Master O Posted January 23, 2018 25 minutes ago, SouthPaw said: Making a multiplayer map megawad, mainly for deathmatches. I'm about halfway done with this map of my school. "Hmm... don't have time to play with myself." 2 Share this post Link to post
Velvetic Posted January 23, 2018 Same map as before Here's what it looks like in GZDoom Builder: https://i.imgur.com/rbGqIln.jpg 45 Share this post Link to post
Gez Posted January 24, 2018 So, what happens when you kill a whole mess of spectres at just about the same place? Some sort of hairy shadow blob, apparently. Spooky! Map is E4M7 from No End In Sight. I IDBEHOLDL for the purpose of this screenshot. 16 Share this post Link to post
SaladBadger Posted January 24, 2018 I love that shadow blob, but this is one of the places where I feel the results in vanilla get a lot trippier. Sorry, I should have GIFed this one too, but I took it a long time ago. 5 Share this post Link to post
NinjaLiquidator Posted January 24, 2018 Is there any way to get the Spectre effect on a midtexture? 0 Share this post Link to post
StalkerZHS Posted January 24, 2018 Overlay the spectre effect over the liquidfall textures... holy crap if you can do that it'd make for some wicked flow 1 Share this post Link to post
NinjaLiquidator Posted January 24, 2018 Isnt it like, that in pallete some specific color is a "spectre" one? Or its hardcoded and there is no way? 0 Share this post Link to post
NinjaLiquidator Posted January 24, 2018 @StalkerZHS ...OK, it looks you cannot do it for textures, but you can do it in dehacked for things. It looks its changed in "Bits" property, but I dont know this on 100%. So if you will make custom thing and enable the bit, there is high possibility you could get your waterfall... 0 Share this post Link to post
Gez Posted January 24, 2018 There's a different render path for fuzz. It's all or nothing, the mobj is either rendered with fuzz or normally. Unfortunately I'm not aware of any port allowing fuzz on textures. 0 Share this post Link to post
Dragonfly Posted January 24, 2018 You could ask @TwinBeast who has used the fuzz effect in their project to create force-fields. 0 Share this post Link to post
NinjaLiquidator Posted January 24, 2018 @GezSince the objective is to create waterfall with fuzz, we are okay just with things. I tried to rip off Dehacked from Struggle, cause it has invisible Cacodemon. And guess what. Its working. Add line "Bits = 4473350" 0 Share this post Link to post
Pegleg Posted January 24, 2018 On 1/22/2018 at 9:47 PM, Jthom said: I've made progress on my map... Hopefully I will be able to finish it soon, I never expected it to take this long! It always strikes me as amazing when someone posts a map that looks quite large and complicated and then comments that they're surprised it took them so long to do or that they finished it in something like 10 hours (or some similarly "small" number). 0 Share this post Link to post
Adahn Posted January 25, 2018 Im not gonna lie, I feel the same way sometimes, especially when I look at the speedmaps of more experienced mappers, and it looks way better than any of my maps, and they say it only took like 1-2 hours or something like that. I get amazed at how high quality they are and in such a short period of time. I didn't make that map very fast its just that I invested a lot of time into working on it within a two week period. 0 Share this post Link to post
Bauul Posted January 25, 2018 Everyone works at different speeds. Even some of the best mappers out there map quite slowly. Just look at Mordeth! I'm working on a little something with Dragonfly, and in the time I have made a level with about 8 rooms, he's more or less finished two maps and is onto a third. The crazy thing is we've probably put the same number of hours in. 3 Share this post Link to post
bioshockfan90 Posted January 25, 2018 Jumping on the map-speed train, I'm so weird about making maps. I'll very very quickly finish about half of a layout that I'm really satisfied with, then spend months making the 2nd half because I want the quality level to be the same. It's what's been happening with my "green" map. Most of it I finished in a night or two, and I still haven't had the courage to make the final section of it. :p 0 Share this post Link to post
Jayextee Posted January 25, 2018 Just entering with my two cents: I'm probably a semi-speedmapper because if I don't get a reasonable structure done in the first session, there won't usually be a second mapping session on that particular map and I'll just throw it out. However, I'm not above using any 'scraps' generated in later maps as separate sections. And I'll tweak slowly over the course of a few weeks until I'm actually happy with a 'finished' map. 1 Share this post Link to post
Matthias Posted January 25, 2018 Quote I don't know what to call it The Castle 1 Share this post Link to post
StevieWolfe Posted January 25, 2018 On 1/23/2018 at 2:20 AM, Velvetic said: Same map as before Here's what it looks like in GZDoom Builder: https://i.imgur.com/rbGqIln.jpg Absolutely incredible. ETA on release for this? 0 Share this post Link to post
Velvetic Posted January 25, 2018 @StevieCybernetik Right now there I have no clue to how long this will take, it's going to be 4 semi-large maps with a lot of attention to detail and interactivity. The good news is that I'm almost done with map02, which is the one you're seeing in those screenshots. 1 Share this post Link to post
NinjaLiquidator Posted January 25, 2018 First 1h30min of new map. Detailing walls is harder than floors/ceilings, so I started with them. 4 Share this post Link to post
Pirx Posted January 25, 2018 On 1/22/2018 at 11:20 PM, Velvetic said: Same map as before Here's what it looks like in GZDoom Builder: https://i.imgur.com/rbGqIln.jpg huh. looks so much more advanced than doom. more like one of the quake engines at the first sight. 0 Share this post Link to post
K3K Posted January 26, 2018 3 hours ago, Uni said: Self-Explanatory. WAD? 0 Share this post Link to post
Eradrop Posted January 26, 2018 Some new screenshots, what do you think? 30 Share this post Link to post
seed Posted January 26, 2018 24 minutes ago, Eradrop said: Some new screenshots, what do you think? Don't know what to say about the sky here, I don't think it fits, unless the area itself is much darker than it currently is. 1 Share this post Link to post
Dragonfly Posted January 26, 2018 I think the sky fits really well. Opinions I guess. Regardless, it looks fantastic eadrop! 1 Share this post Link to post
Eradrop Posted January 26, 2018 (edited) Well, the map is pretty dark honestly, and most of it inside temples. But I accept your opinion. Thanks Dragonfly, I really appreciate it :) 1 Share this post Link to post