Dragonfly Posted March 5, 2018 Looks good ChaingunnerX! Spoiler That said, you have triggered one of my "OCD's" in doom :P I find it looks odd when a screen wraps around a 90 degree corner. Personal preference of course! 0 Share this post Link to post
Scotty Posted March 5, 2018 Messing around with glowing light trickery. 36 Share this post Link to post
Tango Posted March 6, 2018 7 hours ago, FuzzySpaceRaptor said: What WAD is that? It looks like an absolute joy to play. thanks for the kind words mate :D it's a currently unreleased wad. I have a lot of ambition for the project, so it's probably going to be a while before anything is released :( 1 Share this post Link to post
dobu gabu maru Posted March 6, 2018 2 hours ago, Scotty said: Messing around with glowing light trickery. That effect is one of my favorites. *sniff* New mappers grow up so fast... *nose blowing* 4 Share this post Link to post
Avoozl Posted March 6, 2018 7 hours ago, Zanieon said: So far this is what i got in my stream mapping yesterday (even though nobody watched) Dark Forces inspired? 3 Share this post Link to post
Memfis Posted March 6, 2018 _,,,,,,,,,,,,,,,,,,,_ ,,,-‐''"` `゙゙''ーi、、 ,/△ △`'-,、 △ `'△、 ./ ________ ‘i、 ,i´ (___(__)_) .ヽ / .゙l .l゙ c ゙l | . .| |. ---------------------, ..| ゙l ., ▽ ▽ ,. .. l゙. ゙l.. ., ., ,i´ ゙l、 ., ● ,. 丿 \ ,. ,.,,△ △.,., /` `'、、 ,. .,, .,.,., ,/ ‘'▽,、 _▽ `'ー、,,,_ _,,,,-'"゛ `゙゙''''''''''''''''''"゙` found here 4 Share this post Link to post
Zanieon Posted March 6, 2018 16 hours ago, Tango said: thanks for the kind words mate :D it's a currently unreleased wad. I have a lot of ambition for the project, so it's probably going to be a while before anything is released :( No haste, but surely my dog will be asking for a download link when you finish it. 16 hours ago, Avoozl said: Dark Forces inspired? Ironically, nope, this is result of blending Tron:Legacy with Doom 3, Ghost In The Shell and Blade Runner. 2 Share this post Link to post
an_mutt Posted March 6, 2018 Last December I started (and mostly finished) a layout for Jimmy's fifth Joy of Mapping session, but had to pull it in the end due to it becoming too big and unwieldy. Over the past few days I've been returning to it for a single release, and I'm happy with how it's shaping up! Hopefully I'll have a first version ready for testing in the next few days! Fingers crossed! 41 Share this post Link to post
KVELLER Posted March 7, 2018 This is when you're thankful that Doom uses sprites. (Confinement 256. Forgot the map number) 20 Share this post Link to post
Scorpinax Posted March 7, 2018 What a beautifully laid spread of corpses. Is DOOM corpse art a thing? it should be. 2 Share this post Link to post
yakfak Posted March 7, 2018 booting abandoned projects out the door dobu's thread inspired me to ship off more failed content lol 12 Share this post Link to post
Crunchynut44 Posted March 8, 2018 @an_mutt How do you go about re-colouring an old sky like that? Or is there an already existing sky pack? 0 Share this post Link to post
Misty Posted March 8, 2018 (edited) ^ That sky is in zoon texture pack. As I far I as I can remember, not sure. 1 Share this post Link to post
Jimmy Posted March 8, 2018 I made that sky for JoM5. It's free to use. 3 Share this post Link to post
Lila Feuer Posted March 8, 2018 Wow those are so clean they feel refreshing, I can immerse myself in them. 1 Share this post Link to post
Moustachio Posted March 8, 2018 On 3/3/2018 at 6:44 AM, riderr3 said: This void sky idea came to me suddenly. Specially for my WIP project. Looks like something straight out of TribeTwelve (which I heard looks like something straight out of A Scanner Darkly). Pretty badass! 0 Share this post Link to post
Catpho Posted March 8, 2018 8 hours ago, valkiriforce said: "cool pics" Im digging the 2nd, 3rd and 4th ones. Love the bricks in the 3rd :) 1 Share this post Link to post
Jaska Posted March 8, 2018 Uhh. For some reason started again some overdetailed nature- thingie. I have found too many cool textures and I have to test them but don't know where to go next with this.. 26 Share this post Link to post
dobu gabu maru Posted March 8, 2018 Added a Saturnine-esque "breathing power system" to the central chamber in one of my old maps: 44 Share this post Link to post
Dragonfly Posted March 8, 2018 That looks amazing as alwats, Dobu. Might have to pinch that 'breathing lights' effect for one of my own maps in the distant future, if you don't mind! :o 0 Share this post Link to post
Scorpinax Posted March 8, 2018 So cool! Does it use actual light values or is it texture? 2 Share this post Link to post
dobu gabu maru Posted March 8, 2018 25 minutes ago, Dragonfly said: That looks amazing as alwats, Dobu. Might have to pinch that 'breathing lights' effect for one of my own maps in the distant future, if you don't mind! :o Of course not—I'm sure scripting would allow for some pretty gnarly light effects. 25 minutes ago, Scorpinax said: So cool! Does it use actual light values or is it texture? Light values, 31 dummy sectors. The hardest part about it was making sure no objects down below would be lit up by lights, which led to a lot of sliver sectors being created. Thank god for the "change ceiling/floor brightness to this brightness" action 11 Share this post Link to post
Bauul Posted March 8, 2018 On 3/6/2018 at 5:24 PM, KVELLER said: This is when you're thankful that Doom uses sprites. (Confinement 256. Forgot the map number) I thought I recognized that as a Conf 256 level! I think it's one of Xyzzy01's original set. 3 Share this post Link to post
Velvetic Posted March 9, 2018 The 'black' walls are there because I haven't done anything beyond them. 42 Share this post Link to post
Dragonfly Posted March 9, 2018 @Velvetic that looks fantastic. Is this for a specific project, and if so, got a thread for it? 1 Share this post Link to post
Velvetic Posted March 9, 2018 @Dragonfly It's for the same mapset I've been posting screenshots from. It doesn't have a thread yet, I'm making sure I have enough resources (although this map is build upon 'pre-baked' textures) to announce it officialy. 3 Share this post Link to post
Mr. Freeze Posted March 9, 2018 35 minutes ago, Velvetic said: The 'black' walls are there because I haven't done anything beyond them. Dayummmm! What are those textures? 2 Share this post Link to post