Catpho Posted March 28, 2018 9 minutes ago, Xyzzy01 said: "pics" Heh, my memories are fuzzy with Hacx, but these sure stand out after all this time. 0 Share this post Link to post
Catpho Posted March 28, 2018 2 posting so l33t Who made this? (still not mine, ugh) 4 Share this post Link to post
RjY Posted March 28, 2018 I don't know, I thought it was part of d2ino map08, but it is not. 4 Share this post Link to post
Lila Feuer Posted March 28, 2018 Brown and greens look so attractive together in Doom. 2 Share this post Link to post
Malrionn Posted March 28, 2018 WIP of a map, maybe for DMP 2018 if I'm not too slow. 15 Share this post Link to post
Poncho Posted March 28, 2018 Jesus Christ, how are you guys so fucking epic at map-making!? I can barely create a functioning door! 1 Share this post Link to post
Dragonfly Posted March 28, 2018 1 hour ago, Poncho said: Jesus Christ, how are you guys so fucking epic at map-making!? I can barely create a functioning door! years and years of effort - A disgusting amount of hours pumped into the same single hobby. :P 8 Share this post Link to post
Tango Posted March 29, 2018 1 hour ago, Dragonfly said: years and years of effort - A disgusting amount of hours pumped into the same single hobby. :P that being said, it doesn't necessarily have to take years to get to a point where you are capable of outputting really high quality material. I think that like most skills, mindful practice and introspection can go a long way and very rapidly increase your rate of improvement. beyond becoming proficient with the tools (eg Doom Builder) and familiar with the mechanics of building a map (making doors, lifts, monster closets, etc.), I think the biggest gain can be from trying to very heavy emulate work that you (and others) really like, be it for the monster encounter design, layout design, visual design, or whatever else. play a map you like -> try to emulate it -> take a good hard look at how your emulation stacks up -> repeat the cycle. then after a few cycles you start to develop your own style and find out more about what you enjoy. it has also helped me tremendously lately to allow myself to fail. it's ok to make a shitty map, and I can always improve it later. additionally, I try to be more open-minded about the ways in which I can practice mapping. if I was making something with the intent of releasing it, I would of course make something totally original. but if I'm making things for myself to practice and not release, then why not copy+paste map01 of scythe and remix it? it gets me to stop staring at an empty canvas, and it gives me ideas to use in an original map later on. watching youtube playthroughs of various doom wads has also been an awesome source of inspiration lately, and I would definitely recommend anyone try that if they struggle to find the motivation to map sometimes. it's like one big screenshot generator 22 Share this post Link to post
Memfis Posted March 29, 2018 This thread is like the Instagram of Doomworld. People come here, see carefully selected carefully positioned screenshots of some of the most successful levels, and think that this is what a typical day for a mapper looks like. Of course, in reality some of the stuff on these pictures took weeks to create, and there is a really simple and boring room right next to the one displayed, and in general the map has a lot of problems, the author is extremely tired of working on it and is on the verge of quitting, but of course that's not mentioned. 19 Share this post Link to post
Zanieon Posted March 29, 2018 @Memfis are you one of the FBI internet monitors? I don't recall telling about my life to you, lol. 2 Share this post Link to post
Bridgeburner56 Posted March 29, 2018 big push to finish level 2 this weekend. wish me luck 12 Share this post Link to post
Bridgeburner56 Posted March 29, 2018 59 minutes ago, Memfis said: Of course, in reality some of the stuff on these pictures took weeks to create, This definitely applies to me. Level 2 is currently 52500 linedefs 3 Share this post Link to post
VanaheimRanger Posted March 29, 2018 1 hour ago, Memfis said: This thread is like the Instagram of Doomworld. People come here, see carefully selected carefully positioned screenshots of some of the most successful levels, and think that this is what a typical day for a mapper looks like. Of course, in reality some of the stuff on these pictures took weeks to create, and there is a really simple and boring room right next to the one displayed, and in general the map has a lot of problems, the author is extremely tired of working on it and is on the verge of quitting, but of course that's not mentioned. But... 1 minute ago, Bridgeburner56 said: This definitely applies to me. Level 2 is currently 52500 linedefs 0 Share this post Link to post
Dragonfly Posted March 29, 2018 1 hour ago, Memfis said: This thread is like the Instagram of Doomworld. People come here, see carefully selected carefully positioned screenshots of some of the most successful levels, and think that this is what a typical day for a mapper looks like. Of course, in reality some of the stuff on these pictures took weeks to create, and there is a really simple and boring room right next to the one displayed, and in general the map has a lot of problems, the author is extremely tired of working on it and is on the verge of quitting, but of course that's not mentioned. Lmao ok. Honestly though I dont agree with the cynicism displayed there. This thread is fantastic for mappers and players alike - it's a hype generation tool, it's a motivation tool, it's an idea / inspiration source, it's a way to meet new mappers and connect with the players, etc. What's wrong with a little bit of enthusiasm for one's own project? Getting responses like "wow awesome shot!", or a handful of likes etc is a huge motivator for myself and I'm sure it's the same for many other mappers posting here. :) 14 Share this post Link to post
Byeblothingal 1024 Posted March 29, 2018 On 3/24/2018 at 1:58 AM, dobu gabu maru said: Some more pics from my weird map. Really trying to straddle the line between "experimental" and "downright obnoxious" WOAH its like being lost in the bamboo forest all over again...(even though it never happened a 1st time) 1 Share this post Link to post
Deadwing Posted March 29, 2018 I love to see the pics posted here. They might indeed be "the best part" of a map or else, but on other hand this is what taking a good screenshot is about. Also, there's really a lot of criativity and hard-working here. Some stuff I wouldn't even dream about making it lol 3 Share this post Link to post
