Catpho Posted February 25, 2018 7 minutes ago, yakfak said: - less than eleven months to go - the colour red is not allowed to appear in this map unless it's on a lost soul - giggle that vinesauce competition is creating some interesting layouts by better mappers than me no way am i ever entering another creative competition after spending long draining years on botb You made a botb(battle of the bits) map?Where? 0 Share this post Link to post
Lüt Posted February 25, 2018 2 hours ago, Catpho said: Thats look like doom millennium tier stuff. I'd hope so, seeing how that's the project it's for. 3 minutes ago, Avoozl said: There's clearly some red on that computer graphic. Clearly the thing you think is a computer graphic is actually a lost soul :o 5 Share this post Link to post
yakfak Posted February 25, 2018 Just now, Catpho said: You made a botb(battle of the bits) map?Where? http://battleofthebits.org/arena/Entry/russell+brand+for+doom+ii/15176/ this thing is also on idgames as "Job", it has almost entirely negative reviews because its a concept map lol 1 Share this post Link to post
Gez Posted February 25, 2018 10 minutes ago, yakfak said: - less than eleven months to go - the colour red is not allowed to appear in this map unless it's on a lost soul - giggle How nitpicky are you willing to go with that restriction? 0 Share this post Link to post
yakfak Posted February 25, 2018 13 minutes ago, Gez said: How nitpicky are you willing to go with that restriction? put it this way: this is for teh megaproject so the overtly red font can't be changed, i have already used fireblu as a trim and the other monsters on the map are imps and archviles. :)) i was just lightly teasing other posts talking about red, orange and yellow regions of their maps in progress 0 Share this post Link to post
Dragonfly Posted February 25, 2018 (edited) EDIT- Oops there was a new page I didn't see. I guess someone flagged it up before me! :P 5 Share this post Link to post
Fletcher` Posted February 25, 2018 3 hours ago, Lüt said: HOPELESSLY OUTDATED: I was wondering where Vrack 4 went. 1 Share this post Link to post
Gez Posted February 25, 2018 5 minutes ago, Mira said: Guess the WAD! The Darkening, Episode 2 (DARKEN2.WAD). 1 Share this post Link to post
Mira Posted February 25, 2018 This WAD is getting harder level for level. 5 Share this post Link to post
Scorpinax Posted February 25, 2018 Uh oh, 2 percent health. I'm gonna guess that last one was taken right before death? lol 0 Share this post Link to post
Mira Posted February 25, 2018 2 minutes ago, Scorpinax said: Uh oh, 2 percent health. I'm gonna guess that last one was taken right before death? lol The screenshots are getting out of my hands ahahah 0 Share this post Link to post
Dragonfly Posted February 25, 2018 Almost done with my Vinesauce map. It's now in a state I'd be comfortable submitting it; so I have a couple of days to add final touches. :) One such final touch - Automap cleanup. Since this map extensively uses stacked sector portals I had to do SOMETHING to clean it up, heh. Below are the two editor shots, and then the in-game automap where the cleanup has been done and the two 'halves' are stacked. Bottom half (main section) Top Half (upper floors, secret areas, rooftops etc) In Game Automap (Some lines might be missing thanks to me not viewing them before taking the screenshot, but I'd say 95% has been revealed.) 12 Share this post Link to post
Gez Posted February 25, 2018 Those little gaps in the easternmost wall are triggering my OCD. 2 Share this post Link to post
Dragonfly Posted February 25, 2018 Likewise, funnily enough they aren't gaps! They're where the grey lines indicating a 3D floor are. (why grey??? poorly chosen colour if you ask me.) Thanks for mentioning it though, I had a spark while typing this and came up with a solution (move the floor below up by 1px without a side texture to make it render nicely on the map). 0 Share this post Link to post
Memfis Posted February 25, 2018 Things boring mappers do: putting "block monster" lines on teleporters. Come on, just let me lure that caco to the portal so I can telefrag it. Don't rob me of the fun! It's not even a trivial trick: it's easy to mistime it and appear right in front of the enemy. 2 Share this post Link to post
Afterglow Posted February 25, 2018 12 hours ago, Lüt said: HOPELESSLY OUTDATED: GothicShawn2DM99 MAP01 2 Share this post Link to post
Remster Posted February 25, 2018 If anyone asked me "What was the turning point in your mapping career?", I'd respond just with one sentence "Comp textures.". Seriously tho, i luv them 10 Share this post Link to post
Quagsire Posted February 25, 2018 Can't wait for PYDP Part 3: Brimstone Crusaders to come out 0 Share this post Link to post
Dragonfly Posted February 25, 2018 9 minutes ago, Mira said: My average HP are 50/55 (27 + 24 + 56 + 21 + 14 + 55 + 24) / 7 = 31.57 ;P 4 Share this post Link to post
Mira Posted February 25, 2018 Just now, Dragonfly said: (27 + 24 + 56 + 21 + 14 + 55 + 24) / 7 = 31.57 ;P Uh. Thanks. I don't mind math. 0 Share this post Link to post
Dragonfly Posted February 25, 2018 Don't mind me, it's just a terrible joke! In other news (to try and stay on-topic), RC1 of my vinesauce map is done. Here's the title graphic to go with it! 18 Share this post Link to post
ukiro Posted February 25, 2018 19 minutes ago, Dragonfly said: Here's the title graphic to go with it OK there's no way this isn't a reference to the trance label, right? (I have quite a few of their releases...) 1 Share this post Link to post
Dragonfly Posted February 26, 2018 @ukiro it is a complete and utter coincidence! My apologies for exciting you! :P I'm not too into trance, I can enjoy the 'classics' such as Tiesto, but beyond that my knowledge on the genre is close to zero. 0 Share this post Link to post