ETTiNGRiNDER Posted December 31, 2017 On 12/30/2017 at 9:19 AM, Jayextee said: Just a few quick screens of some history right here. These are Heretic maps I made in 2001. I thought I'd never see them again (hence, one section of the first is remade verbatim in a later map of the recent Doom episode I made) but on a long-shot asked @Jon if he still had them knocking around, since I vaguely remember sending them via IRC (or a link to my old GeoCities page, whatever) and him enjoying them. Lo and behold, the man's a saint (albeit one with apparently MANY old HDD backups) -- and I was able to play my old maps. How do they hold up? Alright. Some of my old mapping mistakes abound here (cramped areas, too much symmetry) but otherwise I think they're pretty good. And well-balanced, considering Heretic's inventory system. I am thinking on releasing them, unchanged, for posterity. Do want. 1 Share this post Link to post
Tristan Posted December 31, 2017 @Velvetic Tip it on its side and you'll have all four of them ;) 1 Share this post Link to post
yakfak Posted December 31, 2017 mmm yknow there's like six hundred sectors in this map and about two minutes of gameplay 15 Share this post Link to post
NinjaLiquidator Posted December 31, 2017 Early WIP but whatever. This will be first blue map on Harvest: 4 Share this post Link to post
Tango Posted December 31, 2017 (edited) 13 hours ago, StormCatcher.77 said: This is my DMP 2017 map: <img> It is ready only for half. A few minutes ago I finished 100% map geometry and texture import. It remains to make the gameplay, arrange enemies and add items. Working out the balance, somehow put aside. I give myself half an hour to rest ... this looks absolutely beautiful. I love the geometry and the atmopshere. where are those textures from? 1 Share this post Link to post
NinjaLiquidator Posted January 1, 2018 Crossposting this but: in fact, its composed of 72 tiles that will go up and down randomly during the fight :) 7 Share this post Link to post
StormCatcher.77 Posted January 1, 2018 @Tango Thanks very much. :D I use here stuff from Ancient Aliens Texture Pack (not played yet in original wad :3 ) and cool sky from Mechadon's Sky Pack. 1 Share this post Link to post
Wereknight Posted January 1, 2018 Well, that's a thing... Now I'll be UDMF'ied for DWMP. 13 Share this post Link to post
Breezeep Posted January 1, 2018 Definitely put a sky here. Also, the space shown here, as well as the lighting is a bit bland. I would done down the sector brightness for those pillars and suspended bits and maybe add a patch of grass across the room. 4 Share this post Link to post
Marcaek Posted January 1, 2018 @CWolf I would thicken the boards on that thing hanging above the room, it looks really flimsy. I also don't know about wood as a reflective surface, lol 1 Share this post Link to post
Matthias Posted January 1, 2018 8 minutes ago, Breezeep said: Definitely put a sky here. Also, the space shown here, as well as the lighting is a bit bland. I would done down the sector brightness for those pillars and suspended bits and maybe add a patch of grass across the room. better or worse? 2 Share this post Link to post
Tristan Posted January 1, 2018 That's brighter, heh. The sky calls for a lower light level like 160. I preferred the floor before too. Maybe you could have some stone beams across the ceiling too 1 Share this post Link to post
Da Werecat Posted January 1, 2018 10 minutes ago, Marcaek said: I also don't know about wood as a reflective surface, lol Polished wood sounds plausible. Mirror effect makes everything look extremely smooth, but what can you do. 1 Share this post Link to post
Wereknight Posted January 1, 2018 Just wanted to check out how dynlights work with slopes and different sector heights. Well, it's pretty satisfaying feel I have right now. 8 Share this post Link to post
Ichor Posted January 1, 2018 3 minutes ago, Matthias said: how about now I think that pattern works better without the sky. 0 Share this post Link to post
Wereknight Posted January 1, 2018 Just now, Matthias said: yeah? Maybe you need to put some glass. Grey stone, like, almost everywhere - it doesn't look right. 0 Share this post Link to post
Matthias Posted January 1, 2018 ok maybe I should stop, starting to feel like a spammer :D 0 Share this post Link to post
Ichor Posted January 1, 2018 2 minutes ago, Matthias said: yeah? Yeah, that does look better. Also, as CWolf said, maybe some glass spots on the ceiling would be nice. Perhaps two to a rectangle, one on each side. 0 Share this post Link to post
Matthias Posted January 1, 2018 I am not sure what do you mean by glass :) 0 Share this post Link to post
Dragonfly Posted January 1, 2018 @CWolf Loving the shadowmaps. I too have been playing around with them. :) 9 Share this post Link to post
Ichor Posted January 1, 2018 2 minutes ago, Matthias said: I am not sure what do you mean by glass :) Oh wait, Heretic doesn't have that glass by default. I suppose you could use that ice from the previous picture. 0 Share this post Link to post
Matthias Posted January 1, 2018 Just now, Ichor said: Oh wait, Heretic doesn't have that glass by default. I suppose you could use that ice from the previous picture. oki oki thanks for all your suggestions people :) 0 Share this post Link to post
Wereknight Posted January 1, 2018 5 minutes ago, Matthias said: :) ... al-most... I suppose you need to combine previous attemts with current one. Give us blue pillars back, pal. 1 Share this post Link to post
Matthias Posted January 1, 2018 1 minute ago, CWolf said: ... al-most... I suppose you need to combine previous attemts with current one. Give us blue pillars back, pal. it's a totally different room :) 0 Share this post Link to post