal loop. Although that could make the file huge. Example where I took enough frames to have both teleporter and liquid flat animations loop smoothly (from btsx_e1 thread). Since you're getting technical, I actually had all the correct frames saved for a smooth animation, but the gif was over 3 megabytes, and I like to keep my gifs under 3 so I can share them on other sites that don't allow 3 megabyte animated gifs. So I deleted about a dozen frames and kept it simple enough to at least look nice enough in my eyes, but I know how most people can be about optimization. Also note in your gif it moves way too fast - doesn't look very nice in my eyes. 3 Share this post Link to post
RjY Posted October 14, 2017 9 minutes ago, valkiriforce said: Also note in your gif it moves way too fast - doesn't look very nice in my eyes. That's fair, I did speed it up a lot for whatever reason that I thought was a good idea at the time. 1 Share this post Link to post
Misty Posted October 15, 2017 I like hell portrayed like this(even if I would like to see more green or white hell)These pictures came from Titan II wad. 10 Share this post Link to post
Octavarium Posted October 15, 2017 (edited) About an hour into my first "slaughter" map, intended for SlaughterMAX. Hopefully I'll actually finish this one, since I've never tried to map in this style 17 Share this post Link to post
tourniquet Posted October 15, 2017 glad to see your mapping again octa... 2 Share this post Link to post
Decay Posted October 15, 2017 Finally hacked together my final Progressive Duel map, Abandoned Shrine. Very loosely Hexen inspired but also by AeonDM maps (aeon22 and aeon28) that went for similar themes 20 Share this post Link to post
Tango Posted October 15, 2017 9 hours ago, Octavarium said: [image] About an hour into my first "slaughter" map, intended for SlaughterMAX. Hopefully I'll actually finish this one, since I've never tried to map in this style that looks excellent :D I really love the geometry of that room here's another shot from the beachy map I posted a shot of a few pages back: 17 Share this post Link to post
Lutz Posted October 16, 2017 21 hours ago, Decay said: Finally hacked together my final Progressive Duel map, Abandoned Shrine. Very loosely Hexen inspired but also by AeonDM maps (aeon22 and aeon28) that went for similar themes That looks awesome! What texture set are you using (and/or will you be releasing a version if you put it together yourself)? 2 Share this post Link to post
Memfis Posted October 16, 2017 Doom Millennium screenshots from 2002: 14 Share this post Link to post
RonLivingston Posted October 16, 2017 (edited) A screenshot of map24. from my project FDROTEG. I put the letters TNT inside that church Edited October 17, 2017 by RonLivingston 7 Share this post Link to post
Wereknight Posted October 16, 2017 (edited) 57 minutes ago, Memfis said: Doom Millennium screenshots from 2002: *stuff* Wow. For 2002 that's just epic. 15 minutes ago, RonLivingston said: A screenshot of map24. from my project FDROTEG. I put the words TNT inside that church And why do I feel somethings wrong in your words. 0 Share this post Link to post
Lila Feuer Posted October 16, 2017 @RonLivingston I like your STATBAR. 1 Share this post Link to post
RonLivingston Posted October 16, 2017 1 minute ago, cyan0s1s said: @RonLivingston I like your STATBAR. Thanks 1 Share this post Link to post
Pegleg Posted October 16, 2017 2 hours ago, CWolf said: And why do I feel somethings wrong in your words. Somewhat harsh. You may just be being influenced by the recent discussion: There's nothing to say that @RonLivingston didn't add the TNT to the church. Why he would've done it is a different story, but there's nothing to say he couldn't have done so. 0 Share this post Link to post
RjY Posted October 16, 2017 On 15/10/2017 at 4:18 PM, Decay said: Finally hacked together my final Progressive Duel map, Abandoned Shrine. Very loosely Hexen inspired but also by AeonDM maps (aeon22 and aeon28) that went for similar themes All that beautiful architecture and texturing, wasted on a deathmatch map. (I'm joking of course. Great work.) 0 Share this post Link to post
Decay Posted October 16, 2017 27 minutes ago, RjY said: All that beautiful architecture and texturing, wasted on a deathmatch map. (I'm joking of course. Great work.) Thanks :P I am a firm believer that PvP matches should get the same detail treatment as SP maps... though not at the expense of game play, of course! 6 hours ago, Lutz said: That looks awesome! What texture set are you using (and/or will you be releasing a version if you put it together yourself)? It's a mishmash of packs, drawing from Hexen, a lone texture from shadow warrior and american mcgee's alice, gothmash, Unreal, Marathon, and Daikatana, at least according to the person detailed the aforementioned aeon maps. The aurora skybox was custom made by @Argent Agent in space engine (he should really consider packing them all up and releasing them as resources hint hint). 3 Share this post Link to post
RonLivingston Posted October 16, 2017 I got another one too. My own ironclad map. 4 Share this post Link to post