Scorpinax Posted September 9, 2018 (edited) Just some map stuff, a layout for map 29 of a project and a room i really like from a map im fooling around with currently. 1 Share this post Link to post
Gaia74 Posted September 10, 2018 the room where the kaiser laboratories begin ... believe me, what follows is not pretty :"v 3 Share this post Link to post
Moustachio Posted September 10, 2018 DerFurer'sFace just submitted a beta of Map11 for Interception II. Here are some screenshots from that map and others from said project: Map11: Spoiler Map01 (Quantum_dranger and NeedHealth): Map04 (DMPhobos): Map05 (The Mysterious Moustachio): Map09 (The Mysterious Moustachio, stewboy, Pegleg, NuclearPotato, & valkiriforce): Map10 (Big Ol Billy): Map12 (The Mysterious Moustachio): Map21 (A2Rob): Map22 (The Mysterious Moustachio): Map23 (NeedHealth): Map27 (General Rainbow Bacon): 23 Share this post Link to post
Empyre Posted September 12, 2018 @MarlamirThat is so cool! I remember seeing stuff like that in TFC (the Half-Life mod), but never before in Doom. I noticed something though. Before the explosion, the section of the wall that is going to be the hole doesn't blend in very well with the rest of the wall. Is that on purpose? 1 Share this post Link to post
Marlamir Posted September 12, 2018 Thank you very much for your nice words @Empyre, yes that's on purpose. I trying to make the player know that soon there is something going to happen to this wall. I have in plan add something like bomb stick to wall or something like this. 0 Share this post Link to post
Memfis Posted September 12, 2018 But why does UAC plant bombs in its own buildings? 0 Share this post Link to post
Marlamir Posted September 12, 2018 What makes you think it was UAC who plant these bombs? (wink, wink) 0 Share this post Link to post
Empyre Posted September 12, 2018 @MarlamirI thought it might be on purpose. I understand what you are going for, but maybe it could look better if it blended in better, but with a lot of cracks on the wall to indicate a weak spot. Also, once you have the planned bomb in place, maybe that would serve to indicate that something is going to happen there. @MemfisMaybe the bomb was planted by an ally of the player who died before setting it off, or maybe it is just being stored there. 1 Share this post Link to post
Marlamir Posted September 12, 2018 Yeahh that's true that the wall didn't look so good this way so i really thinks that those cracks with bomb place near going to be way better idea. 0 Share this post Link to post
seed Posted September 13, 2018 (edited) @Dragonfly Hm, the second image reminds me of some rooms from the train level in Blood, and the outside area of its Episode 2. 1 Share this post Link to post
Dragonfly Posted September 13, 2018 (edited) 5 minutes ago, Agent6 said: @Dragonfly Hm, the second image reminds me of some rooms from the train level in Blood, and the outside area of its Episode 2. Have you got any pics to hand of those areas? If so please post 'em, 'cause I've not played Blood. (I know, I know, blasphemy!) :P Would be interesting to see how similar they look! 1 Share this post Link to post
seed Posted September 13, 2018 4 minutes ago, Dragonfly said: Have you got any pics to hand of those areas? If so please post 'em, 'cause I've not played Blood. (I know, I know, blasphemy!) :P Would be interesting to see how similar they look! Let's see... Well, here's one for the train level: As for the outside area: I think you can kinda see why that room reminded me of those areas. I think. 5 Share this post Link to post
Misty Posted September 13, 2018 Old unfinished mapping stuff. It was good times to learn how incorporate custom texture packs in maps. 1 Share this post Link to post
Aquila Chrysaetos Posted September 13, 2018 Since my internet's been down for almost a week, I had a lot of time to work on my biggest project ever. Nothing too fancy, just some simple UDMF and stair-builder trickery. 16 Share this post Link to post
wheresthebeef Posted September 14, 2018 (edited) On 9/13/2018 at 4:06 AM, Dragonfly said: Have you got any pics to hand of those areas? If so please post 'em, 'cause I've not played Blood. (I know, I know, blasphemy!) :P Would be interesting to see how similar they look! You are doing yourself a huge disservice. I only played the original to completion for the first time a couple years ago and it's become my favorite Build engine game as well as my second favorite old-school FPS. Everytime I see a screenshot of it, I end up loading it up and playing for a bit. It is so fun and satisfying to blow enemies up with the TNT. 0 Share this post Link to post
Dragonfly Posted September 14, 2018 It's been on my "games I should play" list for a long time, but it's going to be a fair ol' while till I can get onto said list of games. :( Eventually... :P 3 Share this post Link to post
elend Posted September 14, 2018 @Dragonfly Yeah, I‘d also say; Finish your awesome maps first. Then you can play. :p 0 Share this post Link to post
Master O Posted September 15, 2018 2 minutes ago, Ichor said: Sure looks cool. What's the name of your project? 0 Share this post Link to post
Scorpinax Posted September 15, 2018 HyperQuadrant is the map that will break me. 2 weeks. only halfway done. 4 Share this post Link to post
DynamiteKaitorn Posted September 15, 2018 Here's a screenshot of E1M9 from my vanilla DooM 1 remake. I have maps E1M1 to E1M4 all finished and I am now working on E1M9. 5 Share this post Link to post
Linguica Posted September 15, 2018 Using simple tools to disassemble, edit, and reassemble the DOS exe. Here I am changing the max visplanes from 128 to 16, so Map01 exits with a no more visplanes error immediately. 12 Share this post Link to post
Memfis Posted September 15, 2018 Were you inspired by Dutch Devil by any chance? 1 Share this post Link to post