Terminus Posted November 2, 2018 Apologies if these got too big. Progress for one of the mid-late maps from my NaNoWADMo submission. 20 Share this post Link to post
wolfmcbeard Posted November 2, 2018 @A.Gamma That looks cool, especially the last two. 1 Share this post Link to post
Marlamir Posted November 2, 2018 @A.Gamma Love it. How long it took you to made this? 1 Share this post Link to post
Gaia74 Posted November 3, 2018 I present a picture of a new mod that I am doing, a wad where all the enemies are replaced by uac marines, now although I use the allied marines of realm667, it works fine,uses my wad hectic (like all my wads) as the nucleus because it occupies it for certain enemies but the most important It is fully compatible with any weapons mod or classes 3 Share this post Link to post
A.Gamma Posted November 3, 2018 12 hours ago, wolfmcbeard said: @A.Gamma That looks cool, especially the last two. 10 hours ago, Marlamir said: @A.Gamma Love it. How long it took you to made this? Thanks! @Marlamir I started somewhat late in September, so abou half a month on and off. 0 Share this post Link to post
Marlamir Posted November 3, 2018 15 hours ago, A.Gamma said: Thanks! @Marlamir I started somewhat late in September, so abou half a month on and off. Wow, you work fast. 1 Share this post Link to post
Gaia74 Posted November 4, 2018 a thing thati will launch with my new version of hectic, is a mod that probably if you follow this post you have already seen something Kaiser X It is a Wad that simply replaced all the enemies by Kaiser's technological soldiers, the lord of fire and technology some I have compiled from other wads, others I have created myself, others are realm667 but either way, they are all kaiser soldiers (at least in my universe xD) and they will be loyal to their lord kaiser In total have 58 cyber enemies approximately 6 Share this post Link to post
Bridgeburner56 Posted November 4, 2018 Events from today's stream. Thanks to everyone who stopped by 43 Share this post Link to post
elend Posted November 4, 2018 @Bridgeburner56 Good god. Great stuff, I would loooove to see your building process in action! 2 Share this post Link to post
RonLivingston Posted November 4, 2018 (edited) @Bridgeburner56 ive seen this while you we're livestreaming on twitch, i'm already developing my heretic map, which features a boat voyage and transportation to e1m3 1 Share this post Link to post
Denim Destroyer Posted November 4, 2018 Some pics from my 3rd take on a map I started in May. Partially inspired by Suspended in Dusk and Black Mesa. Spoiler 9 Share this post Link to post
Marlamir Posted November 4, 2018 @Classicgamer6 Love the first pic. Nice stuff 0 Share this post Link to post
Aquila Chrysaetos Posted November 5, 2018 I was asked today by @killerkouhai to construct a map for her Infinite Void pk3, so I'm going to post some screenshots here before retiring for the evening. I saw very quickly that everyone else was doing marble themes, so I had to go my own way very quickly. 24 Share this post Link to post
StormCatcher.77 Posted November 5, 2018 Shots of Sector 4 from Doom RPG Remake Project: Spoiler 27 Share this post Link to post
elend Posted November 5, 2018 @StormCatcher.77 Man, those screenshots look really great! I love that style. 1 Share this post Link to post
Marlamir Posted November 5, 2018 @StormCatcher.77 Beautiful archway on first pic and great cave on last one. Love it. 1 Share this post Link to post
StormCatcher.77 Posted November 5, 2018 (edited) Many thanks for kind words! Remember that you already can play this. Early beta of DRRP is released today. I must warn you that this is the buggest map that I just created (in that case, that I was very much involved in fixing it) This is especially expressed in the lighting of the cave. I spent a lot of time to make it look bearable. 4 Share this post Link to post
Bauul Posted November 5, 2018 4 hours ago, StormCatcher.77 said: Shots of Sector 4 from Doom RPG Remake Project: Hide contents Those look awesome! I have to ask though, on the cave shot above, how did you make that 'ridge' that runs around the edge of the room, halfway up the wall? I thought it might be a portal, but the peak of ridge isn't straight... unless you vertex dragged the portal sector itself? 2 Share this post Link to post
Gez Posted November 5, 2018 5 hours ago, StormCatcher.77 said: The computer console would deserve to be recreated in actual geometry, a flat texture with forced perspective like this will not work with the 3Dness of the rest of the levels. 7 Share this post Link to post
Terminus Posted November 5, 2018 Not a lot of progress today, but I'm satisfied with the result. 11 Share this post Link to post
VanaheimRanger Posted November 5, 2018 (edited) I finally started mapping again on Project Bloodloss. The first map I made months ago is fully released as a demo for Bloodloss. That map won't be in the project unless I decide to add it as a bonus map. I've started working on a new UAC Facility in the Blood Realm to take the MAP02 slot that will be much larger than the first one I made. Here is what small progress I made last night. Bloodloss MAP02 Day 1 Progress Edited November 9, 2018 by guitardz 13 Share this post Link to post
Bridgeburner56 Posted November 6, 2018 @guitardz good to see you back into it 1 Share this post Link to post
RonLivingston Posted November 6, 2018 (edited) Here are some screenshots for my heretic map, already done the boat voyage part, now doing the empire express transportation part 10 Share this post Link to post
Gaia74 Posted November 6, 2018 32 minutes ago, RonLivingston said: Here are some screenshots for my heretic map, already done the boat voyage part, now doing the empire express transportation part blood train? xD 5 Share this post Link to post
RonLivingston Posted November 6, 2018 17 minutes ago, Gaia74 said: blood train? xD Inspired by the blood train yes 3 Share this post Link to post
VanaheimRanger Posted November 6, 2018 (edited) Bloodloss MAP02 Day 2 Progress Edited November 9, 2018 by guitardz 13 Share this post Link to post