StormCatcher.77 Posted September 23, 2018 Cool style! Never seen something like this before. 1 Share this post Link to post
Gez Posted September 23, 2018 Reminds me of Hero Forever, a mod inspired by Hero Core. It went as far as updating the sprites to fit the black-and-white aesthetics. 16 Share this post Link to post
94's the best style Posted September 23, 2018 I wouldn't be surprised if this has been done before. 16 Share this post Link to post
StormCatcher.77 Posted September 23, 2018 Some screens from Nova map again: Spoiler Taken from PrBoom. 23 Share this post Link to post
snapshot Posted September 23, 2018 "Dada" by Scientist, dated 05/21/06 13 Share this post Link to post
bioshockfan90 Posted September 23, 2018 25 minutes ago, tempdecal.wad said: "Dada" by Scientist, dated 05/21/06 I literally played this map yesterday in the Monochrome mapping project. Pretty horrible map actually, but nice concept. 1 Share this post Link to post
NuMetalManiak Posted September 23, 2018 Starting to replay Community Chest 2 in GZDoom, because something is interesting me here... Usually when I shoot enemies close to a wall in a ZDoom-based port, they leave a blood splatter like the one in the middle of this door. But there is one above it that I swear, I don't see this blood splatter in any other WAD I've played so far. I wonder if its unique to this WAD. 0 Share this post Link to post
snapshot Posted September 23, 2018 1 minute ago, bioshockfan90 said: I literally played this map yesterday in the Monochrome mapping project. Pretty horrible map actually, but nice concept. Yeah, also I think the texture alignments probably broke because of a newer ZDaemon version, the txt file provided said it's intended for use with ZDaemon because ZDoom ruins textures, but they don't appear properly aligned in ZDaemon either. 1 Share this post Link to post
Gez Posted September 23, 2018 If I remember, the alignment can be solved by simply mass-renaming the textures so that they all start at the same point. It was "made for ZDaemon" because ZDaemon (and the very old version of ZDoom it was originally based on) had a bug with animated textures where they all started from the same point regardless of which texture you put. To be more explicit: you have an animation, like BFALL1->BFALL2->BFALL3->BFALL4. In vanilla, if you put BFALL1 on a wall and BFALL3 on another, they will both animate, and they will always have two frames of difference. When the BFALL1 wall updates to BFALL2, the BFALL3 wall simultaneously updates to BFALL4. With the bug I'm talking about, it's like they were both at BFALL1 at the start, and they'll be in sync. With Dada, if I recall correctly, the problem was that the walls were set to something like WALL17 while the floors were set to FLR01. I remember fixing that in my own copy with SLADE's "replace in maps" feature. 4 Share this post Link to post
scifista42 Posted September 23, 2018 (edited) I've once made animated flats and animated textures supposed to sync with each other, but abandoned the idea after testing in many different ports and seeing all sorts of inconsistencies in sync. 0 Share this post Link to post
Phobus Posted September 24, 2018 Nearly done with this, which is also serving as a bugfixing trip... 1 Share this post Link to post
NeedHealth Posted September 24, 2018 (edited) 3 minutes ago, A2Rob said: Giant gaping planet wound :v How would that even be physically possible ? 0 Share this post Link to post
Gez Posted September 24, 2018 That moon is an egg. It's also passably rotten. 1 Share this post Link to post
Dragonfly Posted September 24, 2018 The sun is puking. And it's effin' brilliant! :D 1 Share this post Link to post
Marlamir Posted September 24, 2018 3 hours ago, Memfis said: It would be so cool if the planet will be animated. 2 Share this post Link to post
Catpho Posted September 24, 2018 (edited) Unholy is that rotten egg planet inspiring :D Hey @Memfis, did Death-Destiny give us permission to use that sky for our own projects? Is it available anywhere? 0 Share this post Link to post
Memfis Posted September 24, 2018 Only one map from Dark Plutonia was released and it doesn't contain any new resources. :( 2 Share this post Link to post
Catpho Posted September 24, 2018 (edited) 1 minute ago, Memfis said: Only one map from Dark Plutonia was released and it doesn't contain any new resources. :( Aaaaaaaaaaaaaaaaaaa *dies* 0 Share this post Link to post
Fonze Posted September 25, 2018 Looks like zombie pacman sees lots of "ghosts." 0 Share this post Link to post
Marlamir Posted September 25, 2018 Layout is finally done, hopefully the progress will be faster now. 16 Share this post Link to post
Aquila Chrysaetos Posted September 25, 2018 Making sector portals is stupid complicated, it seems. I'm sticking to stacked sectors unless it needs to be interactive or otherwise. 1 Share this post Link to post
yakfak Posted September 25, 2018 doofus who releases maps that sink without trace after three days continues making doom maps in act of futility was having fun doing strange shapes and placing too many revenants and using low amounts of linedefs while searching for something stylish 22 Share this post Link to post
Marlamir Posted September 26, 2018 Got idea for menu "backroung" thing. I'm not sure if the camera should stay static outside or like this. (map still need some editing) 32 Share this post Link to post