RjY Posted November 23, 2017 12 hours ago, galileo31dos01 said: Feels weirdly good to find shortcuts on my own. Before you know it, you'll be seeing them everywhere and it will drive you mad. 12 Share this post Link to post
Memfis Posted November 23, 2017 Maybe I'm noob but I couldn't just strafe50 over that gap. I needed monster assistance. 1 Share this post Link to post
Gez Posted November 23, 2017 One does not simply strafe50 into Mordor. You need Gollum assist. 6 Share this post Link to post
TwinBeast Posted November 23, 2017 @Zanieonif it didn't have the sprites, I'd be wondering if it was for Doom3. @yakfaklooks pretty surreal. Tried some other 4 colors. These are just any 4 from the CGA master palette. Colored lighting works pretty well... I'd like to use a style like this, would be easy to make textures with just 4 colors. If I add more colors to it, it starts to look normal. It's so hard to decide which 16 colors to have in the palette, what a nightmare. Have to think how to proceed with this. Every sector light color is a different set of 4 colors, including the default light color? Every level is a different set of 4 colors? 10 Share this post Link to post
Arctangent Posted November 24, 2017 Probably makes the most sense to do it per-level, unless you make colored lighting basically function as a full-screen palette swap while you're in that sector. Otherwise, you break the whole 4 color limitation by allowing more to be drawn at once under the right circumstances. 1 Share this post Link to post
RjY Posted November 24, 2017 10 hours ago, Memfis said: Maybe I'm noob but I couldn't just strafe50 over that gap. I needed monster assistance. FWIW your demo was why that map came to mind for strafe50, and why it was the last panel with the angriest face. "The world's fattest mancubus" still amuses me. 0 Share this post Link to post
reflex17 Posted November 24, 2017 (edited) WIth the help of advanced graphic editing software/techniques and a large amount of science, I have developed theoretical Doom-assisted psycho-therapy technique(s)./ thanks to: Original venn diagram by DoomWorld user: Benjogami with the help of advanced math+science, from the SLaughterMax thread. Spoiler 2 Share this post Link to post
Rayziik Posted November 24, 2017 (edited) Barrels o' "Fun" Not sure why the gif is discolored, but here's a better link for color: https://i.imgur.com/dEOy5v8.mp4 29 Share this post Link to post
Ichor Posted November 24, 2017 Not having enough fun with our barrels? Now, at no extra charge, we will bring the fun to you! 3 Share this post Link to post
Avoozl Posted November 24, 2017 Elemental barrels like in Borderlands would be neat, maybe even barrels with unpredictable effects such as shooting an imp's fireball on explosion for an example. 0 Share this post Link to post
Fuzzball Posted November 24, 2017 My brain read that as "Shooting an Imp's head" and for a moment I was very confused. 0 Share this post Link to post
Spie812 Posted November 24, 2017 Gzdoom + Ambient Occlusion + Invulnerability - Textures = ??? 31 Share this post Link to post
RjY Posted November 24, 2017 5 hours ago, Rayziik said: Barrels o' "Fun" I especially liked the "boom mic mouse pointer drifts into shot" moment :). 47 minutes ago, Spie812 said: Gzdoom + Ambient Occlusion + Invulnerability - Textures = ??? First is obviously doom2 map01, second is doom2 map14, then finally sunder map09? 3 Share this post Link to post
valkiriforce Posted November 24, 2017 One Bloody Night, MAP03 One Bloody Night, MAP07 One Bloody Night, MAP08 Memento Mori II, MAP22 21 Share this post Link to post
Memfis Posted November 24, 2017 How can a teleport be white on bottom but red on top? Like, which is it? Arghhh! 3 Share this post Link to post
wallabra Posted November 24, 2017 I made in Doom a map that is an approximation of a very famous map from another game. Try to find out which it is! There are 10 minutes to find out! 5 Share this post Link to post
Lila Feuer Posted November 24, 2017 @Gustavo6046 Gives me de_dust vibes. 2 Share this post Link to post
wallabra Posted November 24, 2017 (edited) 2 minutes ago, cyan0s1s said: de_dust Almost there! 1 Share this post Link to post
AtroNx Posted November 24, 2017 10 minutes ago, Gustavo6046 said: Almost there! dust 2 classic ? 2 Share this post Link to post
wallabra Posted November 24, 2017 Yeah! Straight out from 1.6! (ding ding ding?) 2 Share this post Link to post
Misty Posted November 25, 2017 Testing some stuff in map. I don't know if I ever release this map, because I'm slowly getting into mapper's block and so on. 8 Share this post Link to post
Ribbiks Posted November 25, 2017 On 11/22/2017 at 6:03 AM, Memfis said: Looks like a Darkwave map almost. I was thinking darkwave + nicolas monti, maybe ;D 0 Share this post Link to post
cannonball Posted November 26, 2017 (edited) Another map done (Maps01/02/03/04/05/09/10 completed now of the 11 map episode) These taken from map05 12 Share this post Link to post
Master O Posted November 26, 2017 On 11/24/2017 at 4:34 PM, Gustavo6046 said: I made in Doom a map that is an approximation of a very famous map from another game. Try to find out which it is! There are 10 minutes to find out! 0 Share this post Link to post
Marlamir Posted November 26, 2017 On 24. 11. 2017 at 10:11 AM, Spie812 said: Gzdoom + Ambient Occlusion + Invulnerability - Textures = ??? Oh woow, glorious and awesome. Great idea for horror themede maps, tough 0 Share this post Link to post
bioshockfan90 Posted November 26, 2017 After making a green map, it's only fitting I start using some other colors. 16 Share this post Link to post
galileo31dos01 Posted November 26, 2017 (picture taken from Valiant MAP06) Nothing, just love the view, and the music. Keep going. 19 Share this post Link to post
TwinBeast Posted November 27, 2017 @bioshockfan90such a tranquil place... Tried some more 4 color palettes, but if they have no red and green, or the colors are flipped, the target rectangle stuff becomes useless or confusing. With some 8 colors the important colors can stay as they are, while others can change. The colors change smooth, and PLAYPAL don't need damage or bonus flashes. Also made an automatic screenshotter commandline option. 11 Share this post Link to post