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Grazza

Post Your Doom Picture (Part 2)

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I present a picture of a new mod that I am doing, a wad where all the enemies are replaced by uac marines, now although I use the allied marines of realm667, it works fine,uses my wad hectic (like all my wads) as the nucleus because it occupies it for certain enemies

 

but the most important

 

It is fully compatible with any weapons mod or classes

Screenshot_Doom_20181102_181035.png

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Screenshot_Doom_20181102_181058.png

Screenshot_Doom_20181102_181102.png

Screenshot_Doom_20181102_181125.png

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12 hours ago, wolfmcbeard said:

@A.Gamma That looks cool, especially the last two.

 

10 hours ago, Marlamir said:

@A.Gamma Love it. How long it took you to made this?

 

Thanks! @Marlamir I started somewhat late in September, so abou half a month on and off.

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a thing thati will launch with my new version of hectic, is a mod that probably if you follow this post you have already seen something

 

Kaiser X

 

It is a Wad that simply replaced all the enemies by Kaiser's technological soldiers, the lord of fire and technology

 

some I have compiled from other wads, others I have created myself, others are realm667 but either way, they are all kaiser soldiers (at least in my universe xD) and they will be loyal to their lord kaiser

In total have 58 cyber enemies approximately

Screenshot_Doom_20181103_203811.png

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Screenshot_Doom_20181103_203919.png

Screenshot_Doom_20181103_203927.png

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4 hours ago, StormCatcher.77 said:

Shots of Sector 4 from Doom RPG Remake Project:
 

  Hide contents

 

0001.jpg.1008c0f349410342c1dd6e0b72679f12.jpg

 

 

Those look awesome! I have to ask though, on the cave shot above, how did  you make that 'ridge' that runs around the edge of the room, halfway up the wall? 

 

I thought it might be a portal, but the peak of ridge isn't straight... unless you vertex dragged the portal sector itself?

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5 hours ago, StormCatcher.77 said:

0005.jpg.aac8d68c7ce9143aa14a7bf7cb2a9ef9.jpg

The computer console would deserve to be recreated in actual geometry, a flat texture with forced perspective like this will not work with the 3Dness of the rest of the levels.

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I finally started mapping again on Project Bloodloss.  The first map I made months ago is fully released as a demo for Bloodloss.  That map won't be in the project unless I decide to add it as a bonus map.  I've started working on a new UAC Facility in the Blood Realm to take the MAP02 slot that will be much larger than the first one I made.  Here is what small progress I made last night.

 

Bloodloss MAP02 Day 1 Progress

bloodloss1.jpg

map02a.jpg

bloodloss2.jpg

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Screenshot_Doom_20181106_045307.png

Edited by guitardz

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32 minutes ago, RonLivingston said:

Here are some screenshots for my heretic map, already done the boat voyage part, now doing the empire express transportation part

Screenshot_Heretic_20181105_223355.png

Screenshot_Heretic_20181105_223406.png

Screenshot_Heretic_20181105_223433.png

Screenshot_Heretic_20181105_223458.png

blood train? xD

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