Lila Feuer Posted March 24, 2018 Gives me strong Quake vibes, or Chasm. 0 Share this post Link to post
Gez Posted March 24, 2018 It's funny how things become a lot more squat once transposed in Doom. The teleport pads and the lamp columns both got thicc, and the command pulpit got short and stout. Of course the proportions could be made to look more like the movie set, but given the Doomguy's width and his waist-level eyes, it probably wouldn't look right anyway in-game. 4 Share this post Link to post
Angry Saint Posted March 25, 2018 17 hours ago, Gez said: It's funny how things become a lot more squat once transposed in Doom. The teleport pads and the lamp columns both got thicc, and the command pulpit got short and stout. Of course the proportions could be made to look more like the movie set, but given the Doomguy's width and his waist-level eyes, it probably wouldn't look right anyway in-game. Doom proportions are different from reality... and this is not reality, but a set in a movie or tv show: it is already distorted through the lens of the camera in many ways. But it is still fun and I think I will keep building my private klingon vessel. 2 Share this post Link to post
Catpho Posted March 25, 2018 (edited) You'll never guess who made this... (its not mine btw) 2 Share this post Link to post
The_SloVinator Posted March 25, 2018 11 minutes ago, Catpho said: You'll never guess who made this... (its not mine btw) Looks like something Erik Alm would do. 0 Share this post Link to post
Chainie Posted March 25, 2018 (edited) 51 minutes ago, Catpho said: You'll never guess who made this... (its not mine btw) Linguica, i guess? 0 Share this post Link to post
Fletcher` Posted March 25, 2018 those look like some Dr. Sleep lights to me. 2 Share this post Link to post
Velvetic Posted March 25, 2018 1 hour ago, ChaingunnerX said: Linguica, i guess? Yep, it's 'Whoremonger' from Gothic 99. 2 Share this post Link to post
DynamiteKaitorn Posted March 25, 2018 (edited) TMoD 3 Plug time number two. :D Also since I decided to make this mod linear, the previous pictures I uploaded to the previous part... those levels aren't deleted but rather in Limbo. If people want me to I could implement them but then I'd have to edit them to not make them too linear. The characters so far: Spoiler This gif is just a quick preview of the characters you will be playing as. Dynamite Peter and Sapphire all return but what's this? you can play as TNT? O_O And who is this adorable irish kitty cat? Chrysalla? Edited March 25, 2018 by DynamiteKaitorn : SPOILERZ 5 Share this post Link to post
Catpho Posted March 26, 2018 Nice answers guys ( @Velvetic, @ChaingunnerX , @rf` and @The_SloVinator) Yep, its a linguica map, who knew? I only know some of his experimental works and his cc2 contribution. 0 Share this post Link to post
yakfak Posted March 27, 2018 dmp map is basically done i just need to keep deleting monsters off it 'til i can beat it on demo 15 Share this post Link to post
VanaheimRanger Posted March 27, 2018 (edited) Okay, so I had some free time to sit and remake some video thumbnails last night. I think this will be my new standard: - Take a screenshot of a memorable area with no monsters - Place enemy sprites on the field to create a fake action scene - Merge layers, oil paint filter, posterize filter - add M_DOOM title from wad and channel logo A few of these don't fit that exact formula but I can't make every thumb exactly the same, lol. These are all for video/streaming series' I already have uploaded, I have a few more for upcoming series I need to sit down and do, so expect another post like this in a few days. Edited March 27, 2018 by guitardz : Spelling and double screenshot 8 Share this post Link to post
Memfis Posted March 27, 2018 (edited) I think action scenes look a bit incomplete without some fireballs flying. I like them otherwise. I think such pictures are a lot more effective than shots with no monsters or anything. A map looks good only if the fights look good. 2 Share this post Link to post
Gez Posted March 27, 2018 My advice for your action scenes: use in-game monsters (you can summon some more if you want) and use the freeze command. Perhaps bind a key to freeze so that you can quickly stop and start while still moving around. That way, monsters will look more like they are in the scene (the Plutonia and TNT screen look kinda fake for that), respecting their sectors' light levels and such, and you'll get more flying projectiles around. 4 Share this post Link to post
Fonze Posted March 28, 2018 I agree with others, pics would be best with either no monsters or with those present in the map already, though for me it's mostly because what makes me want to play or watch something is how it looks and how it plays, of which the second point will be misrepresented through a doctored photo. In addition to what Gez mentioned though, I'd also suggest recording a demo while searching for the perfect screenie, so that you can take the screenie during demo playback and focus just on getting a good shot, with the ability to retake it if your timing is off :) 2 Share this post Link to post
VanaheimRanger Posted March 28, 2018 (edited) @Memfis @Gez @Fonze Thanks, guys. I didn't know about the freeze command. Here is a good question. In Skyrim there is a console command 'tfc 1' (toggle free camera, and the 1 freezes the action) it basically let's you move the camera freely while your player character stays where they are. You can use it to get good action screenshots from any angle with your character on screen. Is there anything like that in GZDoom? That would be the perfect way to get good shots. I think I'll keep this set of thumbs as is and use these suggestions for later ones. (These were a lot more work than they look like, lol) 1 Share this post Link to post