Misty Posted March 29, 2018 I just post screenshots to keep myself motivated and feel better about my work. 5 Share this post Link to post
Catpho Posted March 29, 2018 5 hours ago, Memfis said: This thread is like the Instagram of Doomworld. People come here, see carefully selected carefully positioned screenshots of some of the most successful levels, and think that this is what a typical day for a mapper looks like. Of course, in reality some of the stuff on these pictures took weeks to create, and there is a really simple and boring room right next to the one displayed, and in general the map has a lot of problems, the author is extremely tired of working on it and is on the verge of quitting, but of course that's not mentioned. You are so comprehensible and incomprehensible at the same time! How can someone do that :P @RjY, @cyan0s1s and @Tango: its resurgence map21 if you dont know. I picked it precisely because the theme is so darn common, so it would be hard to guess. I think that @Joshy is pickin up some tricks from his pal darkwave ;) (where is he btw?) 1 Share this post Link to post
RjY Posted March 29, 2018 I think there is a better thread for creators who want to show off their works in progress and receive encouragement. I think it would be better if this thread were just for impressive, amusing, or otherwise remarkable screenshots from the poster's games, humorous captions and/or edits thereof, pictures from other sources that remind the poster of Doom in some way (e.g. real life photos, architecture etc.), and so on. Alternatively if creators like to post their WIP screenshots here I think it would be better if the thread in W&M were closed and participants redirected to this one. The point is to reduce redundancy and not have two different threads for the same thing. Anyway I made some cinemagraphs. (The Deimos Incident, ep2dein.wad, E2M3) (CrossFire, kaiser_22.wad) (Unholy Realms, ur_final.wad, map14) 8 Share this post Link to post
Memfis Posted March 29, 2018 No cynicism intended. It's a known effect that people often feel like losers when they use Instagram a lot and see these people with incredible bodies taking the most attractive poses all the time. I'm just saying that the same can happen to mappers who follow this thread if they forget that this is just an artificial selection of best of the best. So they shouldn't feel too bad if their output isn't on par with what they see here. 4 Share this post Link to post
Misty Posted March 29, 2018 13 minutes ago, RjY said: I think there is a better thread for creators who want to show off their works in progress and receive encouragement. I think it would be better if this thread were just for impressive, amusing, or otherwise remarkable screenshots from the poster's games, humorous captions and/or edits thereof, pictures from other sources that remind the poster of Doom in some way (e.g. real life photos, architecture etc.), and so on. Alternatively if creators like to post their WIP screenshots here I think it would be better if the thread in W&M were closed and participants redirected to this one. The point is to reduce redundancy and not have two different threads for the same thing. But first post says otherwise - The topic is simple: if you have any interesting pictures of Doom simply post it here. You may post picture of wads in progress if you wish. Also, this thread has more visibility than other one thread. 3 Share this post Link to post
dobu gabu maru Posted March 29, 2018 2 hours ago, Memfis said: No cynicism intended. I actually agree with your commentary on the screenshot artifice—but it's definitely not something unique to our community, as every facet of yourself that you present to the world is curated and restrained in some way (well, typically). Instagram too can be a good tool for emotional support and can make people feel better about themselves, so it's a somewhat apt comparison. Like Dragonfly, I see this less as a hollow attempt to cultivate likes in a meaningless void and more of a hype machine, where you're excited for your own work and you share it to invoke a fraction of that excitement in others. Speaking of, 8 hours ago, Bridgeburner56 said: <3 this structure. One of my favorite things to see are uniquely designed platforms for keys, weapons, armor, etc. 4 Share this post Link to post
VanaheimRanger Posted March 29, 2018 3 hours ago, Memfis said: No cynicism intended. It's a known effect that people often feel like losers when they use Instagram a lot and see these people with incredible bodies taking the most attractive poses all the time. I'm just saying that the same can happen to mappers who follow this thread if they forget that this is just an artificial selection of best of the best. So they shouldn't feel too bad if their output isn't on par with what they see here. All I see on Instagram is videogame content...I follow the right accounts, lol. 0 Share this post Link to post
Bridgeburner56 Posted March 29, 2018 2 hours ago, dobu gabu maru said: I actually agree with your commentary on the screenshot artifice—but it's definitely not something unique to our community, as every facet of yourself that you present to the world is curated and restrained in some way (well, typically). Instagram too can be a good tool for emotional support and can make people feel better about themselves, so it's a somewhat apt comparison. Like Dragonfly, I see this less as a hollow attempt to cultivate likes in a meaningless void and more of a hype machine, where you're excited for your own work and you share it to invoke a fraction of that excitement in others. Speaking of, <3 this structure. One of my favorite things to see are uniquely designed platforms for keys, weapons, armor, etc. Cheers. This is a very ambitious project (full 32 levels is the end goal) and positive feedback definitely helps to keep me working on it. I've got a dedicated thread for the project now 1 Share this post Link to post
VanaheimRanger Posted March 29, 2018 1 hour ago, Bridgeburner56 said: I've got a dedicated thread for the project now Nice, I've seen that in the Wads n Mods section. Time to hit the follow button. 0 Share this post Link to post
Bridgeburner56 Posted March 29, 2018 8 minutes ago, guitardz said: Nice, I've seen that in the Wads n Mods section. Time to hit the follow button. Much appreciated 1 Share this post Link to post
Misty Posted March 29, 2018 Sneak peak behind the wall, more stuff will be added in time. 7 Share this post Link to post
Memfis Posted March 29, 2018 This man doesn't screw around... 5 points of damage, 5 kills: 20 Share this post Link to post