-Votterbin- Posted February 21, 2018 More Twitter shenanigans courtesy of the DOOM account 2 Share this post Link to post
Bauul Posted February 21, 2018 (edited) 22 hours ago, Dragonfly said: @Zanieon is an absolute legend and helped me with a request for a 'rolled up flag which falls into place'. With his help I've converted my flat midtexture flags into animated ones which breeze in the wind, and as per my request I'm able to have them 'drop' from a rolled up state! And the banners flutter in the wind when idle? Awesome! I'm increasingly being interested in levels that have constant background movement of some kind, I feel they have a big effect on how impactful a level is to play. It could be as simple as an animated vanilla liquid FLAT, or as complex as something like this, but just having something that constantly moves leaves a big impression. 6 Share this post Link to post
Dragonfly Posted February 21, 2018 I couldn't agree more. A lot of my non-gzdoom maps these days make a lot of use of pulsing and flickering lights for this exact reason. :D 3 Share this post Link to post
Xyzzу Posted February 21, 2018 ^ If this doesn't win the contest, I'm gonna explode into pixels! 6 Share this post Link to post
Tristan Posted February 21, 2018 lol now you're just taking the piss Dragonfly :p 2 Share this post Link to post
Terminus Posted February 21, 2018 I think Joel's gonna be in for a ride. Can't wait to play this myself one day :D 1 Share this post Link to post
dobu gabu maru Posted February 21, 2018 (edited) *shakes fist angrily* Dragonflllyyyyyyy! Oh yeah, and here's my progress: Don't worry, I'll make it in time. Spoiler Spoiler D-does anyone have access to a t-time machine???? Edited February 21, 2018 by dobu gabu maru 23 Share this post Link to post
Zanieon Posted February 21, 2018 52 minutes ago, Dragonfly said: Goodies building themselves. Man i hit the like button but i have to like with my avatar as well Very well done bro. 7 Share this post Link to post
Bauul Posted February 21, 2018 56 minutes ago, Dragonfly said: Stupidly impressive bollocks Now please spawn a single Former Human as the boss! 9 Share this post Link to post
Jaska Posted February 22, 2018 18 hours ago, Dragonfly said: Animations Whoah!! Madness! 1 Share this post Link to post
Jaska Posted February 22, 2018 (edited) Where are you mapping to? Edit: Propably to this.. Edited February 22, 2018 by Jaska 1 Share this post Link to post
Yuki Senmatsu Posted February 22, 2018 You demons look a bit cold. Why not go to a nice fireplace to warm up? Playing around with shovelware with a winter texture and Frost Shards mod right after a nice snowy day I've had 1 Share this post Link to post
Catpho Posted February 23, 2018 10 minutes ago, Memfis said: SUNGOD.WAD (1994) I love 90s wads :) 3 Share this post Link to post
valkiriforce Posted February 23, 2018 Finished a map recently for an upcoming project I have in the works. 20 Share this post Link to post
Uni Posted February 23, 2018 (edited) 5 hours ago, Memfis said: SUNGOD.WAD (1994) I played it in Maximum Doom. It's pretty cool. 0 Share this post Link to post
Misty Posted February 23, 2018 I like this skybox and colour so much. It's from Mechadon skybox collection, under palette which I generated few months ago. True colour of this sky is blue ;) 16 Share this post Link to post
ukiro Posted February 23, 2018 I just wish GZDoom would have an option for Boom sky rendering (vanilla style but support for tall skies). The curved rendering and vertical offset bug is very annoying to me. 2 Share this post Link to post
Walter confetti Posted February 23, 2018 SUNGOD. WAD is really an awesome and unknown map from 94... 1 Share this post Link to post
NinjaLiquidator Posted February 23, 2018 @Myst.Harukoyou got cool idea with big cylindric room + midtextures of purple clouds. I bet the actual sky are only the stars 0 Share this post Link to post
yakfak Posted February 23, 2018 play on software with gamma on zero or you didn't really win 9 Share this post Link to post
Misty Posted February 23, 2018 (edited) 19 minutes ago, NinjaLiquidator said: @Myst.Harukoyou got cool idea with big cylindric room + midtextures of purple clouds. I bet the actual sky are only the stars It's real skybox from Mechadon skybox collection, only difference it's paletted under palette which affects blue colour and I defined sky with Mapinfo lump. Main skybox thread is buried somewhere in Doom editing forum. 0 Share this post Link to post
NinjaLiquidator Posted February 23, 2018 you dont get that cylindric look usually... 1 Share this post Link to post
ukiro Posted February 23, 2018 1 minute ago, NinjaLiquidator said: you dont get that cylindric look usually... You do in GZDoom. Unfortunately, IMO. 0 Share this post Link to post
Misty Posted February 23, 2018 (edited) Skybox size judging by information from Slade is 1024x240. I used gzdoom, because of advanced mapping format, I'll switch off freelook, when I finish my map completely. Here, below is original one. 9 Share this post Link to post
Fuzzball Posted February 24, 2018 (edited) Some more "Random" DOORTRAK to avoid repetition! Edit: Have some more :P Edited February 24, 2018 by Fuzzball 17 Share this post Link to post
Kristian Nebula Posted February 24, 2018 An old development shot from Whispers of Satan MAP19. I was messing around with -fast and summon/summonfriend commands. 13 Share this post Link to post