seed Posted April 21, 2018 (edited) Hehe, what a mess. The slow start was a bit frustrating since it took a while to understand the map, but after that it was ok. At least the Arch-Viles were not used excessively like in the previous map. I managed to run out of rockets before the reactor room, so I had to resort to tedious peekabo shots with the pump shotgun and the chaingun :v . 6 Share this post Link to post
antares031 Posted April 21, 2018 31 minutes ago, Memfis said: Hm, not sure which part of Misri Halek. Is this supposed to be a pyramid? 17 minutes ago, Catpho said: Same question here as @Memfis here @antares031. And it better include a music track on par with AV map20's track too! The level itself will have a similar layout and progression that AV MAP20 had. And I understand that it's hard to recognize the pyramid shape, since I also referenced the design elements of other structures, such as ziggurat. And yes, I picked a midi track that will fit to the level I'm thinking about. 1 Share this post Link to post
Gez Posted April 21, 2018 2 hours ago, antares031 said: Tribute to "Misri Halek". Given the visual theme, you should make a version of that map for Heretic too. 4 Share this post Link to post
Master O Posted April 21, 2018 8 hours ago, antares031 said: Tribute to "Misri Halek". Odd observation, that Heretic symbol looks like the Chinese character for "City": I don't think that was intentional on the part of Heretic's creators, though. 4 Share this post Link to post
Yugiboy85 Posted April 21, 2018 First time I notice this ever on the bfg. This is something I saw while watching @42PercentHealth 's stream right now. I find this to be quite cool :D 7 Share this post Link to post
leodoom85 Posted April 22, 2018 I need to add some detail here and there.....plus that night sky from Fuzzball fits nicely... This section, I was inspired from a fanart image of Unreal (the game, you know) 16 Share this post Link to post
Benjogami Posted April 22, 2018 "the world behind your chair" for yakfak's zekhmet project. 15 Share this post Link to post
seed Posted April 22, 2018 (edited) Dat screen though :v . The review is done as well. Edited April 22, 2018 by Agent6 9 Share this post Link to post
mun Posted April 22, 2018 41 minutes ago, CWolf said: Wait is that Cena? Who's "Cena"? That pic you're mentioning is from Star Trek IIRC. 0 Share this post Link to post
DMPhobos Posted April 22, 2018 I love putting this 3d platforms on my maps 18 Share this post Link to post
seed Posted April 22, 2018 2 minutes ago, DMPhobos said: I love putting this 3d platforms on my maps Neat textures, and that sky looks amazing. Sets the mood just right <3 . 1 Share this post Link to post
riderr3 Posted April 22, 2018 Screenshots from speedmap which I made today: This time flipped textures is chosen. I dig the gargoyle usage. 12 Share this post Link to post
Dragonfly Posted April 22, 2018 I too have some flipped gargoyle usage, heh. Here's a couple of screenies from my ASS submission: 12 Share this post Link to post
Lila Feuer Posted April 22, 2018 @riderr3 The flipped textures is literally FUCKING WITH MY HEAD. 2 Share this post Link to post
Lorenz0 Posted April 22, 2018 I hid missaligned textures with a pillar, I feel so smart ohoho 7 Share this post Link to post
Master O Posted April 22, 2018 9 hours ago, mun said: Who's "Cena"? That pic you're mentioning is from Star Trek IIRC. Specifically, that is Captain Jean-Luc Picard from Star Trek: the Next Generation, the 2nd Star Trek TV series. 0 Share this post Link to post
Empyre Posted April 22, 2018 More specifically, it is a heavily-edited photo of Captain Picard, and Data looks edited, too. 0 Share this post Link to post
seed Posted April 23, 2018 (edited) Hell Revealed II wants you dead at all costs early on, no joke :v . Like seriously, Hell Knights in box like rooms with almost zero movement and probably low health. Oh, and hard to avoid Arch-Viles in another early map. Oh boi. Spoiler Edited April 23, 2018 by Agent6 5 Share this post Link to post
valkiriforce Posted April 23, 2018 Back To Thunder Road, MAP01 Back To Thunder Road, MAP03 Back To Thunder Road, MAP06 25 Share this post Link to post
printz Posted April 23, 2018 Here's Doomguy being carried around by a friendly cacodemon (Eternity is going to have things which can carry you as they move, due to Heretic) 12 Share this post Link to post
Jimmy Posted April 23, 2018 Wait when did Heretic have rideable Iron Liches? ...Now I want that. 5 Share this post Link to post
printz Posted April 23, 2018 You know which are the only things rideable in Heretic? Pods — if you ever find another Sidhe to push a pod while you stand on one… 1 Share this post Link to post
seed Posted April 23, 2018 (edited) So this map was remade for HR II you say? Well it sure was much more difficult and overflowing with enemies this time around. It's also much more atmospheric due to the soundtrack, and darker. I think I like this version more. Spoiler 2 Share this post Link to post
Lila Feuer Posted April 23, 2018 (edited) @Agent6 HR2's earlier levels (orange sky) are definitely way harder IMO than anything later on traditionally. I was practically begging for the slaughtermaps to roll in. I'm sure it has nothing on today's sets though! 1 Share this post Link to post
Dragonfly Posted April 23, 2018 (edited) I've been having a lot of fun making this map! Edited April 23, 2018 by Dragonfly 53 Share this post Link to post
Stealth Frag Posted April 23, 2018 Random pics from today's fine-tunning of materials (first one with e1m5 corridor is total random, I just thought it was cool ;) 17 Share this post Link to post