Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Grazza

Post Your Doom Picture (Part 2)

Recommended Posts

5 hours ago, anotak said:

a little hint at a new DoomBuilder plugin i'm working on

 

Fractals? Oh god the nodes, they hurt

Share this post


Link to post
3 hours ago, Bridgeburner56 said:

Seriously, where do the doom lifts get their power from? Some sort of infinite energy generator? Puppies? Small children?

Find out in the next episode of Doom: Hell's Adventures!!!

Share this post


Link to post
4 hours ago, Bridgeburner56 said:

What goes down, must go back up


Screenshot_Doom_20180604_194615.png

Screenshot_Doom_20180604_194726.png

 

Seriously, where do the doom lifts get their power from? Some sort of infinite energy generator? Puppies? Small children?

I always thought it was bound souls, you know : like sysofus

Share this post


Link to post
4 hours ago, Bridgeburner56 said:

Seriously, where do the doom lifts get their power from? Some sort of infinite energy generator? Puppies? Small children?

Your computer.

 

Here's an experiment to prove it: while an elevator is down, yank your PC's power cable out. (If it's a laptop, also remove the battery.) You'll notice the elevator isn't moving back up.

Share this post


Link to post
14 minutes ago, Gez said:

Your computer.

 

Here's an experiment to prove it: while an elevator is down, yank your PC's power cable out. (If it's a laptop, also remove the battery.) You'll notice the elevator isn't moving back up.

That's also the same source of power for doors, teleporters, your weapons, and even you and the monsters.

Share this post


Link to post
10 hours ago, Bridgeburner56 said:

Seriously, where do the doom lifts get their power from? Some sort of infinite energy generator? Puppies? Small children?

 

They have generators powered by waterwheels, obviously. Gotta use those rivers of blood for something.

Share this post


Link to post
7 hours ago, Gez said:

Your computer.

 

Here's an experiment to prove it: while an elevator is down, yank your PC's power cable out. (If it's a laptop, also remove the battery.) You'll notice the elevator isn't moving back up.

Damn it Hell is stealing my power! That's not cheap. I thought my power bill was going up because the kids were leaving the lights on but it's because I'm powering Hell's infernal machinery! 

 

... I should probably take the kids out of "the hole"

Share this post


Link to post

The thing I find most impressive is how well that map looks like it would suit the original music. To me that says you truly captured its atmosphere.

Share this post


Link to post
27 minutes ago, Lüt said:

The thing I find most impressive is how well that map looks like it would suit the original music. To me that says you truly captured its atmosphere.

 

Thanks for the kind words! For me, music is an absolutely integral part of mapping.

Share this post


Link to post

See that door? It's a vanilla texture, but something seems off. What's different about it?

 

Screenshot_Hexen_20180604_214623.png

Share this post


Link to post
On 6/4/2018 at 4:28 AM, Bauul said:

@Gutawer, Team Elementalism's scripting guru, has been doing amazing work developing a new lightning based weapon for one of the mapset's upcoming episodes.  It's about finished, so we ran an experiment to see how conductive Imps are:

 

Screenshot_Doom_20180602_111930.png.11acce752c646c68338d42c4bd7585d5.png

 

Turns out the answer is very!

Force lightning?

Share this post


Link to post
7 hours ago, Scotty said:

The never ending build of UDiNO E2M8 continues... but at least i have now gotten the thing into screenshot fodder condition :D

 

Sweet pic. So glad we went limit-removing in this project. Nice work with the sky heights.

Share this post


Link to post
6 hours ago, Avoozl said:

Force lightning?

Feel the power of the dark side!

Share this post


Link to post

An image from HURedux E1M4. Not even close to complete yet, but I wanted to share this.

U2Y7Pp2.jpg

Olive green water and falls courtesy of @Teder.

The falls came out beautifully.

We're going to see this very often in E1 and maybe some in later episodes.

Share this post


Link to post

Can I make a small suggestion? Add a vertex in the middle of the center line of that waterfall and make it indent slightly; this will stop it having the 'fake contrast' apply to that one line in the middle. :)

Share this post


Link to post
17 hours ago, Lüt said:

The thing I find most impressive is how well that map looks like it would suit the original music. To me that says you truly captured its atmosphere.

 

I'm guessing you are commenting on the post that came immediately before yours, but I'm not 100% sure since you didn't quote it.

Share this post


Link to post

That's generally how it works.

 

Guess it's a good idea to do in a topic with so many random posts though.

Share this post


Link to post

Back to UDoom mapping, and back to return to hadron, this will become map06.

hadrone3m6.png

 

hadrone3m62.png

 

 

 

Share this post


Link to post
5 hours ago, Dragonfly said:

Can I make a small suggestion? Add a vertex in the middle of the center line of that waterfall and make it indent slightly; this will stop it having the 'fake contrast' apply to that one line in the middle. :)

Unless I'm mistaken, the "evenlighting" keyword in ZMAPINFO prevents this from happening in-game, which is enough for me, since I don't care too much how it looks in the editor.

That said, I'm glad you made the suggestion, and I'm always open to more.

The map's coming along semi-quickly (I am a little distracted by Asura's Wrath at the moment), and it seems its first part of three is taking very much after my MAYhem Orange map, which I think is really good.

Share this post


Link to post
Guest
This topic is now closed to further replies.
×