Spectre01 Posted March 28, 2018 On 3/25/2018 at 3:47 AM, Zanieon said: These are from my last 2 mapping streams: Very cool. What port/engine in that running on? 1 Share this post Link to post
Fonze Posted March 28, 2018 36 minutes ago, guitardz said: @Memfis @Gez @Fonze Thanks, guys. I didn't know about the freeze command. Here is a good question. In Skyrim there is a console command 'tfc 1' (toggle free camera, and the 1 freezes the action) it basically let's you move the camera freely while your player character stays where they are. You can use it to get good action screenshots from any angle with your character on screen. Is there anything like that in GZDoom? That would be the perfect way to get good shots. I think I'll keep this set of thumbs as is and use these suggestions for later ones. (These were a lot more work than they look like, lol) To my knowledge your best bet would be to bind the freeze command and (I kinda hate to say this part, but...) not hit wasd while moving the mouse. There is a chasecam in (g)zdoom, but the player sptite will always be facing away so unless your number 1 fan is Maes you may not like that option. That all said, zandronum might actually have what you need; idk if it's only for mp or not tho. If you record a demo in zandronum, such as during a dm, during playback you can enter spectator view, as well as switch views between players. Spectator view would let you get action shots with your character in-view, and you could then even download a skin pack to differentiate the player sprite based on your current weapon for extra screenie goodness. One drawback of this, though, is idk if zandronum will let you slow down a demo, so it may sux finding the place for the screenie and having to figure out where to arrange the camera, then having to time it well. Zand does have a skipsec command though so you can somewhat quickly navigate to the time that your screenie will take place. 1 Share this post Link to post
m8f Posted March 28, 2018 (edited) 8 hours ago, guitardz said: Here is a good question. In Skyrim there is a console command 'tfc 1' (toggle free camera, and the 1 freezes the action) it basically let's you move the camera freely while your player character stays where they are. You can use it to get good action screenshots from any angle with your character on screen. Is there anything like that in GZDoom? That would be the perfect way to get good shots. I think I'll keep this set of thumbs as is and use these suggestions for later ones. (These were a lot more work than they look like, lol) This can be done in GZDoom with several console commands: freeze noclip2 - allows you to move through walls and fly. summon doomplayer - summons doomguy (if you need him in the picture). One limitation is that he well always look in the same direction. take pistol; take fist - to remove weapons from inventory so they don't obstruct the view. If you use weapon mods, you will need to "take" other weapons. r_drawplayersprites false - hides weapon (Suggestion by Gez). With these commands, you can make pictures like this: Edited March 28, 2018 by m8f : added suggestion to hide weapon from Gez. 5 Share this post Link to post
VanaheimRanger Posted March 28, 2018 (edited) Thanks for the tips guys, I tried getting some first person shots with the freeze command for some test thumbs. My main issue with this is getting monsters where I want them on screen. I will look into demorecording and see what I can do with it later. EDIT: It would also be helpful to know where some of the more memorable areas are in these particular wads: BTSX2, JPCP, and Valiant, as I haven't played them yet (The MAP18 pyramid in AA is staying, I love it, lol.) 4 Share this post Link to post
yakfak Posted March 28, 2018 4 hours ago, guitardz said: EDIT: It would also be helpful to know where some of the more memorable areas are in these particular wads: BTSX2, JPCP, and Valiant, as I haven't played them yet (The MAP18 pyramid in AA is staying, I love it, lol.) you won't be able to find many vistas in map 29 of JPCP that AREN'T memorable in terms of creative layouts it's a masterpiece 1 Share this post Link to post
VanaheimRanger Posted March 28, 2018 15 minutes ago, yakfak said: you won't be able to find many vistas in map 29 of JPCP that AREN'T memorable in terms of creative layouts it's a masterpiece Thanks, someone else told me to check out MAP31 of Valiant and the final map of BTSX2 (couldn't remember how many maps there are, 20 something) 1 Share this post Link to post
Gez Posted March 28, 2018 6 hours ago, m8f said: take pistol; take fist - to remove weapons from inventory so they don't obstruct the view. If you use weapon mods, you will need to "take" other weapons. Nah, toggle r_drawplayersprites is where it's at. 6 Share this post Link to post
VanaheimRanger Posted March 28, 2018 52 minutes ago, Gez said: Nah, toggle r_drawplayersprites is where it's at. Full of useful info, as usual :p Thanks. 0 Share this post Link to post
Catpho Posted March 28, 2018 2 minutes ago, Memfis said: by Dant3 "pic" Oooo, its that a cacodemon lantern i see there? I NEED IT Who Dant3 btw? 0 Share this post Link to post
Zanieon Posted March 28, 2018 11 hours ago, Spectre01 said: Very cool. What port/engine in that running on? It is GZDoom, well i'm more of a GZDoom mapper afterall, so expect all my stuff being for it. 1 Share this post Link to post
Xyzzу Posted March 28, 2018 Cyberspace sure is weird... I kinda like it!Hacx: Twitch N' Kill MAP05 & MAP10 8 Share this post Link to post