galileo31dos01 Posted July 1, 2018 (Zone 300, MAP12) Not unreachable enough. 5 Share this post Link to post
A.Gamma Posted July 1, 2018 Yay or nay? (Ignore the ugly undetailed background) 31 Share this post Link to post
DynamiteKaitorn Posted July 1, 2018 36 minutes ago, A.Gamma said: Yay or nay? (Ignore the ugly undetailed background) I'm going with Yay on this one. Looks excellent so far. 0 Share this post Link to post
Test Tickle Posted July 1, 2018 39 minutes ago, A.Gamma said: Yay or nay? (Ignore the ugly undetailed background) That looks awesome, why would I nay? 1 Share this post Link to post
Koko Ricky Posted July 1, 2018 Relying heavily on shadows to give a large area with heavily repeated textures depth. 13 Share this post Link to post
A.Gamma Posted July 2, 2018 2 hours ago, pc234 said: That looks awesome, why would I nay? Eh, I think it might be a tad simplistic. Still, thanks for the positive feedback, I will keep working on it. 0 Share this post Link to post
Master O Posted July 2, 2018 6 hours ago, Gaia74 said: Nuts with my mod Hectic X PD: here are 3 iconic enemies from other games That looks like nuts.wad, but with additional custom monsters. 0 Share this post Link to post
Gaia74 Posted July 2, 2018 50 minutes ago, Master O said: That looks like nuts.wad, but with additional custom monsters. it is, some custom monsters are created for my :P 0 Share this post Link to post
Aquila Chrysaetos Posted July 2, 2018 A couple more screenshots before I go to sleep. I haven't disabled or forgotten the dynamic lights, I just haven't added them yet. This map will probably satiate my technophilia for quite a while with all its beautiful technology. I also like carpets, obviously. I should have this one complete tomorrow, then I can start on E1M6. 10 Share this post Link to post
DoomedFox Posted July 2, 2018 Done some more progress on my Techbase wad, Added a bathroom and added some more to the server room, just showing off some little details I made in each of them. 5 Share this post Link to post
Denim Destroyer Posted July 2, 2018 (edited) I've made some progress on my next level, Cold Corp. If It Ain't Hot It's Cold. Pretty standard techbase level but it will be my second level so it's special for me. I have the level layout 70% done just need to finish the layout and place enemies. I don't have an ETA for this at the moment since I'm not working on this constantly like I did my last level. Edited July 2, 2018 by Classicgamer6 11 Share this post Link to post
Empyre Posted July 2, 2018 @Classicgamer6 In your second screenshot, the windows are cutting through the middle of the bricks. That makes it look less like a real place, breaking immersion. 2 Share this post Link to post
Marlamir Posted July 2, 2018 8 hours ago, A.Gamma said: Yay or nay? (Ignore the ugly undetailed background) Definitely yay, I love the roof especialy. 1 Share this post Link to post
A.Gamma Posted July 2, 2018 Same shot as before but without the ugly background (or with a good background) Bonus shot: Outside of town (If you squint your eyes you can see the undetailed background behind the trees) 21 Share this post Link to post
superchargecacodemons800 Posted July 2, 2018 15 hours ago, galileo31dos01 said: (Zone 300, MAP12) Not unreachable enough. WOW! Yay 0 Share this post Link to post
Gaia74 Posted July 2, 2018 Another image made for fun, he is my custom boss made for me a hard boss of try and failure, her name is Kaiser Elite Guard 3 Share this post Link to post
Lila Feuer Posted July 3, 2018 (edited) On 6/28/2018 at 12:48 PM, Gez said: This is so wrong. I don't even want to count the ways in which this is wrong. I've seen worse. :P 0 Share this post Link to post
Koko Ricky Posted July 3, 2018 @Marlamir, how did you manage those sweet-ass rotating lights? It looks like something out of Unreal Tournament '99! 0 Share this post Link to post
Fuzzball Posted July 3, 2018 @GoatLordI'm gonna go ahead and guess time based GL lights being turned on and off in time to match the sprite in a circle around it- given there are two that cuts the ACS down by half. 0 Share this post Link to post
Aquila Chrysaetos Posted July 3, 2018 Those are things that can be found on Realm667. If they actually function like that, I can't say. They can be found on this list. While I'm here, I'll share a Builder shot of my map Malebolge for the Infernew CP. It started off looking like a Pandemonium clone, but it's developing its own personality now. 4 Share this post Link to post
Dragonfly Posted July 3, 2018 1 hour ago, GoatLord said: @Marlamir, how did you manage those sweet-ass rotating lights? It looks like something out of Unreal Tournament '99! I'd guess that the alarm light at the top is shooting invisible projectiles in a circular motion, the projectile has a light defined in GLDEFS which is what is illuminating the walls. 1 Share this post Link to post
The_SloVinator Posted July 3, 2018 On 7/2/2018 at 3:30 PM, Marlamir said: "Decontamination process started." "Decontamination process complete. Have a nice day!" 1 Share this post Link to post
NeptunesTyrant Posted July 3, 2018 Adding some extra detailing to Court of Hamunaptra. Do you think it's too much? 3 Share this post Link to post
KVELLER Posted July 3, 2018 Just now, NeptunesTyrant said: Adding some extra detailing to Court of Hamunaptra. Do you think it's too much? IMO, as long as it doesn't make the game run at an abismal framerate, and doesn't get in the way of gameplay, it's never too much. 1 Share this post Link to post
baja blast rd. Posted July 4, 2018 Playing around with texture design. 45 Share this post Link to post
Gaia74 Posted July 4, 2018 1 hour ago, rdwpa said: Playing around with texture design. The most random of doom xd 0 Share this post Link to post