bioshockfan90 Posted January 1, 2018 a weird map i've been making, changing up my style and just trying zanier things i guess but HERE ya go shh i know it doesn't have any lighting yet 15 Share this post Link to post
Koko Ricky Posted January 1, 2018 How do you get the radiosity effect going? 0 Share this post Link to post
Koko Ricky Posted January 1, 2018 3 hours ago, Da Werecat said: GZDoom has ambient occlusion now. Fuck, I wish I could run it. It absolutely does not work on my PC. I can't even run Boom. 0 Share this post Link to post
Ribbiks Posted January 2, 2018 2 hours ago, GoatLord said: I can't even run Boom. haven't upgraded to DOS yet? :D 3 Share this post Link to post
jmickle66666666 Posted January 2, 2018 sunder, running in my engine (barely lol) 18 Share this post Link to post
bioshockfan90 Posted January 2, 2018 Just now, skillsaw said: The Eternity Engine is neat! New mapset? (please) 0 Share this post Link to post
Wereknight Posted January 2, 2018 When you set up atmosphere just right 14 Share this post Link to post
seed Posted January 2, 2018 18 minutes ago, CWolf said: When you set up atmosphere just right 6 Share this post Link to post
Pirx Posted January 2, 2018 On 31.12.2017 at 2:59 PM, Payload4367 said: :) Looks spooky! 2 Share this post Link to post
skillsaw Posted January 2, 2018 9 hours ago, bioshockfan90 said: New mapset? (please) Some day. Just not any day soon. 3 Share this post Link to post
Pegleg Posted January 2, 2018 23 minutes ago, jmickle66666666 said: At the moment, at least, it has a rather Entryway type of feel to looking at it, minus the Cyberdemon, of course. I like it. 0 Share this post Link to post
Arctangent Posted January 2, 2018 6 minutes ago, Pegleg said: At the moment, at least, it has a rather Entryway type of feel to looking at it, minus the Cyberdemon, of course. I like it. ( that's tnt map01 ) 0 Share this post Link to post
jmickle66666666 Posted January 2, 2018 Ah yes I should have pointed that out :) I was just playing around with isometric rendering in my engine 2 Share this post Link to post
valkiriforce Posted January 2, 2018 Felt like sharing some stuff here: Here's my Doomworld Mega Project 2017 map as inspired by Scythe. Shouldn't be too long before it gets released with the other maps. Here's a reverse-trap in response to people who expressed dislike for obvious traps (forgot to fix that upper unpegged texture before making this gif). I made a Star Fox experiment WAD a long time ago to test out XWE when I was newer to mapping, and I thought to give it another shot with something Star Wolf-related this time. Don't know how to make this weapon look less like a paper cutout (also no maps to show for this just yet). Wolf's blaster as a pistol replacement. 3 Share this post Link to post
Bauul Posted January 2, 2018 1 hour ago, jmickle66666666 said: That's amazing! A genuinely attractive way of showing off a map, great job! Is this something you're looking to release publicly? I'd love to see what some of the more well known Doom maps out there would look like through this. 2 Share this post Link to post
Da Werecat Posted January 2, 2018 Fullbright though! Did it look worse with ligthing? 0 Share this post Link to post
jmickle66666666 Posted January 2, 2018 (edited) @Bauul yeah hopefully i'll be announcing and releasing an alpha of my engine at some point @Da Werecat i actually don't know why it's all fullbright, haha. will have to look into it edit: its probably because it's an orthographic camera, so is messing up the depth calculation on the lighting. fixed it :) Edited January 2, 2018 by jmickle66666666 15 Share this post Link to post
Payload4367 Posted January 3, 2018 12 hours ago, Pirx said: Looks spooky! Thanks. That's perfect because I'm taking the over-all feel of the System Shock games as inspiration. 0 Share this post Link to post
Dragonfly Posted January 3, 2018 @jmickle66666666 What map formats does this support? I'd absolutely and utterly love to make use of this but the majority of my works are GZDoom maps. Also this reminds me a bit of CodeImp's Bloodmasters which used the Doom map format - http://www.bloodmasters.com/ 0 Share this post Link to post
jmickle66666666 Posted January 3, 2018 Currently it only supports Doom (and I guess Boom?) map format, supporting each and every GZDoom UDMF feature sounds like,,, a lot of work hahaha. Still, I hope to get at least some support for different formats and features in there! Just takes a while since I'm doing it all from scratch. 1 Share this post Link to post
K3K Posted January 3, 2018 Some pictures I took during a Memento Mori playthrough. 5 Share this post Link to post
seed Posted January 3, 2018 2 hours ago, K3K said: Some pictures I took during a Memento Mori playthrough. I hated that room with the pinkies, I saw it as some kind of mockery since there even is a berserk to refill your health. Something like "Hey, we're just going to hurt you really, really bad, so here's a berserk to refill your health after the orgy". I also felt that this was one of the maps which really dragged on, being unnecessarily long. 1 Share this post Link to post
K3K Posted January 3, 2018 14 minutes ago, Agent6 said: I hated that room with the pinkies, I saw it as some kind of mockery since there even is a berserk to refill your health. Something like "Hey, we're just going to hurt you really, really bad, so here's a berserk to refill your health after the orgy". I also felt that this was one of the maps which really dragged on, being unnecessarily long. Haha, I actually got mauled the first two times I made it to that room. Very annoying indeed. As a whole though, MM1 and MM2 are sooooo fun to play on UV. 1 Share this post Link to post
Misty Posted January 3, 2018 Just testing map limits, it seems I should reduce some stuff in map. 8 Share this post Link to post
K3K Posted January 3, 2018 40 minutes ago, Myst.Haruko said: Just testing map limits, it seems I should reduce some stuff in map. Really digging the colors going on in this picture, plus that pentagram looks sweet! 1 Share this post Link to post