SuperCupcakeTactics Posted February 2, 2018 4 hours ago, Memfis said: I would get rid of these flat yellow flowers on the grass. They don't really work well and can be replaced with textures that would look more believable anyway. Noooo the flowers are great! 7 Share this post Link to post
Dragonfly Posted February 2, 2018 +1. Please don't change the flowers. :) 6 Share this post Link to post
Tango Posted February 3, 2018 I have spent all goddamn evening trying to get this Streets of Rage 2 font working in gzdoom and have finally gotten it, after hours of toying with paint.net and gimp and imagetool. phewwww 19 Share this post Link to post
Catpho Posted February 3, 2018 (edited) 5 hours ago, Tango said: I have spent all goddamn evening trying to get this Streets of Rage 2 font working in gzdoom and have finally gotten it, after hours of toying with paint.net and gimp and imagetool. phewwww Kewl Btw what is that map?(Mayan mishap?) 1 Share this post Link to post
Dragonfly Posted February 3, 2018 Just finished crafting my DWMP2018 submission. Onto the testing sessions! I thought I'd take screenshots using @jmickle66666666's #NASTY 'port'. :) 30 Share this post Link to post
Tango Posted February 3, 2018 5 hours ago, Catpho said: Kewl Btw what is that map?(Mayan mishap?) thanks :D that map is some small speedmap that I'm in the process of detailing 0 Share this post Link to post
seed Posted February 3, 2018 I'll just corner you and punch you twice. 2 Share this post Link to post
HeyItsDuke Posted February 3, 2018 (edited) I extracted an old Freedoom shotgun sprite, Me as Duke in a wad I was playing. (I think it was Foursite) I mixed nash blud with some other blood mod, this was the result... (I only hit the zombieman 1 time!) Edited February 3, 2018 by V0idH0und 3 Share this post Link to post
Master O Posted February 3, 2018 On 2/2/2018 at 8:33 AM, Jaska said: Propably "breakthrough". I'm quite sure this will be the 1st map of my "lost civilization"-project. I've had problems on getting all the maps connected logically and now I'm getting to it. Yes! I half-expect the music from "Hunted" in Plutonia to be playing here. 0 Share this post Link to post
HeyItsDuke Posted February 3, 2018 Duke and The Chex Warrior working together. 6 Share this post Link to post
HeyItsDuke Posted February 3, 2018 On 2/2/2018 at 2:21 PM, Memfis said: I would get rid of these flat yellow flowers on the grass. They don't really work well and can be replaced with textures that would look more believable anyway. I love the way that looks! 0 Share this post Link to post
HeyItsDuke Posted February 3, 2018 @Dragonfly I want to play your DWMP2018 submission map really bad! it looks awesome! 1 Share this post Link to post
HeyItsDuke Posted February 3, 2018 (edited) This is technically not Doom, but I got into a fight with the Rebels in Strife. 2 Share this post Link to post
Wereknight Posted February 4, 2018 (edited) @V0idH0und dude, you do not need to multipost, da? 1 hour ago, Catpho said: Its from this thread,take a look! Right, it looks good. BUT. Is it me or Doom assets are just out of whole scene? I mean, they need to be hidden there... Also, it does contain classic Alone in the Dark vibes... goooood. Edited February 4, 2018 by CWolf 0 Share this post Link to post
Wereknight Posted February 4, 2018 Well, that was planned badly Picking up materials will take some time... month or two, maybe... even more for sprites and DECORATE + ACS/ZScript... Jeez. 10 Share this post Link to post
Argent Agent Posted February 4, 2018 Work in progress for a Deathmatch map I've been detailing. 22 Share this post Link to post
seed Posted February 4, 2018 1 hour ago, Argent Agent said: Work in progress for a Deathmatch map I've been detailing. Unholy fucking shit, this knocked me off the chair. The sky is insanely good looking, fantastic work. 1 Share this post Link to post
RonLivingston Posted February 4, 2018 While i was developing my e4m6. i added a scene too it 3 Share this post Link to post
RonLivingston Posted February 4, 2018 On 2/3/2018 at 4:35 PM, V0idH0und said: I extracted an old Freedoom shotgun sprite, What do you think about cacodemonleaders combat slug sounds? 0 Share this post Link to post
Dragonfly Posted February 4, 2018 13 minutes ago, RonLivingston said: While i was developing my e4m6. i added a scene too it I like the effort that's gone into this but I'd suggest against cutscenes, remember that they pause the gameplay and totally and utterly end any flow your map had going at the time. They generally should only be used to give meaningful information; in this case it literally stops you for dialogue that adds very, very little to the gameplay of your map. 3 Share this post Link to post
Arctangent Posted February 5, 2018 In general, cutscenes are best used when the action's already stopped, like right at the start or end of the map. Hell, doing it at the start of the map gives an easy reason to do the cutscene, as it can give the player a peak at what they'll be dealing with it the immediate future and perhaps call attention to details they might've already glanced over. Outside of those scenarios, though, I'd recommend any cutscenes occur in real ( not paused ) time from the player's perspective, ala the cutscenes in the Half-Life series; not only does this mean that should a player trigger the cutscene while they're actually in a fight, they won't get whiplash from suddenly being interrupted with something completely irrelevant, but it also just feels a lot better to be able to control the angle you're viewing the cutscene stuff from. Also don't like, have like a four-episode mapset that is completely freeflowing gameplay for the first three episodes and the first five maps of the fourth episode only for a cutscene to suddenly jump out of nowhere on the sixth map. That's really good way to shoot any consistency you had in the face, not to mention it really adds to the feel that the mapset was made strictly for experimenting with the engine and you only added the cutscenes because you figured out how at the time. 4 Share this post Link to post
HeyItsDuke Posted February 5, 2018 5 hours ago, RonLivingston said: What do you think about cacodemonleaders combat slug sounds? I'm not sure if I have heard them to be honest, are they the one's in freedoom? 0 Share this post Link to post
HeyItsDuke Posted February 5, 2018 11 hours ago, Argent Agent said: Work in progress for a Deathmatch map I've been detailing. Quite possibly one of the best sky's I have ever seen! 0 Share this post Link to post
Denim Destroyer Posted February 5, 2018 11 hours ago, Argent Agent said: Work in progress for a Deathmatch map I've been detailing. Is the sky from Space Engine? 1 Share this post Link to post
Argent Agent Posted February 5, 2018 7 minutes ago, Classicgamer6 said: Is the sky from Space Engine? Yes; I have found Space Engine to be a great source for skyboxes. 3 Share this post Link to post
Decay Posted February 5, 2018 (edited) 49 minutes ago, Argent Agent said: Yes; I have found Space Engine to be a great source for skyboxes. when are we going to see argentum_skyboxes.pk3??????? You have made a bunch of great ones already (as well as a bunch of others not posted here. Please do it! 3 Share this post Link to post