RonLivingston Posted December 2, 2017 6 hours ago, Dragonfly said: Channeling one's inner Bob Ross while using GZDB results in: I like the mountains 2 Share this post Link to post
dobu gabu maru Posted December 2, 2017 I'm sure nothing bad is waiting at the top of these stairs!!!!!!!! 42 Share this post Link to post
Master O Posted December 3, 2017 (edited) 1 hour ago, dobu gabu maru said: I'm sure nothing bad is waiting at the top of these stairs!!!!!!!! Xenomorphs, Facehuggers and Terrywads? 3 Share this post Link to post
valkiriforce Posted December 3, 2017 Rebel Sky Plutonia 2, MAP26 Plutonia 2, MAP29 Ancient Aliens, MAP01 19 Share this post Link to post
TwinBeast Posted December 3, 2017 @dobu gabu maruFun light effect, always liked it in Hexen Automap asteroids? And regular view... maybe could make couple more shapes. 7 Share this post Link to post
snapshot Posted December 3, 2017 (edited) On 11/29/2017 at 1:06 AM, RonLivingston said: That's Racist 1 Share this post Link to post
Dutch Doomer Posted December 3, 2017 New map I started today, 2 hours into so far. 23 Share this post Link to post
StormCatcher.77 Posted December 3, 2017 I finish my JoM map. Screens of final version: Spoiler 28 Share this post Link to post
Dragonfly Posted December 3, 2017 @StormCatcher.77 looks amazing. I look forward to giving it a shot. Here's my JoM submission: THE EDITOR (Yeah, I know. WHAT A MESS!) THE AUTOMAP BLUE KEY AREA YELLOW KEY AREA RED KEY AREA FULL MAP 47 Share this post Link to post
SuperCupcakeTactics Posted December 3, 2017 3 minutes ago, Dragonfly said: Here's my JoM submission: omg... color me impresseddd 1 Share this post Link to post
Gez Posted December 3, 2017 1 hour ago, Dragonfly said: @StormCatcher.77 looks amazing. I look forward to giving it a shot. Here's my JoM submission: THE EDITOR (Yeah, I know. WHAT A MESS!) THE AUTOMAP What happens if textured automap is turned on? 0 Share this post Link to post
Dragonfly Posted December 3, 2017 (edited) It looks an awful lot like the editor and it is fully visible as soon as you do a quick 360 turn, heh. :P 3 Share this post Link to post
Tango Posted December 4, 2017 did you do all the mapping _over_ the automap drawing? that looks like such a huge pain. could you have made the map and drawing separately and then just pasted all the linedef art over top the finished map? 0 Share this post Link to post
Gez Posted December 4, 2017 3 hours ago, Dragonfly said: It looks an awful lot like the editor and it is fully visible as soon as you do a quick 360 turn, heh. :P There is a UDMF sector flag to hide a sector from the textured automap, if you want to try to fix that. ;) 1 Share this post Link to post
Breezeep Posted December 4, 2017 Just finished this beast of a map for Joy of Mapping 5 35 Share this post Link to post
TwinBeast Posted December 4, 2017 @BreezeepCool city/castle stuff there. Started on a Start level, this is the sight at the spawn point. Maybe add some glowy signs for each corridor here. Here's some episode/mission selection area. After each mission, success or failure, you'll return back to this level. Other areas could be a tutorial, difficulty selection and a shop for buying stuff. 6 Share this post Link to post
Gutawer Posted December 4, 2017 We posting JOM map screenshots? Sure. In-Game Shots: Spoiler 16 Share this post Link to post
EmotionalFelineinaMadstate Posted December 4, 2017 Since everyone is posting JOM 5 screenshots, here is mine. 10 Share this post Link to post
Jimmy Posted December 4, 2017 (edited) Very proud of my joyful students. :) 4 Share this post Link to post
Koko Ricky Posted December 4, 2017 I'm pretty proud of this. I made a transport ship floating in the sky at the beginning of my first map (which I just released, yay!) which I think adds a ton of atmosphere. Unfortunately it's really hard to see without proper mouselook. 12 Share this post Link to post
SuperCupcakeTactics Posted December 4, 2017 (edited) 7 minutes ago, GoatLord said: Unfortunately it's really hard to see without proper mouselook. Maybe you could make a smaller sector surrounding the entire ship and lower it along with the ship just enough so it still floats without cutting off any of the surrounding architecture making it easier to see. 1 Share this post Link to post
Koko Ricky Posted December 4, 2017 27 minutes ago, SuperCupcakeTactics said: Maybe you could make a smaller sector surrounding the entire ship and lower it along with the ship just enough so it still floats without cutting off any of the surrounding architecture making it easier to see. If I hadn't already released it, this would be an option, lol. I think I put it up too high but I wanted to create a sense of depth. 1 Share this post Link to post
Koko Ricky Posted December 4, 2017 @DragonFly is doing quite a job with the much-ignored snow/winter theme. 1 Share this post Link to post
UglyStru Posted December 4, 2017 @Dragonfly Snow maps usually look like ass in Doom, but holy shit. The detail in yours is impressive. Keep up the good work, can't wait to play. 1 Share this post Link to post
UglyStru Posted December 4, 2017 20 hours ago, Terminus said: Finished my JOM5 map! Nice missing textures! :p 2 Share this post Link to post
Psyrus Posted December 4, 2017 @Dragonfly Please tell me you've used Tales Of Old.mid by Stewboy, and this map would be total bliss in my mind. 1 Share this post Link to post