Deadwing Posted April 8, 2018 That was supposed to be the last level of the wad I'm working on. But I got ideas for more 4 levels >.> Mechadon's skies are amazing 29 Share this post Link to post
Catpho Posted April 8, 2018 3 minutes ago, Deadwing said: That was supposed to be the last level of the wad I'm working on. But I got ideas for more 4 levels >.> "pics" Mechadon's skies are amazing Never thought someone would use that sky with a park like place, but it gives me silent hill vibes now :P 2 Share this post Link to post
Roofi Posted April 8, 2018 That pink sky reminds me of the first Hell Revealed. 3 Share this post Link to post
seed Posted April 8, 2018 That sky looks awesome, and feels very organic. 2 Share this post Link to post
VanaheimRanger Posted April 8, 2018 34 minutes ago, Deadwing said: That was supposed to be the last level of the wad I'm working on. But I got ideas for more 4 levels >.> Mechadon's skies are amazing Hell, yea that sky! Where can I get his skies? Are they free to use? And are they all as awesome as this one? 4 Share this post Link to post
Catpho Posted April 8, 2018 (edited) 9 minutes ago, guitardz said: Hell, yea that sky! Where can I get his skies? Are they free to use? And are they all as awesome as this one? Here. The rest of the questions: yes and yes 3 Share this post Link to post
Yugiboy85 Posted April 8, 2018 Haven't done alot of mapping this week (or even week end) but heh, this is what I came up with today. Nothing much but, heh, I quite like how it turned out :D Spoiler 9 Share this post Link to post
snapshot Posted April 8, 2018 11 hours ago, cyan0s1s said: Hide contents Cyberdemon getting too cocky (sorry) 3 Share this post Link to post
riderr3 Posted April 8, 2018 The yesterday's speedmap which I made using Ancient Aliens textures 👽 25 Share this post Link to post
seed Posted April 8, 2018 Meanwhile in AV MAP20. Awesome beginning and very atmospheric despite its simplicity. Egyptian but due to the way this area was designed it feels so far, far away and detached from the cares of the world, a very peaceful and calming sight. 20 Share this post Link to post
riderr3 Posted April 8, 2018 1 hour ago, Agent6 said: Meanwhile in AV MAP20. Awesome beginning and very atmospheric despite its simplicity. Egyptian but due to the way this area was designed it feels so far, far away and detached from the cares of the world, a very peaceful and calming sight. Noticed this map have huge lag in Doomsday Engine (with HD pack turned on) 0 Share this post Link to post
galileo31dos01 Posted April 8, 2018 1 hour ago, Agent6 said: Meanwhile in AV MAP20. Awesome beginning and very atmospheric despite its simplicity. Egyptian but due to the way this area was designed it feels so far, far away and detached from the cares of the world, a very peaceful and calming sight. (pics) Take all the pictures you can, my folder has around 30 of only that map lol 3 Share this post Link to post
VanaheimRanger Posted April 9, 2018 (edited) Finally decided that MAP01 MAP02 of my first WAD is finished. I'll probably use one of Mechadon's Box o' Skies, lol. Thanks for the link to that @Catpho Editor Shots: Spoiler In game shots: Spoiler Edited April 9, 2018 by guitardz 7 Share this post Link to post
Apaul27 Posted April 9, 2018 8 minutes ago, guitardz said: Finally decided that MAP01 MAP02 of my first WAD is finished. I'll probably use one of Mechadon's Box o' Skies, lol. Thanks for the link to that @Catpho Editor Shots: Reveal hidden contents In game shots: Hide contents You have your own mugshot mod? 2 Share this post Link to post
VanaheimRanger Posted April 9, 2018 8 minutes ago, Apaul27 said: You have your own mugshot mod? Yep, took about 2 or 3 hours in Photoshop. 42 tiny pngs, lol. 1 Share this post Link to post
stochastic Posted April 9, 2018 18 hours ago, Agent6 said: AV is top notch so far, the demons met their end. It's getting more and more intense but still fun. I'll split their corpses wide open. Also this map seems to have Heretic inspired music (or is it actually from Heretic?) One of my favorite maps from AV. Very cinematic and atmospheric map with some unforgettable enemy placements. The music is just icing on the cake :) You're definitely in for a treat as you continue... 1 Share this post Link to post
Bridgeburner56 Posted April 9, 2018 I reverted back to my love of red briefly. 17 Share this post Link to post
Paul977 Posted April 9, 2018 On 8/4/2018 at 12:45 PM, Andy Johnsen said: UDMF obnoxiousness in the works, at a celebratory sidedef # (probably more already than all of Alien Vendetta combined...ouch) Very curious (to say the least) and looking forward about this =) 1 Share this post Link to post
seed Posted April 9, 2018 1 hour ago, Bridgeburner56 said: I reverted back to my love of red briefly. Just enough hellish 👌. 3 Share this post Link to post
Catpho Posted April 9, 2018 8 minutes ago, Agent6 said: Just enough hellish 👌. Where do those emoticons come from? 0 Share this post Link to post
seed Posted April 9, 2018 22 minutes ago, Catpho said: Where do those emoticons come from? From my mobile of course :p . (No seriously) 1 Share this post Link to post
snapshot Posted April 9, 2018 How to fix Duke3D levels for GZDoom, Part 1/43 - Port textures. 9 Share this post Link to post
Andy Johnsen Posted April 9, 2018 1 hour ago, Paul977 said: Very curious (to say the least) and looking forward about this =) That's nice to hear, but be forewarned - I might as well release screenshots instead of the actual map when it's eventually done, because the frame rate will be about the same. :) The map brought my former (outdated) GZDoom version to the breaking point already (It was unable to render it properly and just drew all kinda trippy stuff). Latest version runs it, but I'm guessing there might come a time. Because of the open architecture, and various effects applied (and quite possibly some uneducated decisions), a GZDoom map of this size kills most current high end hardware completely. I'm getting from 5-25 fps on a rather up to date rig, with no monsters placed yet. Fortunately, I'm having fun just creating the environment, so I'm mostly seeing that as the end goal here, the process of it. Like knitting a sweater that no one will wear (I guess?). As long as it's fun work :) 4 Share this post Link to post
Not Jabba Posted April 9, 2018 9 hours ago, Odal said: One of my favorite maps from AV. The music is just icing on the cake :) Alternative theory: the music is a thousand-foot-tall pillar of icing on top of which the cake has been placed so that it can survey its domain for all eternity. 1 Share this post Link to post
VanaheimRanger Posted April 9, 2018 31 minutes ago, antares031 said: Still using blue textures. When can we play this? I've seen @loveless playing it a few times now :) 0 Share this post Link to post
antares031 Posted April 9, 2018 2 minutes ago, guitardz said: When can we play this? I've seen @loveless playing it a few times now :) It's not completed yet as a full megawad, but the current public beta version is available with 27 levels. 4 Share this post Link to post
Angry Saint Posted April 9, 2018 What is a Klingon starship without its warp core? (wip) 13 Share this post Link to post